Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 31 32 [33] 34 35 36

Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48440 times)

Happerry

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Revision SY107
« Reply #480 on: January 27, 2018, 10:57:15 pm »

Quote
REVISION
Space Borne Industry (3): Blood_Librarian, Andrea, Happerry
EAC-TML2 "Sarissa" (0):
Athena Computronics (2): Chiefwaffles, Happerry
EAF-ACD2 "Aegis" (2): detoxicated, 3_14159
Fabrication Macrite (2): Chiefwaffles, Andrea
Laser accumulator (1): Andrea
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Revision SY107
« Reply #481 on: January 27, 2018, 10:59:57 pm »

Space Borne Industry is a massively overambitious revision that does little for us other than "potential", which we already have plenty of. It, in a revision, creates numerous receiving outposts all around Ertex's orbit to autonomously receive mineral shipments, then has those outposts feed to a large orbital factory and warehouse. In a revision. In a revision.
Frankly, I think it's an accomplishment to make a revision that hard that does that little.


Fabrication Macrites, on the other hand...
1.) Takes advantage of what we already have. We already have drones. Mining Macrites can build entire new ships and complex parts including fusion reactors, advanced computing, thrusters, and much more.
2.) Is not overambitious. See above - all we have to do is sidegrade mining macrites so that instead of having mining tools, their fabrication tools are just a bit better so the first generation doesn't have any noticeable flaws.
3.) Do a lot. Right now we have to send ships up into orbit to grab minerals, then send them back to the surface and turn the materials into finished tiny parts, then bring all the parts into orbit to make new ships. Fabrication Macrites skips these steps. Again, Mining Macrites can already make entire spaceships with complex parts by themselves. Imagine what we could do with a few macrites focused on fabrication in orbit, turning raw materials into finished spaceship parts and other equipment so we skip the extreme majority of the process.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Revision SY107
« Reply #482 on: January 27, 2018, 11:16:59 pm »


Quote
REVISION
Space Borne Industry (3): Blood_Librarian, Andrea, Happerry
EAC-TML2 "Sarissa" (0):
Athena Computronics (2): Chiefwaffles, Happerry
EAF-ACD2 "Aegis" (2): detoxicated, 3_14159
Fabrication Macrite (3): Chiefwaffles, Andrea, Draignean
Laser accumulator (2): Andrea, Draignean
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Happerry

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Revision SY107
« Reply #483 on: January 27, 2018, 11:32:03 pm »

After having it pointed out to me in Discord that the idea I got in my head somehow of Fabrites being nanobots was wrong, changing my vote.

Quote
REVISION
Space Borne Industry (2): Blood_Librarian, Andrea,
EAC-TML2 "Sarissa" (0):
Athena Computronics (2): Chiefwaffles, Happerry
EAF-ACD2 "Aegis" (2): detoxicated, 3_14159
Fabrication Macrite (4): Chiefwaffles, Andrea, Draignean, Happerry
Laser accumulator (2): Andrea, Draignean
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

3_14159

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Revision SY107
« Reply #484 on: January 28, 2018, 06:31:18 am »

So it turns out that we'd have to scrap the old ones and transport new Aegis units to get the effects of the revision, making any revisions for >0 PP designs very ineffective.
That just killed it for me.

Quote
REVISION
Space Borne Industry (2): Blood_Librarian, Andrea,
EAC-TML2 "Sarissa" (0):
Athena Computronics (2): Chiefwaffles, Happerry
EAF-ACD2 "Aegis" (1): detoxicated
Fabrication Macrite (5): Chiefwaffles, Andrea, Draignean, Happerry, 3_14159
Laser accumulator (2): Andrea, Draignean
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Revision SY107
« Reply #485 on: January 28, 2018, 10:27:22 am »

Revision: Fabrication Macrites

We take Mining Macrites and refine their fabrication tools to the point of being able to construct things with relative precision and no noticeable flaws (not taking into account accumulative effects if the fabricated thing also is a Fabrication Macrite - this is just talking about 1st generation only). This comes at the cost of speed, all mining capability, and a lot of other things.

The new Fabrication Macrites are then thrown into the orbit of Ertex (or any other applicable planet) and used to run/help our space-based industry using materials shipped into orbit from Mining Macrites. Self-propagation is allowed, but artificial sterility is imposed when any further generations would begin having noticeable flaws in their fabrication equipment. While flawed Fabrites may still be able to make functional Cuttlefishes/whatever, we don't want Athena suddenly bluescreening in the middle of the battle or anything else like that.

