Go get MY WHEEL back. Burn some of the other ones for being friends with the ones who stole my wheel.
((Is there a bonus for a dragon attacking something that stole from it?))
((nope, not really)) (2) you snatch up your wheel as the beings all scatter into crevices and hidey holes. you burn the area, but can't be sure if you got any of them.
Head into the village, Work to retrieve the wheel by tooth and blade, murder and slay.
((Also good to have our local dark lord Ozark back))
(6) You manage to trap a group of the creatures in a little box canyon (quite possibly actually made of metal boxes). When you are finished devouring them, your hunger levels have disappeared, and you have a nice pile of loot from one of the wagons at your feet. Looks like valuable stuff, though worthless in terms of adventuring gear.
"Those are MINE YOU AVARICIOUS LITTLE FUCKS"
Don't let them get away! Use my dagger of Spider Summon to drown them in a tide of spiders so I can get my damn daggers back!
(1) you summon one fat little spider. It sits on your head and belches a greasy green fluid, which sizzles on contact with your head.
Rex just tries to repair the carts.
(5) you get the wheels back on and in working condition (with the possible exception of Freddie's wheel. Might want to bribe him for it). You also go and check on Vladen's cart and discover that it is out of juice. Fortunately, you find a spare juicebox and hook it up, disposing of the original. So you guys have three functional carts again.
You have three functional carts again, but are low on supplies. Food might be tight for the rest of the trip, but there are enough goblin corpses for fredie and Rex to eat to keep them going for a while. Kongor is a non-meat eater, so he's stuck with the supplies on hand unless you luck into another plant-zone. Water is in good supply. The biggest issues are that you are quite low on cart repair supplies and your trade goods are down to about a fifth your starting lot - and you haven't traded a thing yet.