Firstly, everyone's soul drains to some extent due to the stress of life.
Alida didn't handle things well, and is majorly drained. Her soul gem is now
Fading.
Mina does better, but overall is still moderately. Her soul gem is now
Bright.
Asha's week is a living hell, but she doesn't actually feel like she's shouldering the burden alone. Her soul gem is now
ShiningTooru is the only character to have a relatively positive week. Though bad things happen, she stays optimistic and only takes a minor drain.
Her soul gem is still Fading.Sheets:
Soul Gem: Glowing with a fading light.
Form and location: Medallion, pinned to her left breast.
Age: 14
Hair Color: Salt-stained blonde.
Health: Fine!
Inventory: Two clubs. They're around, somewhere.
Totem: A fishing club.
Stats:
Bravery: Talented~
Joy: Skilled!
Innocence: Amateur...
Purity: Amateur...
Mercy: Skilled!
Creativity: Cursed ;-;
Love: Cursed ;-;
Abilities:
Mobility Lvl2
Close Combat Lvl2+1
Totem Manipulation Lvl1
Berzerker Lvl2
Painless Lvl2
Effigy Lvl1
Soul Gem: Glowing with a Shining light.
Form and location: Ring, worn on her left ring finger.
Age: 13
Hair color: Ashen
Health: paaaaain
Inventory: A ribbon. It isn't comforting.
Totem: A Ribbon. The one her late sister wore.
Stats:
Bravery: Skilled!
Joy: Cursed ;-;
Innocence: Cursed ;-;
Purity: Amateur...
Mercy: Talented~
Creativity: Amateur...
Love: Skilled!
Abilities:
Mobility: Level 2
Close Combat: Level 2
Totem Manipulation: Level 0 (+1)
Heal and Steel: Level 2
Soothe: Level 2
Flagellation: Level 2
Soul Gem: Glowing with a bright light.
Form and location: Ring, worn on her right index finger.
Age: 14.
Hair Color: Bright green.
Health: Fine!
Inventory: Nothing of real value, but she does have a zillion selfies on her phone. Silly girl, she should forget her body, and embrace her inner fleshorror!
Totem: A halberd.
Stats:
Bravery: Amateur...
Joy: Skilled!
Innocence: Amateur...
Purity: Skilled!
Mercy: Cursed ;-;
Creativity: Talented~
Love: Cursed ;-;
Abilities:
Mobility: Level 1
Close-Combat: Level 1 (+1)
Regeneration: Level 2
Sixth Sense: Level 2
Semblance: Level 2
Projection: Level 2
Soul Gem: Glowing with a fading light.
Form and location: Necklace, worn around her... neck...
Age: 13
Hair Color: Bright scarlet.
Health: Fine!
Inventory: Nothing interesting!
Totem: Ofuda talismans, primarily thrown as manabolts.
Stats:
Bravery: Cursed ;-;
Joy: Talented~
Innocence: Skilled!
Purity: Amateur...
Mercy: Cursed ;-;
Creativity: Amateur...
Love: Skilled!
Abilities:
Mobility II
Mana Bolt II (+I)
Regeneration I
Invigorating Passion I
Outburst II
Duet with Reality II
Ward: Glowing with a foolish light!
Age: 12
Hair Color: Black.
Health: Vulnerable!
Inventory: She's at home right now, so I guess she has an ancient AK within reach...
Stats:
Bravery: Skilled!
Joy: Skilled!
Innocence: Talented~
Purity: Amateur...
Mercy: Cursed ;-;
Creativity: Cursed ;-;
Love: Amateur...
More:
I've mentioned before that I wanted to rebalance the powers? Or at least fix a bunch of little errors? Well, I did that. The
secondpost has been edited fairly heavily, changing many powers, effective as of now. Below is a changelog for all the non-cosmetic differences, though it doesn't fully detail everything.
Equanimity:
- All three totem-based powers now say "This ability is considered to be one level higher IF USED WITH a [variety] totem." If your totem is a gun, or sword, you need to actually use it to get the boost.
