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Author Topic: Quillus Design Bureau - Battle for Aljadid - Strategy SY108  (Read 41793 times)

Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #510 on: February 07, 2018, 04:32:33 am »

yeah sure
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SamSpeeds

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #511 on: February 07, 2018, 11:16:31 am »

Quote from: Votebox
Apocalypse: (4) Madman, Jilladilla, SamSpeeds, Thanatos Russ
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #512 on: February 16, 2018, 05:06:45 pm »

Phase Missiles: these missiles are standard missiles except with an addition : mini phase drive. When the missile is approaching the target, the phase drive activates, taking the missile out of real space for a split second long enough to arrive back into real space inside the target. It then explodes, hopefully skipping passed any defenses and armour, and exploding from the inside out.

This would probably be Extremely Hard.

----

Vorkosigan Drive is a new device that warps real-space, changing distances via messing with Planck's law. At the moment it's experimental and unreliable, but with a couple of years a massive breakthrough in practicality will provide a new vector of defeating the Ertexian scum.

----
Fertility Treatment "Helga": in response to the need to populate the new additions to the Quillian Commonwealth/Empire/Rebellion territories, birth rate needs to skyrocket. At present we have more than two planets. We are fighting a long, drawn out war and need more manpower and potential geniuses born.

Thus, the scientists have decided to pour time and effort into developing a range of medication and treatments that are meant to drastically increase fertility and sex drive - without increasing sexual assault accidentally of course - the main one is a set of pharmaceuticals that drastically increase the time the woman has her eggs in the high point of the reproductive cycle (which means that periods are much less common, but there are some side effects like the women wanting to get impregnated or somethign).

The other is boosting sperm counts, which also has helped out the porn industry.

....


a/n on a fucking roll with this shit. Gonna just keep adding inventions to bring some life into this thing.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #513 on: February 16, 2018, 06:15:13 pm »

I frown a most disapproving frown of disapproval upon all of Thanatos's most recent suggestions.

Especially the ones that are trying to get us more units in the most ridiculous way possible.
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #514 on: February 16, 2018, 07:04:25 pm »

Well, this war will span a century or so
we may as well drastically increase our population growth.

But really we need to develop bleeding edge technology to out-play them. The birth thing was a joke really.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #515 on: February 16, 2018, 07:39:36 pm »

Well, this war will span a century or so
we may as well drastically increase our population growth.

But really we need to develop bleeding edge technology to out-play them. The birth thing was a joke really.
...

Do you have ANY IDEA how close we are to actually winning?
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Maximum Spin

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #516 on: February 16, 2018, 09:59:15 pm »

Okay, all of that was dumb, but most importantly, why would boosting sperm counts help the porn industry? Do... do you think Quillus' porn consists of microscopic videos of sperm cells or something?
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #517 on: February 17, 2018, 03:54:57 am »

Well, this war will span a century or so
we may as well drastically increase our population growth.

But really we need to develop bleeding edge technology to out-play them. The birth thing was a joke really.
...

Do you have ANY IDEA how close we are to actually winning?

We took massive hits last turn because we had our spaceships fall back instead of at least leaving one or two to run interference. We could have almost secured D.
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Maximum Spin

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #518 on: February 17, 2018, 02:41:05 pm »

We took massive hits last turn because we had our spaceships fall back instead of at least leaving one or two to run interference. We could have almost secured D.
We should've moved all zig :(
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KhazintheDark

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #519 on: February 17, 2018, 03:12:30 pm »

Designs:

Sparta Self Propelled Artillery A1
155mm/L50 rifled split sliding block breech-loading artillery piece using a hydro-pneumatic recoil dampner. The gun is mounted on a lightly armoured tracked vehicle utilising an internal combustion engine and internal batteries. If the batteries are not necessary for vehicle or weapon operation then they are to be disregarded from the design. The SPARTA line uses an EMP-hardened fire control system. The vehicle mounts a laser range-finder for direct fire, an inclinometer, anemometer, wind vane, thermometer and barometer as well as a small short-range radar unit used to track projectiles in flight. For indirect fire all of the above units are used with the exception of the laser range-finder. Instead target coordinates are radioed to the artillery crew by forward units via an encrypted radio set in the crew compartment. The information is entered into the targeting computer where the gun is automatically layed by a hydralic system. These hydralics also have a manual backup crank.