We predict (though ultimately leave it up to the people that actually manage this) that Fabrites will be used to make large ship parts that are then pieced together via conventional means. So Fabrite #1 makes the Cuttlefish bridge, Fabrite #2 makes the reactor core/section/whatever, then they're - again - conventionally pieced together. Versus the old method (we think) of sending raw resources to the surface, turning them into many small parts - like individual Caduceus reactors - then sending them back up where they're all pieced together.
TL;DR: Replace the space used for mining tools/cargo/ore refining/etc. on Mining Macrites with more fabrication equipment then throw the result into orbit and use it for orbital industry.
Fabrication Macrites (Normal): (4+1)=5: Average
There were no problems modifying the standard Macrite to serve as a dedicated fabricator. We have assembled a handful to serve in the orbit of Ertex, and they should boost our spaceborne industry a fair amount.
Although, bearing in mind the requirement that the product of their labours be flaw-free, human oversight is necessary, since even first-generation Fabrites produce flawed products on occasion. A reactor for an unmanned mining drone can have a few flaws without anyone losing any sleep, the same can not be said for a ship that is to be subjected to combat situations whilst carrying a human crew.
As such, using second-generation Fabrites proves impractical, and a fair number of components must still be manufactured on Ertex.

Still, the bulk of ship construction can now happen entirely in space, which makes things a lot more practical. We're up another 4SPP.



It is now the Strategy Phase of SY107


Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
« Last Edit: January 29, 2018, 06:36:48 am by NUKE9.13 »
Logged
Long Live United Forenia!

andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #486 on: January 28, 2018, 11:04:50 am »

we have got the points, all the points! production points, free for all, all our, everywhere!

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #487 on: January 28, 2018, 12:49:10 pm »

I think it is time to develop a proper warship next Design Phase.  We should have gained some knowledge for space Designs this turn. 
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #488 on: January 28, 2018, 12:52:02 pm »

we could, but I would also like to design proper sensors for our ships. We are still mostly flying blind.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #489 on: January 28, 2018, 12:54:21 pm »

we could, but I would also like to design proper sensors for our ships. We are still mostly flying blind.

Indeed, though I feel that we could take care of it by creating a ship that launches off small laser drones that are also equiped with sensors.
But let us wait for an apt strategy suggestion and the end of the turn. I guess many of us have ideas how to develop our space military.
Logged

Happerry

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #490 on: January 28, 2018, 02:19:26 pm »

Personally I'd like to build a Skyhook next turn, to make sending stuff up from the ground easier, but I suspect I'll be outvoted on that.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #491 on: January 28, 2018, 02:52:11 pm »

We just spent an entire turn on industry... we also need to design new things to produce! Next turn most fleet should be at home, ot is prime time to upgrade or replace.

andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #492 on: January 29, 2018, 05:34:10 pm »

Curses you people for making me write strategy...

Quote from: Plan Blockade runner
Production
2x ITC+shuttles
1x Alke tank

Movement
ITC on D: Load 2 AEGIS and 1x sarissa, unload on A
ITC on A:Retreat to Erex
ITC on F:Retreat to Erex
1xITC on Ertex:load 1x ground unit, unload at G
1xITC on Ertex:load 1x Alke, unload at D
Cuttlefish in A:Retreat to Ertex
Cuttlefish in D:Retreat to Ertex


This second plan is the same plan, but we leave a single cuttlefish in A and D to increase chances of successful deployment. Our shuttles help already, but the more opposition the higher the chances.
Quote from: Plan Escort runner
Production
2x ITC+shuttles
1x Alke tank

Movement
ITC on D: Load 2 AEGIS and 1x sarissa, unload on A
ITC on A:Retreat to Erex
ITC on F:Retreat to Erex
1xITC on Ertex:load 1x ground unit, unload at G
1xITC on Ertex:load 1x Alke, unload at D
2x Cuttlefish in A:Retreat to Ertex
1x Cuttlefish in D:Retreat to Ertex

Quote from:  do macrites dream of Athena sheeps?
Blockade runner
Escort runner (1): Andrea

joha4270

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #493 on: January 30, 2018, 06:52:46 am »

Quote from:  do macrites dream of Athena sheeps?
Blockade runner
Escort runner (2): Andrea, joha4270
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #494 on: January 31, 2018, 02:22:37 pm »

DESIGN:MOTHERSHIP DOCTRINE

The end result of the next generation research of technological ship-construction techniques, A new ship design has been created, resulting in the MORA Class Carrier Vessels.

Using the construction techniques of Fabrites along with our Athena AI, it has become possible to deploy "swarms" of combat drones, deployed from a mother-ship vessel which assembles pre-fabricated parts into drones hence forth referred to as "Battle-Frames". In short, a ship larger then a Cuddle-Fish is equipped with fabricators and rated with Insuallanium Engines and reactors will assemble  "flights" of Battle-Frames. A Cuddle fish should be able to control 1 wing at most with its surplus processing power.

