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Author Topic: Bloody Bay: Customized Blood Bowl on forums. Ready to start!  (Read 16895 times)

Shadowclaw777

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #15 on: October 23, 2017, 10:50:38 am »

Spoiler: Team Insectiod, Go! (click to show/hide)

@Supernerd My race kinda resembles the dwarves, one of the races that are just, well have a high skill cap. They are really hard to kill but have the mobility of a snail, they are a pretty bad race.
« Last Edit: October 24, 2017, 07:02:07 pm by Shadowclaw777 »
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Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #16 on: October 23, 2017, 12:17:46 pm »

I'm kinda interested to see how this would work out. A normal blood bowl game could have over a thousand decisions made throughout, each one of which could have a post and potentially day in between making here. Hopefully this can go faster then 3 years per game.

I'm more comfortable with a bashing team, but seeing as we've already got three bashing teams and a hybrid bashing/stunty team, I suppose a more dodgy option would at least be a more interesting option.

Team Designation: Ethereals
Species Description: The Ethereals are a race of energy beings from some place far beyond this reality. They've traveled far, shifting though multiple dimensions and across eons of space and time. Their goal in this reality? To play some blood booooooooowwwwwwwwwlllllllll!

The Ethereals are a race of energy beings that only exist partially in this reality, they appear as glowing humanoid figures that move with an unearthly grace and speed, and often seem to be only barely real as they phase in and out of reality. When playing the game of blood bowl they wear specialized uniforms to help stabilize their existence on this plane of reality to handle the ball and other players.

Extraordinary Abilities: Out of Phase: The Ethereals are not part of this reality, and it shows in how little substance their bodies actually have. Although a blood bowl player is much more tied to this reality then normal thanks to their uniform, it still leaves large amounts of their substance as wispy and hard to get a firm grasp upon, sometimes making it hard for opposing players  to grab or push them.

Apothecary Type: Standard. Although made of a strange substance, with their uniform their bodies are as vulnerable to disruption as anyone else given enough force. At which point they'll be forced back to their own reality to be tended to by their version of an apothecary.

Lineman (0-16):
Lineman icon: Not really an art guy but I'll try to get this in later.
Lineman name: Ethereal lineman
Lineman species/appearance: The standard Ethereal player is a glowing mass of humanoid energy projecting itself into a lightly armored stabilizing blood bowl uniform to allow it to play in this reality. Although roughly as strong as a human, the Ethereals are noted for having a grace and speed that blesses even their lesser players. Focused more on avoidance and moving around the pitch rather then a toe to toe confrontation with their enemies, the Ethereal lineman makes for a speedy, if somewhat fragile, player.
Lineman characteristics:

Specialist (0-2):
Specialist icon: X
Specialist name: Ethereal blitzer
Specialist species/appearance: The blitzer is the bruiser who makes things happen on the ethereal team, wearing a heavier version of the normal stabilizing armor, Ethereals are trained up from those who showed a greater then average inclination towards violence in the lesser leagues. Although their training neglects the aspect of avoidance that most other Ethereals are focused on, in return they've learned to be much better at both giving and taking blocks, which along with their natural Ethereal grace and speed makes them ideal for sacking ball carriers.
Specialist characteristics:
Specialist limit: 2

Specialist (0-4):
Specialist icon: X
Specialist name: Ethereal catcher
Specialist species/appearance: When a young Ethereal is particularly athletic and speedy, they might grow up to become a famed Ethereal catcher. Heavily trained and equip with an expensive version of the stabilizing armor that offers even less weight then those worn by the linemen, catchers are famous for both the speed at which they can move across the pitch, weaving into and out of enemy lines, as well as the seeming ease with which they catch balls, even the toughest of catches in the hairiest of positions seem to be no match for these hotshots of the Ethereal team.
Specialist characteristics:
Specialist limit: 4

Specialist (0-2):
Specialist icon: X
Specialist name: Ethereal thrower
Specialist species/appearance: The counterpart to the Ethereal catcher is of course the thrower. Not as fast or well trained at catching as the catchers, the throwers instead have focused on their ability to hold onto and eventually throw the ball. Their focus is to stand in the back, protected by their team and their own agility until they spot the perfect opening to throw to their team mates.
Specialist characteristics:
Specialist limit: 2


I imagine them working somewhat like an elf team. High agility and movement, some dodgey fun times, and low armor. Play the points game and avoid getting bashed to heck.
« Last Edit: October 23, 2017, 02:43:33 pm by Criptfeind »
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bloop_bleep

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #17 on: October 23, 2017, 01:09:19 pm »

PTW. This looks fun.
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Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #18 on: October 23, 2017, 01:59:50 pm »

Spoiler: Nar-Sie cult (click to show/hide)
Here you have my sheet.
« Last Edit: October 26, 2017, 01:06:02 pm by Failbird105 »
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #19 on: October 23, 2017, 03:50:09 pm »

Wow, I am surprised that I got as many submissions for this game as I did. I am going to take my time processing the applications. In the meantime, I will answer some questions!

