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Author Topic: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM  (Read 149153 times)

Chevaleresse

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #390 on: May 28, 2018, 06:22:00 pm »

((I was going to have her call whoever was most convenient for the plot, really. Mina, if nobody else.))
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randomgenericusername

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #391 on: May 28, 2018, 06:41:29 pm »

Sasha suddenly stands up, with a look of determination on her eyes, trying to look brave.

"Maybe you can't, but I can go there and help! I want to see it with my own eyes, know what are we fighting against and what is danger and risk of becoming magical girl!"

"I want to help and be useful. But I'm not ready yet, I need to think about my wish and I don't know what I want yet..."

"But I assure you, if you let me go, I will make wish before midnight! I promise it!"
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

syvarris

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #392 on: May 29, 2018, 11:45:21 am »

((I was going to have her call whoever was most convenient for the plot, really. Mina, if nobody else.))

@Twinwolf

Just after Pumsy finishes talking, Mina's phone rings.  She checks it automatically, more out of habit than conscious thought, and sees the name "Tooru".

Sasha suddenly stands up, with a look of determination on her eyes, trying to look brave.

"Maybe you can't, but I can go there and help! I want to see it with my own eyes, know what are we fighting against and what is danger and risk of becoming magical girl!"

"I want to help and be useful. But I'm not ready yet, I need to think about my wish and I don't know what I want yet..."

"But I assure you, if you let me go, I will make wish before midnight! I promise it!"


Pumsy undergoes a complete reversal in emotion after you finish, going from distraught to excited, with no hint of the despair he had moments ago "Really?!  Then come on, let's go!  Some of the other girls are already searching for the witch, I can lead you to them!"

He then quickly hops off of your unconscious grandfather, and rushes to the door, pausing for a moment to turn back and give you an expectant look.  He doesn't seem to be expecting you to take any time to say goodbyes or grab anything...

randomgenericusername

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #393 on: May 29, 2018, 01:35:01 pm »

"Pumsy, midnight won't come sooner if we hurry! If I want to fight witch, I'll need proper weapon. It's just going to take moment, but it could be difference between surviving or not! C'mon, follow me!"

I need to go to my hidden sanctuary and retrieve my weapon! Ask Pumsy to follow me then go back there and grab Grandpa's gift. After I recover my weapon, sneak out of the house from the window inside the sanctuary.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Egan_BW

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #394 on: May 29, 2018, 01:37:42 pm »

You know, walking around with a loaded AK might be a little noticeable, even late at night.
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Nakéen

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #395 on: May 29, 2018, 01:45:32 pm »

Asha thought, "What... should I do? I am... hurt?" Pumsy's words worried her, but she still felt too disconnected to properly feel even her own emotions. Ultimately, she decided to trust Pumsy.

Not knowing if he could hear her or not, she thought: "Guide me Pumsy..."
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randomgenericusername

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #396 on: May 29, 2018, 01:47:49 pm »

You know, walking around with a loaded AK might be a little noticeable, even late at night.
Do you really think Sasha would think about that in this situation?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Egan_BW

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #397 on: May 29, 2018, 01:52:03 pm »

I dunno, I don't know Sasha very well just yet. I do know Sophia surprisingly well though, and she wouldn't care if people notice her carrying a gun.
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randomgenericusername

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #398 on: May 29, 2018, 02:11:57 pm »

I dunno, I don't know Sasha very well just yet. I do know Sophia surprisingly well though, and she wouldn't care if people notice her carrying a gun.
Exactly.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Twinwolf

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #399 on: May 30, 2018, 07:50:10 am »

Mina, giving an apologetic look to Pumsy, picks up the phone. "Hello?" she asks, maybe a little too enthusiastically.
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Chevaleresse

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #400 on: June 01, 2018, 10:50:39 pm »

"Hi, Mina! Do you remember Asha from the, um, you know, place?" Tooru's voice clearly indicated her discomfort with the subject, regardless of the cheery veneer she tried to put on over it. "I haven't seen her in a while, have you? It's been a long time and I don't actually know where she lives, so I'm kinda worried."
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

syvarris

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #401 on: June 02, 2018, 01:59:48 pm »

Make some excuses, saying that I'll just look out at the water for a bit, and head down in the direction I'm feeling the despair flowing.

You make your excuses, and your friends accept them without much complaint, continuing on their way back home.  You walk in the opposite direction, following the general flow of despair, and pull your club out of your backpack as soon as you round a corner.  Just in case.

