Team Designation: Nar-Sie Cult
Species Description: Cultists - Those Chosen by Nar-Sie, the Geometer of blood, to be her servants. They are just normal humans, but all of them carry around a set of empty soulstones, to be filled with those that die against them. They also have cool capes and purpose made skull mounting rods on their uniforms.
Shades - The spirits of the dead collected in soulstones, their presence is unsettling, their appearance is frightening, and they are exceptional at interfering with foes movements, however they are incredibly fragile, taking nearly twice as much harm as anyone else, and they're no stronger or faster than a human being.
Wraiths - Man-sized constructs with sharp pincers used for stabbing foes, they are covered in glowing crystals. They are quicker, but more fragile, than a human being, they supplement this with their ability to Jaunt, letting them phase out of reality to get to another location safely.
Harvesters - Large constructs with long arms and digitless hands ending in pairs of long claws for both slashing and stabbing, and they can make force walls However, their long blades are unable to function as hands.
Juggernaut - Very large construct with big powerful arms and bulky hands, they are built to take hits and deal even bigger ones, but they are slow and and lack dexterity. Juggernauts can create force walls and are brutal fighters, good at breaking through opposition, however they only run so long on one soulstone charge'
Extraordinary Abilities: Force walls - some constructs can create temporary invisible walls.
Jaunt - wraiths can phase out of reality temporarily, allowing them to travel unimpeded, but not take anything with them.
Soulstone - an object used to collect the souls of the dead, or release them as bound shades.
Apothecary Type: Nar-Sien Artificer- a type of construct that is virtually useless in direct combat, it can heal constructs and shades as a normal apothicary does flesh, but the living are beyond it. It does however produce empty soulstones.
Cultist (0-16):
Lineman icon:
Lineman name: Cultist
Lineman species/appearance: normal humans in bulky grey-brown armor with rods on their shoulders for the skulls of their enemies and long red capes.
Lineman characteristics: the same as human linemen, but trade in some physical training for a collection of empty soulstones.
Shade (0-6)
Specialist icon:
(sprite
pretty much directly from ss13)
Specialist name: Shade
Specialist species/appearance: vaguely humanoid cloaked figures, they retain the head and face they had in life, scaled to fit their new body and very pale.
Specialist characteristics: fragile, but frightening, and known to get right back up when knocked down
Specialist limit: 4
Wraith (0-4):
Specialist icon:
(sprite directly from SS13)
Specialist name: Wraith
Specialist species/appearance:
Floating figures with bodies vaguely like humanoid upper halves.
Specialist characteristics: Brutal pincers for stabbing enemies, faster than average but not by much.
Specialist limit: 4
Harvester (0-2):
Specialist icon:
Specialist name: Harvester
Specialist species/appearance:
Floating figures, they have a large disc for a head that is suspended a slight distance away from the body, they have a ring of large red crystals jutting out from their body at regular intervals
Specialist characteristics: Fast and deadly, but good luck getting them to do anything that isn't killing or cult related
Specialist limit: 2
Juggernaut (0-1):
Big guy icon:
Big guy name: Juggernaut
Big guy species/appearance:
Long armed floating brutes, with an angular head holding a single red crystal as an eye.
Big guy characteristics: Big, slow, and good at keeping people away