kick Jal into the demon horde as a distraction
Nah. Enir's low, but not that low.
stares at the horde of demons blankly for a beat"Excuse me, I'll be with you once I finish chatting with my colleague." takes Jal aside "Are you a hobgoblin? Because you just pulled a lever without thinking it through and as a result fucked everyone. I thought necromancers were supposed to be smart. What'd you learn your secrets off, a bathroom stall? Whatever, just shut up and keep them busy, I gotta warn Bear." turns to the demons with a winning grin "Sorry about that. We'll be happy to serve you in just one moment. In the meantime,
let my colleague regale you with the time he fucked a corpse and caught dickrot." runs away
Run back to the bar and warn Bear that shit is about to go down and that we should leg it using a language to gestures we've developed over the course of our relationship as barmaid and performer.
You leave Jalormis to sort out business with the demons as you sprint back into the barroom, where much to your chagrin you spot the demons having made much more progress through the front door, their absurd and horrifying shapes menacing from the smoky shadows by the entrance as they appear to listen to the performance.
[The Sound of Noise: 5+1]
You signal to Bear on stage and get his attention easily enough. He looks at you, a dwarf at the top of his game, excited beyond belief in this moment as a horde of creditors and thugs look on in anticipation. You gesture wildly and shout at him about the arson and point at the legions of hell gathering in the barroom, and he does look for a moment before nodding, and fetches two spare sets of earplugs that he tosses over to you, motioning for you to put them in. And you might be many things, but you're not stupid enough to ignore
Bear suggesting ear protection.
You plug your ears and glance back just in time to see a barstool arc through the air and melt into slag against the faceless head of an emaciated, six-armed 8-foot figure. It turns to the corner of the room that the chair came from unerringly, and you feel the telltale tingling of a sudden buildup of pressure in the barroom corner currently hosting a mildly regretful middle manager. The demon points all six fingers in that direction, and Bear's stubby fingers travel to a particular button on his ramshackle sound setup, timing the ensuing explosion of flame perfectly with a sudden grinding twist in the found soundscape - where the fuck he found this sample, however, you feel you'd rather not know, it sounds like a forgotten beast having violent sex with a bronze colossus at its most charitable.
Bear ducks down and you follow his lead as all hell breaks loose, the gathered demons opening up on the drinking public with merciless fury, their mob seemingly pushed to boiling point and kicked all the way off the other end as Death's Gate goes from wretched hole to no-man's-land in mere seconds - you see heads being cleaved in three places at once, hair and clothes catching fire from near misses, a vampire attempting to turn into a bat and getting swallowed by a long-limbed frog-thing with sixty-six eyes of fire covering its body and simultaneously glaring at every single thing in the room, yourself included...
... and you also spot a small hole in the back of the stage, the half-hidden figure of Bear urging you to follow before disappearing down it.
So the bar was full of armed dwarves and (maybe?) demons, which I assume the dwarves aren't fans of. So I just need to get a fight started, and hope everyone works things out from there...
Cazin stands up, draws in his breath, and shouts like only middle-management can:
"They're all out of booze! Kill them all!
He then lifts up a nearby chair, not his safety chair, and throws it into the crowd of demons. He then immediately ducks back into his safety place.
[I Predict A Riot: 1]
You spot a demon standing tall - a spindlier sort, no eyes, leathery, about eight feet tall - and figure that'll do nicely as you steal a chair from underneath a nearby deckdwarf and hurl it at the enormous figure, the steel chair twisting around its shape as it leans away like a tree in the wind... but the chair doesn't fall off it again, simply stays there for a moment as it first turns red, then white-hot and begins to liquefy as toxic fumes waft up toward the ceiling. It leans back up and shakes off the molten metal every which way like a dog coming out of a river, hitting several dwarves (who collapse screaming immediately) and a dozen or so smaller demons surrounding it (who seem mildly annoyed).
Then it turns toward you unerringly, six arms unfolding and pointing in your direction as suddenly an infinitesimal chunk of the bar next to you develops a crisis of being as it considers whether it wouldn't prefer to be matter rather than light, and then proceeds to follow through.
