Pre-contact actionstry not to appear angry as the crowd approachez
Will roll ahoy! (6) You sit down, cover your face with your hands, and start singing a gorillulaby to yourself.
Go grab that stray wheel. Don't give it back unless treats are forthcoming.
You snatch up the wheel and trot off to the size. Yopu plop down and start gnawing lightly on the rim. The wood taste soothes your stomach. You're still pretty hungry though
Contact(1) The crowd that arrives is a roiling, noisy mass of clanking, whirring little things with giant goggles, backpacks sprouting rubber hoses and glass tubes, and little mechanical claws. THey are all sayign something repeatedly as they approach - eventually, you recognize that they are saying variations of:
"Mine! Mine!"
"What's this? What's that?"
"bugger off! I was here first!"
"gimme food. gimme gimmee gimmeee."
as they swarm around you and start climbing onto your carts, fighting among themselves, and making a general mess of things.
(1) the first hint that these are not the entire welcoming committee come as a volley of gunfire erupts from about a hundred yards settlementward.
Post contact actionsWait for the locals to approach, try to see if they are armed and how they are acting but be ready to fight if needed
(hidden) well, either it's a raiding party, or you've goten caught up in hte strangest clan war ever.
Well, whatever it is, it's impeding your party's path to the objective, and your hunger awakens. You grab the nearest of the little things, rip off some metal bits, and begin devouring it's flesh. Others of the small creatures immediately snatch up the parts of your prey that you drop, completely indifferent to their fellow's suffering. Before you know it, the little guy is gone, but your hunger is far from satisfied.
Hunger timer activated. You are at hunger: 5/10 lower is bad, higher is better. Your objective: clear the area of the little monsters.
Attempt to communicate with their leader using my ring of noble charisma. If everything fails and they are clearly aggressive, use my ring of dance, my ring of smoke and my ring of fire at the same time while flailing around, screaming and spewing ink everywhere. Be the ultimate distraction.
(1) well, now the little monsters are setting upon you as well. that's nice. Guess they must be peasants after all.
Rings: (6)(2)(6) A dozen of the little beasts start hopping rhythmically, grabbing onto your tentacles and spinning. You sputter out a small puff of mist, almost, but not quite a smoke ring, and promptly set everything within five feet of yourself, including yourself, on fire. Meanwhile you spray ink like a motherfucker. Well done. You've created a zone of madness about fifteen feet in diameter.
1 & 7) Twin Knives. supernaturally sharp. Not like "slice an atom" sharp. More like "highly effective dagger" sharp. don't try prying doors open with tehm, but they'll cut pretty good. 1 is better at stabbing/piercing and 7 is better at slicing/slashing.
2) Blade of Bright Judgment: very sharp and carries a lightning charm. Can discharge elecricity into a target 3-5 times before needing recharged. Will recharge one charge every two rest hours, or a full charge if attached to a power source.
3) Knife of Spider Summon. A fragile knife. best you don't actually swing it at someone, lest it shatter. But held in both hands, you can summon a variety of spiders to your location.
4) Heat Knife. again, not an effective combat weapon, but useful for such things as combatting frostbite, making s'mores, getting that cup of coffee juuuuuust right.
5) Dagger of Illuminating Murder. While wielded, you can see in total darkness, and can shroud yourself in unnatural darkness.alternatively, the dagger can emit a blinding light, aimed in the direction of your choosing. this dagger definitely likes to stab things.
6) Stiletto of Noisy Ancestors. this thing starts mumbling when drawn. The sound rises over time, up to the sound of dozens of irritable geriatrics in heated argument.
Juggler's Trick Knife. A knife with a variety of prestidigital effects. Nothing directly harmful. Fun at parties.
1 and 7 are pretty much just super sharp daggers. I'll keep reposting this with subsequent actions.
You leap into the fray against some enemies that are about your own size, for a change. You off four of them immediately, though that dex malus has you stumbling and falling over some stray bit of machinework.