Ok. Hiatus officially over. I have missed this game too much. There are going to be a few changes to income. Minor acts are now free, but less powerful. They're limited to nudges into the mortal world. To make up for this, all income will be increased by 1. Also for the sake of book keeping and ease, lets all cut back a bit on the secret actions. Actions should only be secret if their success depends on their secrecy, not on keeping your strength hidden. Also I'm changing the Ordontos to make them a bit more cohesive (and easier to make sense of and keep track of). Now they're a seafaring race, they sail and trade between the islands. They rarely war, but are skilled fishermen and hunters. Generally friendly towards strangers and other races, but quite capable of self defense. There were several secret things in the works, let me know if you were doing one and it will finish up in the next update.
The angel Erin brought another form of magic into the world: Emotion Magic. Mana begins collecting inside of creatures which can experience emotion. Mortals can collect a deep reservoir of mana this way, which has a tenancy to explode out of them when they are consumed by their emotions. Very few mortals are capable of using this type of magic, as it requires one experience incredibly powerful emotions in order to use it. That rarely makes for cohesive and accurate spellcasting. And those with enough discipline to control their emotions find that in controlling them, they've weakened their ability to use them to access their mana. It is an impossible conundrum and magic is frowned upon due to this chaotic and explosive nature. Some turn to emotifruit to help give them the ability to use magic, but find that over time these berries dull their emotions. Still many ex and would be mages, as well as countless normal individuals, use the strange fruit to control their emotions, occasionally becoming unfeeling husks as they become addicted to the intensity. These individuals are usually referred to as Stiffs and they have very strange effects on emotimagic.
The Vri's homeland, the Land of Calamities appears upon the Troon, increasing its mass. It sinks slightly closer towards the earth's planet, but balances back out into a proper orbit. Several key areas have been added. The riverlands, a winding rivers drenches floodplains nearby creating fair and fertile soil. The swamplands, a swampy stagnant area with scattered trees, and a high volume of slightly toxic and addictive mushrooms. The mountains, an area of high cliffs and peaks dotted by dangerous paths and even more dangerous people. The plains, the grassy expanse which connects the regions. The Vri in these areas receive a vision from Acter. It is blurry at times for some, and blurry at other times for others, but as a whole it is clear that the god Acter was good responsible for them being here. The results are mixed. While the riverlands vri rejoice, those in the swamps and mountains cry out for their various gods and scream of treachery. THe prophets walk among the riverlands Vri and are met with incredible curiosity and a great deal of fear. They had never seen any other mortal races.
The pioneers talking to the Odontos find mixed success. They manage to get a fair number of Ordonto's to become interested in the mainland. But they do not have a great desire to permanently settle there. They are a race of travelers, who love the sea and all things about it. A land so large and vast with no sea in sight interested few, but the tales of adventure and sailing seemed to garner some modicum of intrigue. Still, at the moment, only a few Odontos travel through the tunnels to see the mainland. Similarly, some were invited to the troon, and only a few went to learn of this incredible land.
The chaos god creates the Orbis inside the mouth of Maringi. This startles the creature to no end, and spits out the the artifact. It then shoots globs of molten lava at it, which cools almost immediately around the Orbis, half encasing it in flash-frozen obsidian. The Oribs falls down onto one of the islands where it is immediately discovered and carried to the village center. The nearby fire went out and water shoots out of the artifact! The Ordontos of this village come to believe it is a gift from the dragon, or perhaps part of the dragon. They aren't sure what to make of it, but they use it to create cold water several times a day and it gains significance as a divine artifact!
A few things are a tangled mess and, from the gods perspective, seem to just kind of smooth over.
The war on Verdance is swift and deadly, both sides lose a great number of mortals, and Calyvaro and Skyzail engage in direct combat. However the war ends, not with a victor, but when a terrible visage of tentacles appears over Verdance. This prompts both sides to retreat fearing an imminent attack.
On Pangea a dragon's minions keep digging and smelting and forging. The minions of the dragon become more and more draconic still until they resemble lumbering dragon people with only a passing resemblance to annelids.
The spider queen gets her artifact, but finds her father isn't answering his calls. Perhaps he will return one day.
Two of the ships are accepted onto the world, and begin slowly moving towards their destinations. However it will take them a short deal of time to actually travel across the vast void to the planet.
You feel as though the universe has been incredibly busy lately, and that some things have been forgotten. For some reason you feel as if a great deal of time has passed and that your memory of what should be recent events is foggy. Noticing this, the Pantheon closes off offers for the time being, potentially allowing one or two minor ones later during this era. First and foremost, they need to take stock of anything the universe missed and bring it to the forefront of their minds to the universe will also remember that is happening. Obviously greater forces are at play here, yet the gods know they will recover in time.