Weapons
Mongol Sabre A old sword design that has served us well even after all these years, It can be used on horseback just as well as it can be used on foot. Costs 1 Ore -Cheap
Composite Bow A favorite of both our own troops and our enemy, it is a simple bow that is able to pack much more of a punch then a self bow, it comes a quiver. Costs 1 Wood -Cheap
Halberds A two-sided blade mounted on a pole that is 2 meters tall, it can be used by particularly strong individuals on horseback but the average person can only use it on foot, it would be very good against our enemy's chariots, if only they actually used them for melee, still, good for melee and charges, although it is time consuming to make. 2 Ore -Complex, Expensive
Matchlock Rifle A simple mussel loaded rifle with a matchlock system where a wick is used to ignite the gunpowder in the pan. Its very difficult to make ourselves, and the match needs to remain lit making it prone to go out in windy situations, sadly making it unusable by our horse riders, and in rain or mist its more or less a fancy club. The glow of the match burning also can give away the gunners position in the dark. Costs 1 Wood, 1 Ore -Very Complex Very Expensive
Water Wolf, The Water Wolf is a sloop with a single deck and the room for 30 other troops, and sadly no horses. The ship can be equipped with either archers who attempt to sink ships with arrows set on fire, or boarders, who attempt to capture ships. It is quite fast with its two sails and has oars in the need to sail into the wind, or if the wind dies down. The ship design is simple, and the ship writes can make it without any issues. Costs 2 wood, 1 ore. -Cheap
Bear Armour, Sadly, not made out of bear leather, Bear armour is simple but effective cloth and leather armour able to stop arrows from killing at medium and long range, however, it doesn't stop musket shots at anything short of extreme range, at which point, you have to be lucky, which considering how accurate a musket is at that range, means you probably aren't. The arms aren't armored for flexibility, and it doesn't include a helm, so shots to the head or arms will be more effective then the chest. -Cheap
Shonkhor Light Cannon, A light cannon designed by us for mobility and speed over firepower. It is able to go almost anywhere, so long as people are strong enough, however that doesn't mean it is effective everywhere. When moving, especially at speed, on rough or bumpy ground the shot tends to fall out of the barrel. Other then this it is a fairly good cannon. Costs 2 ore, 1 wood -Complex, Expensive.
Sea Wolf, It is basically a Water wolf with six cannons. It is also bow heavy and the chaser cannons tend to get wet ruining the powder. It is still a fast ship but it isn't as quick as the water wolf ships are, it also is complex due to the cannons equipped on it. Costs 2 ore, 1 wood -Complex, Expensive.
Tsakhiur Carbine, Our first Tsakhiur system rifle. Its a musket that is small enough to be used on a horse, although reloading it on one is a bit tricky. It is also not as accurate as the Nafunan's rifles or their muskets for some reason. It is equippable by all our soldiers however as its cheep to make. Costs 1 ore, 1 wood, cheap
Guulin Infantry Rifle, Our newest rifle utilizing a pinfire system and a bolt action. It is loaded not by the mussel but by the breach which combined with the new bullets is extremely quick to fire compared to any of our old guns. The revolutionary design is also good at long range and has allowed some of our soldiers to use the rifle to its maximum potential. Costs 1 ore 1 wood, cheap
Guulin Carbine (& Bayonet), a shortened version of the Guulin rifle to be used on horseback at the cost of some accuracy. Also includes a bayonet as the name implies. Said bayonet can be used on the rifle as well. Costs 1 ore 1 wood, cheap.
SS Yalagdashgui, Its a large ship armed with the brand new Tom-Shonkhor cannon. Its slow but basically impervious to all Nafunan fire and it uses not only the power of the wind to sail through the waves, but the power of steam as well using large paddle wheels. Costs 3 Ore 2 wood, Complex- Expensive
Tom-Shonkhor, It is a heavy but effective cannon heavier and longer ranged then anything else in the war currently. It is not very accurate by cannon standards however its fire power makes it not need that accuracy too much, and its not so inaccurate that it would hit our own troops. It is also made of Iron, which makes it not a nightmare to transport. Costs 2 Ore, 1 Wood, Complex -Expensive.
Muqali 1893 Pattern Rifle, A 'caplock" rifle that is better then the Tsakhiur in accuracy and loading. After the ammo was fixed so the barrel doesn't explode, it is extremely reliable compared to even our other guns. Although submerging it in water will still stop it from firing. It costs 1 ore, 1 wood. No longer complex due to Industrialization, now cheep
Technology
Metric system, brought over by the friendly 'French' person who landed a while ago
Matchlock&black powder, also given by the 'French' man, in exchange for a few of our stolen fine gold crafts. Useful for 'guns'
Metal working- Smiting, steel, bronze.
Flintlock, Flint striking steel to set off gunpowder
Caplock, Little caps used to ignite gunpowder
Pinfire, A spike jabbing into a percussion cap to ignite gunpowder in a casing.
Iron-cladding, Adding iron to wooden ships to protect them.
Steam Power, Water heated by fire into steam that drives pistons.
Steam Turbines, Water Heated by fire into steam that drives turbines for more power.
Machine guns, Large Rapid fire guns that can fire plenty of bullets and have large clips of ammo.
Internal Combustion Engines, compressing and igniting gas in a piston chamber to make power.
Transportation
Horses, Riding them into battle or just across the steppe, they are one of our most useful tools, and a part of our culture.
Tos Mori Trucks, Trucks able to carry goods far better then any old horse or cart. 2 TC
SS Yalagdashgui, Cargo variants of our Ironclad, slow but able to carry a lot of cargo to where it needs to go. Be it ore fresh from the mines, or guns to the soldiers on the islands. 3 TC
Resources
Ore 5/5 Wood 2/2 Oil 2/3, Aluminum 1/1