( 5 Drones to a wing, with a maximum of possibly 4 wings in the best case design deployed, limited by processing power problems Additional wings can be deployed in the event of more large ships in the area. Additional drones can be assembled from the part stores that the Mora is equipped with. Different Battle-Frame designs are possible if some of the assemblers/fabricators are refitted. The processing power of the MOra can be compromised if design limitations require it, but the drones NEED processing power from other ships as they are in a processing deficit.)

These drones are equipped with Super-capacitors, energy-based weapons, and a Athena node designed to take advantage of the Athena Networks surplus processing power to achieve impossible aerobatic feats in the assault against QUillus war-ships at the expense of not being totally functional if deprived of external guiddance. (THIS MEANS THAT THE DRONES ARE MORE DEADLY BUT THEY REQUIRE THE ATHENA NETWORK TO FUNCTION. INDEPENDENT DRONES WOULD BE TOO BIG AND EXPENSIVE DUE TO STREAMLINING REMOTE OPERATED DRONES.) They are modular in nature, as different drone types could be loaded to the assemblers to build different designs depending on the availability of parts.

Each drone is connected to both each other and the mother-ship with high-bandwidth light-speed point-to-point communications, with radio-wave communications as back up for 1-4 units to coordinate with the rest of the squadron in the case of emergencies. This means that a Mora could command a drone wing from extreme or farther ranges without consequences, allowing for wave-tactics where drone wings are sent

Two "wings" of Drones are expected to be equal in terms of fire power to a Cuddle fish, however their combat endurance is lessened. They are limited by their batteries, which when they are depleted, are forced to jet back to the mother-ship for re-supply.  If it is possible, Drone parts should be assembled from locally harvested material delivered by either the planet it self or Macrite shipments. This means that Moras might be able to fabricate drone-parts onsite, allowing for an endless amount of drones should the MOra is properly guarded and proper resources are given. If this feature is not feasible due to design constraints, then it will be delayed for later, and only pre-fabricated parts should be stored on the Moras.

Two drone designs are noted below. Note that the Mora was the focus of this design, and the drones might reflect that fact.

Talon: A standard drone, designed with the "standard" easiest manufacturer parts that allow a combat-effective drone. Two laser weapons, Chemical thrust system, SUper-Capacitors, and a plasma trhust engine along with a Athena control node. the Basic Unit. Standard wings are composed of 4 Talons.

Watcher: A Talon modified with a single laser weapon, designed to act as reconnaissance vessels that will be constantly deployed around the Mothership, with an enhanced sensor suite along with a back up radio signal system in addition to its point-to-point communications and Athena Control node. Designed to be the eyes of the mothership; One Watcher is deployed for every wing. They are deployed in hostile worlds to act as sensors in place of the Motherships relatively dulled sensors. It should be noted that although its sensors are relatively smaller, it is unburdened by the emissions of a ship reactor, and should be able to achieve higher resolutions.

Compared to gun-ship Doctrine based warships, the Mora has several Pro's and Con's.

Pros
The Mothership allows for more fire power to be pointed at the enemy ship, as well as the possibility of aero-space based ground support.
Hit and run tactics are much more viable, as drone wings could pick apart an Odin  while avoiding their rail guns through extreme agility and tiny size, as well as methods of payload delivery by suicide drones and smart missiles.
Higher overall combat endurance, as wings of drones could be exhausted without the loss of as much material and life compared to the equivalent in Cuddlefishes.
A shift in combat doctrine that pushes the enemy off balance.
Combat power multipier. If you can bring more guns per capita to the fight, then we can win that much faster and end this war.
Possibilities to make Repair Gantries for other ships becomes possible. Even now, we have the possibility of a ship that can continuously defend an area without requiring to return to the home world in the event of "damage" (lost wings).
Works on Fabrites technology base.

Cons
The Mother ship is comparatively under-armed, and will not fair well in a traditional gun-ship doctrine based battle. It would fare better in long range engagements.
Experimental doctrine. Basically what it says in the tin.
After the alpha strike of the drones, when the drones have to retreat to resupply their batteries, it is completely possible that the Mora would be left vulnerable due to a lack of available arms. without escort.
Slower. Heavier. More expensive. Vulnerable in enemy weapon ranges.

Quote from:  Do Athena Sheep eat Macrite Dreams?
Blockade runner
Escort runner (3): Andrea, joha4270, Blood_librarian
« Last Edit: May 01, 2018, 10:40:28 am by Blood_Librarian »
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil
Pages: 1 ... 31 32 [33] 34 35 36