[Creativity]

You break into a run soon after, rushing towards the source of despair as fast as you can.  You think it's coming from somewhere a bit farther down the coast, so you take a path mostly parallel to the ocean, hoping you can close in on it from the city.  At first you pass a lot of people, most of whom pay you no mind as you speed past, but as the feeling of despair thickens, the crowds thin, until the streets are empty.  Within a few minutes, the despair is already just as heavy and suffocating as it ever was around the last witch, and you're sure that you must be right on top of the labyrinth... but there's nothing mundanely unusual around, aside from the lack of people.  Last time, you followed a wire to the labyrinth itself, but you're not finding anything like that.

At a loss, you continue forward, but you stop when you nearly run into a man calmly talking on his cell-phone as he leans against a closed storefront.  He idly shoos you away before returning to his call, and you examine the aura of despair again... it's definitely gotten weaker, which means you went too far.  You growl a little, then turn around and rush away from the man.

You spend the better part of an hour running back and forth across the abandoned area of the city, trying to find something--anything--that could help you find the labyrinth.  You know it has to be somewhere within the city proper, because you checked the docks and there were a lot of workers, but that still leaves a lot of empty city to search.  Empty city, which, frustratingly, really does seem to be devoid of magical phenomena!

You finally spot something out of the ordinary in the middle of a leap across a concrete flood canal.  There's a shabby-looking person sitting down at the bottom of the slope, just at the edge of the thin strip of flowing water.  You focus on your magical sight, and immediately confirm that you're still deep within the area of despair--and you also notice that the person is glowing much more vividly than any human you've seen before.

But before you can decide on what to do, you hear a loud "Allliiidaaa!" from your left side, and spin in place to intercept the pouncing tiger before it crashes into your chest.  You deftly catch Pumsy, and hold him at arms' length in front of you while he tries his hardest to look adorable.  You're about to ask him what he's doing, but he preempts your question: "Hi Alida!  I brought you help!"

You look behind the tiger, and see that Russian girl from before step out of an alley.  That's some help he brought...

"Pumsy, midnight won't come sooner if we hurry! If I want to fight witch, I'll need proper weapon. It's just going to take moment, but it could be difference between surviving or not! C'mon, follow me!"

I need to go to my hidden sanctuary and retrieve my weapon! Ask Pumsy to follow me then go back there and grab Grandpa's gift. After I recover my weapon, sneak out of the house from the window inside the sanctuary.

Pumsy excitedly runs towards the front of the mansion as you leave your grandfather's room, but you don't follow him, heading up the nearer set of stairs.  He runs after and starts loudly complaining, but you shush him and tell him to be quiet, you won't take long.  Surprisingly, he actually listens, and follows after, though he clearly doesn't understand what you're doing.  He seems to catch on just after you crawl through the hole that leads into your Sanctuary, as he immediately races over to firearm, enshrined atop a pile of blankets and pillows.

[Innocence]

Pumsy complements your foresight as you reverently lift the weapon, and then lower the dust cover and chamber a round just the way your grandfather showed you.  You let out a long, shuddering sigh, and pull the rifle's sling over your shoulder.  Now you're ready.  You open the single window, and carefully climb out onto the roof, making sure to let Pumsy out before you close the window.  Then you carefully slide down to the edge, above the porch, and take a deep breath as you prepare to drop.  You've done this a bunch of times before, as a way to escape Anton and Zakhar on the occasions they've been brave enough to torment you and smart enough to be systematic with their searching, but you've never done it carrying the rifle.

You carefully drop down onto the portico, and land surprisingly easily.  Then you crawl over to the sagging edge, and easily hop down onto the ground.  A moment, later, Pumsy drops down next to you, then excitedly tells you to follow, before he races off down the street.  You run after, excitement building; you're finally gonna get to see magical girls in action!  And you might even be able to help out!

Pumsy takes a very strange route on his way into the city, turning frequently and often cutting through backyards and other private properties.  You get kinda worried someone will catch you trespassing, but luckily you don't meet anyone while off the well-traveled roads, and even the few people you do pass seem to be really out of it, too preoccupied to even notice you.  Eventually, even those intermittent pedestrians disappear, the city seemingly empty.  A horrible sensation of unease gradually washes over you, and you begin to feel like all this is a really big mistake.  You follow Pumsy anyway, too stubborn to chicken out.