A munition fired by the Sparta consists of four parts, the fuze, projectile, propellant and primer, these use a modular system to allow the shell to be constructed as the mission requires. The fuze is an EMP hardened electronic multi-function fuze (proximity-impact-timed) automatically set by the targeting systems. The projectile comes in two types a solid shot with an armoured tip used for penetrating bunkers and fortifications and a hollow shell containing either high explosives, flechette shrapnel or white-phosphorus. The shell is stabilised in flight by the rifling of the barrel and deployable fins. The propellant of the munition is a bagged smokeless explosive capable of safely propelling the projectile up to 30km from the Sparta. This bagged powder is ignited through laser ignition allowing the gun to be fired in low-pressure environments.

The Sparta's radar means that incoming shells can be tracked meaning that if a timed-proximity fuze, HE-flechette round is loaded and the amount of propellant in the barrel is entered the gun can detonate incoming projectiles mid-flight. Additionally the gun is fully capable of counter-battery fire within its 30km range through back-tracking the shells. It takes approximately one minute to ready the vehicle for relocation (crew training dependent).

For looks think the AS-90 or M109.

Longshot Mass Driver
The Longshot is a large mass driver placed in orbit over a planet, it is essentially a giant coilgun-railgun hybrid powered by Stardust reactors. The coils provide the power and the rails provide accurate guidence. It fires a non-organic payload inside a highly-shock resistant capsule with a signal activated radio beacon (and batteries) from the orbit of one planet to the orbit of another. TC is required at the other end to carry the capsule down to the surface of the planet. Due to it only being in use when firing a payload it can deliver a large amount of material in quick succession. This should cut down on the majority of the transport issues (Alternately the TC can be picked up in orbit and shuttled to a contested planet.)

Revisions:

X100A Space Suit
A modified-civilian space suit, armoured glass and torso, helmet is redesigned to use microcameras and a projection of the surroundings, there is also a vest with a ceramic composite insert. The spacesuit is no longer cumbersome to wear. It retains the self-sealing lining and improves upon it with a sterilising anti-burn expanding gel layer on the inside. Also comes with a magnet-assisted holster for the basic pistol and lots of pouches and pockets for various items and ammunition.

Magma-Type Coilgun Ammunition
It's an improved SABOT round. It projects a thin stream of molten metal into the target on impact and includes a sub-penetrator. Includes a tandem charge in the tank variant and is fin-stabilised.
« Last Edit: February 17, 2018, 04:34:06 pm by KhazintheDark »
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #520 on: February 17, 2018, 05:36:05 pm »

Sparta Self Propelled Artillery A1
-snip-
A lot of this could be shortened, and the weapon itself probably shouldn't be conventional, since we can use coil tech instead. You didn't need so much ridiculous detail, by the way. You could've just said "a lightly modified version of the Hrungnir's target-acquisition and sensor set, for longer-ranged artillery use". Also, you can't, so far as I know, shoot down artillery rounds with an airburst fragmentation round. You MIGHT get the missiles, but direct-impact works better for shooting such things down.

Longshot Mass Driver
The Longshot is a large mass driver placed in orbit over a planet, it is essentially a giant coilgun-railgun hybrid powered by Stardust reactors. The coils provide the power and the rails provide accurate guidence. It fires a non-organic payload inside a highly-shock resistant capsule with a signal activated radio beacon (and batteries) from the orbit of one planet to the orbit of another. TC is required at the other end to carry the capsule down to the surface of the planet. Due to it only being in use when firing a payload it can deliver a large amount of material in quick succession. This should cut down on the majority of the transport issues (Alternately the TC can be picked up in orbit and shuttled to a contested planet.)
If it needs TC, it's too delicate to survive an interplanetary coilgun throw. Oh, and combining a coilgun with a railgun is probably not logical, at all. Too much interference from all the electromagnetic stuff going on, the coils probably wouldn't propel things right.