Q: Can I make a team based on something that exists in a fictional work.
A: Yes, but you will need to describe it with your own words.

Q: Use pre-existing images if they are the proper size.
A: Sure. Why not?

Q: Can I make my own spells for my wizard?
A: I'm going to allow it, but you will have to run them by me first. They will also probably be available to everyone else.

I will also point out that being good is not a requirement for images for your players.

I have also decided that rules against spellcasters on the field will be a bit more lax in this game. However! Any spellcaster on the field is not going to be a very good one.
« Last Edit: October 23, 2017, 03:53:39 pm by Supernerd »
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ATHATH

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #20 on: October 23, 2017, 04:27:47 pm »

Yup, my sheet looks good. Thanks for finishing it/touching it up!
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Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #21 on: October 23, 2017, 04:45:07 pm »

Q: Can I make my own spells for my wizard?
A: I'm going to allow it, but you will have to run them by me first. They will also probably be available to everyone else.
In that case, spell idea:
Manifest spirit:
Summons a spirit player(stats equivalent to human lineman) without skills for the rest of the drive
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Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #22 on: October 23, 2017, 04:49:46 pm »

A semi-permanent dude on the pitch would be a pretty big spell. Outnumbering your opponent is a large advantage, even if it's just with a 3/3 no skill scrub.

On the other hand lighting bolt is pretty baller so idk.
« Last Edit: October 23, 2017, 04:54:05 pm by Criptfeind »
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Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #23 on: October 23, 2017, 04:54:50 pm »

The problem is figuring out a good turn limit for it. What would you recommend?
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Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #24 on: October 23, 2017, 05:08:05 pm »

I dunno, it's hard to figure out the balance of making changes to a complex system... (I don't envy the gm trying to make a whole bunch of new races heh.) I guess maybe throwing it in and seeing if it's op or up is going to be the most accurate way of determining how good it is.
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #25 on: October 23, 2017, 06:28:52 pm »

I've finished the rough draft for Golems. I was a bit unsure of how to really handle these guys, so I gave the basic linemen 4 strength, and made them super unreliable and slow. It will be a very hard team to play as it is.
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Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #26 on: October 23, 2017, 06:33:29 pm »

So I have a fuckton of other ideas, could I put them together just to show them off?
« Last Edit: October 23, 2017, 06:55:28 pm by Failbird105 »
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Kashyyk

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #27 on: October 23, 2017, 06:44:47 pm »

I was thinking Loner might apply better to the linemen than Bonehead. I'd also like to have the General skills at normal cost, but I guess it fits as is.
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Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #28 on: October 23, 2017, 07:08:31 pm »

If you're accepting comments, I think the golems might be a little (a lot) overnerffed. A line of St4 seems intimidating, but AG1 across the board (except on the no hands horses) he's going to have to cage in the back field and spend half the game failing to even pick up the ball at which point he won't have the mov to score. He... Basically can't actually win the game. On top of that not having general access means the golems basically aren't even going to be good at bashing people, which is the only thing they have the ability to do and his mov is like. Why even bother levels. Compare to like, lizardmen in BB, who are the same price, agility, strength, and AV. They have no negative skills, 6 mov, general skill access, and they are on a team with the skinks who are pretty good at handling the ball. Or Ogres which don't have general access but have a whopping strength 5 on their linemen to make up for it (and 2 agility and 5 mov so they can sorta handle a ball). The downside to the lizardmen or ogres is you can only have six, whereas you might mayyybe want seven or eight ideally. Even that's hard to say is a negative compared to the golems, since you'll be forced to take 9 of them, 8 if you want a wargolem, which is entirely too many, either way the balance will be off. Basically the only upside to golems is the wargolem is a very good big guy, with general access (which most big guys don't get) and a highish number of good starting skills he'll make a good (not as good as a CPoMB at higher levels maybe, but still pretty good) blitzer (but then again without hands the horses basically have to be blitzers, so if you've already got that covered by your big guy that's guts their reason for existing) but the rest of the team seems far too underwhelming to be worth it.

Also does mounting take the horses action? The riders? Or some of one of their mov? Is it free?
« Last Edit: October 23, 2017, 07:16:03 pm by Criptfeind »
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Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #29 on: October 23, 2017, 07:32:12 pm »

Yeah I'd say at least give the workers general skills.
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