After about twenty minutes spent following the cub, you're getting close to the waterfront.  Pumsy suddenly speeds up, rushing out of the alleyway he was leading you through, and darting off to the right, out of sight.  You hear a loud "Allliiidaaa!", followed by a girl grunting in surprise.  You race around the corner, and see Alida--now in a colourful sailor outfit--not ten feet in front of you, holding Pumsy at arms' reach and glaring daggers at him.

"Hi Alida!  I brought you help!"

She looks at you and raises a doubting eyebrow.

Asha thought, "What... should I do? I am... hurt?" Pumsy's words worried her, but she still felt too disconnected to properly feel even her own emotions. Ultimately, she decided to trust Pumsy.

Not knowing if he could hear her or not, she thought: "Guide me Pumsy..."

<Umm, okay...  Your body is really hurt, you need to heal yourself, then I can let you have it again!  You can do that, right?  If not, I could try to get Mina, or maybe Tooru?>

You're not sure.  You could fix the other girls, but you're... different from them.  You feel like it won't work, but you guess you can try.  You focus on the indistinct light of the other girls around you, as reference for where you are in the real world, and then you direct your magic downward, where your body should be...  Nothing happens, it's like there's just empty space there.  You'd sigh if you could, though you didn't really expect that to work.  You can heal other people, not yourself, trying is pointless and probably just wastes your magic too.  The images of the other girls' souls fades out of view as you lose focus, and you return to blindly floating in the sensationless void.

...Less than two minutes of silence later, you reverse your opinion.  Even if it's just wasting your soul, trying to cast something at least isn't mind-numbingly boring.  Worse than boring, it just feels unpleasantly wrong, you can't even feel yourself breathing, or the cloth touching your skin.  You try and think of a different way to call upon your healing powers.  When you healed the other girls before, they sort of looked like unwoven sheets of magic, so maybe if you imagine yourself as a magical weave that will work?

You try it, and almost immediately it starts to work!  Except, unlike with the other girls, where you were looking at how they were woven as a whole, from the outside, it's like you're viewing from the center of an impossibly massive and complex knot of soul strands.  You are very different from the other girls after all, your soul is enormous by comparison, like a mansion compared to a shed!  More than that, you could always get some sense of how their soul worked, but they still felt very chaotically designed in some ways; in contrast, your soul is designed flawlessly, with everything placed just right for it to work with the greater construction.  It's truly amazing to see, and you almost forget that you had a purpose in doing this.  Almost.

After you start to get over your own magnificent weave, you focus on searching for your soul's representation of your body's damage.  It's surprisingly minor, just a couple of weakening strands that are stretched taut, they're not even particularly important parts of your soul.  It's amazing that such a minor flaw could cause so much pain, but you don't spend long dwelling on it.  You take in the surrounding structure, and easily find a structure that's strong enough to endure a little extra stress; you unbind a strand from it, and reinforce the tiny weakened elements of your soul.  Then, job finished, you let the magic fade.

You wake up in bed, opening your eyes to see Pumsy's glowing eyes above you.

<...So, can you help fight the witch now?>





Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Twinwolf

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #402 on: June 02, 2018, 02:03:32 pm »

"Yeah, I think I do... haven't seen her though." Mina said. "...I haven't really gone out much. I can ask Pumsy, he's right here!" she turned to Pumsy as she said. "Have you seen Asha? Tooru hasn't seen her..."
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randomgenericusername

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #403 on: June 02, 2018, 03:07:07 pm »

"Um...Uh..."

Sahsa quickly salutes and tries to look profesional. She may not have powers, but she's going to give her very best this night!

"Aleksandra Chernov, ready for witch-slaying duty! Pumsy told me and I came here to help kill witch!"
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Devastator

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #404 on: June 02, 2018, 06:27:52 pm »

"Well.."

Alida takes a moment to settle herself, and starts again.

"When we fought the last witch, we spent a good amount of time inside some sort of maze of shops, wires, and minions.  Just getting through that to find the witch was most of the problem. that's not what I'm good at it seems.  Can you give the others a call and let them know where we are?"

"Oh, and lastly, when you're in there, don't attack anything with that gun we haven't already attacked.  Most things just seemed to ignore us until we started the fight.  I don't want you getting grabbed and killed because you're reloading that thing and can't break steel with your bare hands."
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