X100A Space Suit
A modified-civilian space suit, armoured glass and torso, helmet is redesigned to use microcameras and a projection of the surroundings, there is also a vest with a ceramic composite insert. The spacesuit is no longer cumbersome to wear. It retains the self-sealing lining and improves upon it with a sterilising anti-burn expanding gel layer on the inside. Also comes with a magnet-assisted holster for the basic pistol and lots of pouches and pockets for various items and ammunition.
Doesn't really do enough, even for a revision, but the concept's sound.

Magma-Type Coilgun Ammunition
It's an improved SABOT round. It projects a thin stream of molten metal into the target on impact and includes a sub-penetrator. Includes a tandem charge in the tank variant and is fin-stabilised.
....What? What is molten? Is this HEAT, or a sabot round? Also, how do you include a tandem-charge (usually used for detonating bunker-busters once they've punched through the bunkers' roof) warhead in a sabot round? How is this going to not explode in the barrel due to the immense forces inflicted on it?
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KhazintheDark

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #521 on: February 18, 2018, 10:58:20 am »

A lot of this could be shortened, and the weapon itself probably shouldn't be conventional, since we can use coil tech instead. You didn't need so much ridiculous detail, by the way. You could've just said "a lightly modified version of the Hrungnir's target-acquisition and sensor set, for longer-ranged artillery use". Also, you can't, so far as I know, shoot down artillery rounds with an airburst fragmentation round. You MIGHT get the missiles, but direct-impact works better for shooting such things down.
A coil or railgun is great for direct fire or extreme-range arcing shots of 50+km but this is designed to set up, fire a synchronised volley into the target area and then bug out. The synchronisation relies on the projectiles not spending ten minutes going straight up since that would mean the vehicle sits in the same place for too long of a time. (Synchronised volleys have all projectiles land on target at the same time, or within a few seconds.) The frag will increase the chances of hitting the shell and penetrating its casing. With a slug you either have to hit it or you miss.

If it needs TC, it's too delicate to survive an interplanetary coilgun throw. Oh, and combining a coilgun with a railgun is probably not logical, at all. Too much interference from all the electromagnetic stuff going on, the coils probably wouldn't propel things right.
http://ieeexplore.ieee.org/document/1381550/?denied
As long as the acceleration is something that the payload can survive the hybrid rails can be as long as necessary. It doesn’t have a fixed length because of this reason. Essentially; manage the acceleration gradient properly and the payload won’t break.

Doesn't really do enough, even for a revision, but the concept's sound.
It’s meant to stop the majority of our troops tripping over themselves in combat. Because right now they’re fighting in a Tshirt and shorts when there’s a breathable atmosphere. Hell, the gel layer alone should increase combat effectiveness at least slightly.

....What? What is molten? Is this HEAT, or a sabot round? Also, how do you include a tandem-charge (usually used for detonating bunker-busters once they've punched through the bunkers' roof) warhead in a sabot round? How is this going to not explode in the barrel due to the immense forces inflicted on it?
Tandem charge is primarily used to counter ERA and can be designed to move itself out of the way when it explodes. Also it’s plastic explosive so it detonating in the barrel isn’t an issue. You can shoot C4 and it won’t explode. You do know how a sabot works right? Thin molten penetrator?
« Last Edit: February 18, 2018, 10:59:59 am by KhazintheDark »
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #522 on: February 18, 2018, 11:12:26 am »

Your lack of accurate military knowledge disturbs me.

:P


Anyways,
1. Coil or railguns can have the electric charge they're using to fire adjusted, meaning they can fire at almost any muzzle velocity you want. i.e., they can fire just like a conventional gun, except it's safer than conventional propellant. Fragmentation WON'T KILL THE SHELLS you're firing at. It'll burst, the fragments will miss or simply not harm the metal-covered round, and now you've done nothing but waste ammo.
Oh, and the enemies don't know how to use anything but lasers, so....

2. Well, yes, but now you're into megastructure territory to fire them at a reasonable interplanetary velocity. It'd hypothetically work, yes, but it'd probably be cheaper to just use transports.

3. Yeah but that's not my point. I'm saying we could probably work in another upgrade or two without too much difficulty.