[Duck And Cover: 3]
The bar's soundscape suddenly becomes an unearthly and horrid scream dug out from the very deepest pits of hell underlaid by a hell of a beat, harmonizing perfectly with the sudden massive explosion next to you and the deathly screams of ~24 dwarves per second being horrifically ripped apart as the demonic horde boils every which way, crawling up the walls in sheer ecstasy of destruction, flooding over the ceiling, flying every which way vomiting fire, acid and neurotoxins all over the place.
Really, you must have incredible luck to have been blasted all the way to another corner of the barroom and merely getting nearly buried in a blast of dust, barstools and scorched, screaming dwarf chunks while literal pandemonium unfolds all around you.
"So, er... Nice weather we're having today. Hey, aren't you that guy from, um, y'know, that place?
Not one for conversation? Well, uh, I'm just gonna walk out this way and let you guys come in, okay? No hard feelings about the door thing, right?"
Awkwardly leave the alleyway, then book it with my "zombie" back to the graveyard.
If you think you're walking by this many demons (decidedly too many at last count) without so much as a how-do-you-do, you've got another thing coming.
[Sir, Please Let Me By: 3]
The demons push in through the door, pawing at you, pushing you toward the wall, lifting you off the ground as waves upon waves of other fiends wash past them, screaming and crawling on every surface. The large one, however, has taken an interest in you as it pushes its boiling-hot snout into your face, sniffing you all over.
SING, it snarls with breath that makes the wallpaper behind you bubble and peel. SING, it says and starts to squeeze you, nearly ripping one of your arms clean off as it starts to look for something to pull. You sense a horrific depraved desperation behind its eyes, a black and hungry pit where a soul ought to be. It seems to have identified you as some manner of musical instrument, which may be the single reason why you aren't six kinds of horribly murdered right now.
Oh shit. oh shit. shit cocking shit.
Scream, then make like diarrhea and run.
[Escaping Under The Influence: 5]
You roll serpentine away from the tentacled demon, and while you dare not open your eyes to look you're pretty sure it's lost sight of you or at least contented itself with murdering and eating the next dwarf within reach instead as you break into a run on all fours, screaming all the way as you try to simultaneously escape the demons and the bar that the demons are in - you mutter prayers to the many bloody goblin gods as you scamper and trip dwarves of all ages in the audience, all building up to the point where everything explodes into an orgy of demonic violence, all of which you are exceedingly glad to miss as you finally hit a wall. It buzzes as you brush up against it, which is unusual enough that you're forced to open your eyes and look around.
The first thing you see isn't very heartening in that it appears to be a tornado of demonic carnage whirling all around you in about a three-foot radius, innumerable eyes looking at you like the supernaturally delicious morsel you are. On the bright side, you appear to be separated from them by some kind of force barrier, seemingly maintained by a symmetrically whirling array of modified top-grade drones that orbit around a central point - in this case a hyperventilating, wiry dwarf clutching a remote control to her chest, muttering
fuckfuckfuckfuck to herself as she gets a very handsome view of the mass destruction all around.
The demons are shrieking and murdering. The drones gently spark every second or two. The surviving patrons appear to be getting their weaponry out.
Jalormis, Extremely Undead Guy
Alternatively Souled: Vampire
Death's Gate: Guest of Honor
Money: 2
Old Yeller: A Horrific Debt
Evil Minion: the Honorary Zombie
Too Close: 1
Enir Nazush, Barmaid of the Night
Alternatively Souled: Vampire
Outfit: Awful Schoolgirl-Dominatrix Uniform
Personal Therapy Assistant: Quietly Disapproving
Death's Gate: Too Many Vampires
Old Yeller: Come Along With Me
Break Yo Shins: A Severance Unpaid
Money: Flat Broke
Urist mac Slughterfiend, Miner on the Edge
Money: Flat Broke
Gruesome Insolvency: Surreal Debts
Cazin Crundle-Smasher, Uncanny Bookkeeper
Money: 1
Old Yeller: Hopefully Dead
Too Close: 1
Too Close is the measure of how close your luck is to running out. When you reach 5, you will die in an exceedingly painful manner.
Decrease Too Close with relaxation, sustained substance abuse or, optimally, a mixture of both.