4. OK, didn't know that about tandem charges, though I'm pretty sure they don't just move sideways when detonating, and I'm also pretty sure that it's worse than useless for a sabot-style round, unless these explosives are somehow going to go off in front of the sabot with doing EXACTLY what ERA would do (hit the thing with a shockwave, deform it, and slow it down a bit). Bull crap on the sabot, though. I know EXACTLY how a sabot works, and it's NOT a "MOLTEN" penetrator. Modern-day sabots are generally depleted uranium (if you have access to it) in a dart shape, meant to shoot through armor. HEAT rounds (High Explosive Anti-Tank) produce a molten jet to burn through armor, not a sabot.

And, the best part? You're attempting to fit this all in a 50mm coilgun. In a sabot round, of all things. That's...just not going to work. Your projectile is going to be like three feet long at best. And there's no point doing this fancy stuff for the 150mm guns in space, since they're in a vacuum and it's better to just use brute force/all-the-kinetic-energy to kill things up there.
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Maximum Spin

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #523 on: February 18, 2018, 03:12:13 pm »

Oh, and the enemies don't know how to use anything but lasers, so....
And nukes*
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KhazintheDark

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Re: Quillus Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #524 on: February 18, 2018, 03:33:53 pm »

Your lack of accurate military knowledge disturbs me.

:P


Anyways,
1. Coil or railguns can have the electric charge they're using to fire adjusted, meaning they can fire at almost any muzzle velocity you want. i.e., they can fire just like a conventional gun, except it's safer than conventional propellant. Fragmentation WON'T KILL THE SHELLS you're firing at. It'll burst, the fragments will miss or simply not harm the metal-covered round, and now you've done nothing but waste ammo.
Oh, and the enemies don't know how to use anything but lasers, so....

2. Well, yes, but now you're into megastructure territory to fire them at a reasonable interplanetary velocity. It'd hypothetically work, yes, but it'd probably be cheaper to just use transports.

3. Yeah but that's not my point. I'm saying we could probably work in another upgrade or two without too much difficulty.

4. OK, didn't know that about tandem charges, though I'm pretty sure they don't just move sideways when detonating, and I'm also pretty sure that it's worse than useless for a sabot-style round, unless these explosives are somehow going to go off in front of the sabot with doing EXACTLY what ERA would do (hit the thing with a shockwave, deform it, and slow it down a bit). Bull crap on the sabot, though. I know EXACTLY how a sabot works, and it's NOT a "MOLTEN" penetrator. Modern-day sabots are generally depleted uranium (if you have access to it) in a dart shape, meant to shoot through armor. HEAT rounds (High Explosive Anti-Tank) produce a molten jet to burn through armor, not a sabot.

And, the best part? You're attempting to fit this all in a 50mm coilgun. In a sabot round, of all things. That's...just not going to work. Your projectile is going to be like three feet long at best. And there's no point doing this fancy stuff for the 150mm guns in space, since they're in a vacuum and it's better to just use brute force/all-the-kinetic-energy to kill things up there.

https://en.wikipedia.org/wiki/Tandem-charge

Since you appear to be misinformed about how technology can have more than one use.


1) They have solid slugs too so if the frag doesn't work then they can use those instead so it isn't a big deal. Also; soft sci-fi.

2) Not really, its would only be a few hundred meters long at maximum so not too large.

3) And the point of the revision is to make an easy modification that helps out all of our infantry on the cheap instead of giving them all power armour.

4) The tandem charge explodes and then the sabot hits the indentation, the submunition can cause the fragments to become molten on impact.
https://science.howstuffworks.com/m1-tank3.htm
https://www.google.co.uk/search?biw=1920&bih=949&tbm=isch&sa=1&ei=G-OJWr6NENrwgAaG6ICADg&q=Sabot+rounds+HESH&oq=Sabot+rounds+HESH&gs_l=psy-ab.3...4327.5875.0.6112.0.0.0.0.0.0.0.0..0.0....0...1c.1.64.psy-ab..0.0.0....0.K6RJ4fDFiBA#imgrc=yJZK-7AI8DHDVM:
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