- Manabolts: Level 4 doesn't grant free manabolts anymore. Cheap L4 = Anti-vehicle rifle
Bravery:
- No changes. I guess I got this one right the first time 'round?
Creativity:
- Sixth Sense: Does not affect reflexes (and never has).
- Masq. Manip: Now has a maintenance cost, of 1/6th casting cost.
- Projection: Now a variable cost Primary (it didn't have any type before), now has a maintenance cost, of 1/6th casting cost.
- Mimicry: Soul darkness actually has an effect now! It can only be cast when you have more stages of soul darkness than forms you remember, and there's now no limit to number of remembered forms, beyond the fact that having a lot will make them difficult to use.
- I regret calling this class "Creativity" rather than "Curiosity". The name is a relic of Piecewise's system, but the class was built more around Curiousity.
Innocence:
- Stasis: There's no longer any limit to how many items you can store.
- Teleportation: Passengers now only increase cost by 50%.
Joy:
- Gourmand replaced with "Invigorating Passion". Mechanically it's identical, you just have to choose some enjoyable activity which restores soul, rather than it specifically being eating. Dance or sing or fight to restore soul--it's all the same mechanically.
Love:
- Memento: No longer grants the ability to pay costs from your partner's soul. Also, discounts now function based on whether abilities are used to support your partner, rather than if they are inherently supportive.
- Empathy: Minor cost, down from major (So it's free if cast on a partner with L3 Memento). Also, now a Secondary rather than Primary.
- Shield: Now strictly LoS
- Absolute Faith: Wording changed to make targeting clearer; Requires contact to initiate, but not to maintain.
- Summon Shade: It's now specified that you command the shade. Also, the amount of soul they have no longer correlates with level of the power. L1 Shades get just as much juice as L3 shades, they just can't use it as efficiently.
Mercy:
- Heal and Steel: Rewritten entirely. Now, healing or having allies wounded lets you roll Mercy to attack, and killing or damaging enemies discounts healing abilities.
- Triage: It's now more expensive to transfer wounds to someone other than the person you're healing, but the transfer is always done with magic and can heal others at a distance.
- Flagellation: Specified that it heals a "Moderate" amount of soul. Also, changed the wording to reflect that the physical damage to their body is a side effect of you forcibly rearranging their soul, not a wound you manually cause.
- Wound Elemental: replaced with Relieving Plight, an AoE effect which magnifies all damage dealt near you. Whenever something dies or is seriously harmed within the area of effect, you get a soul heal.
Purity:
- Helpful Knowledge: Name changed to "Prattle", because I've always hated the HK name. You can't split the cost with your victim unless it's L3. Also, it's now explicitly stated that you can't upgrade stats past Talented or degrade them past Cursed.
- Flawless Reflection: Replaced with Ruler's Rune, a major cost ground-targeting AoE which permanently grants absolute control over a large, static area.
- Incite: Can no longer target yourself; instead of simply inflaming the target's emotions, it now links your emotions to theirs, and magnifies them. Force your fear into their minds and make them flee in terror! Purity is the stat you roll to deliberately spark emotions in yourself, though Mercy is still used to calm down. Alternatively, just RP it, I'm not gonna roll dice and say "nah, you aren't mad". Also, targeting multiple victims now increases casting cost slightly.
- Mind Control: Cost is now Cheap, but increases by one step if the target successfully rolls to resist, and they immediately roll again, repeating until they fail. Maintenance cost matches the cost the previous turn, and increases in the same fashion.
For the
most part this doesn't matter beyond a few powers working a bit differently, but
KingMurdoc, you need to choose some activity which Tooru particularly enjoys, because Gourmand (now Invigorating Passion) is no longer eating-specific. You can just choose "eating" if you want, though.
EVEN MORE:
Honestly y'all should've gotten this back when the Labyrinth was completed, but I wanted to push out the above stuff first.
Every character gains three levels to invest in any powers they like, and have access to. You can dump all three levels in a power you didn't have any levels in before, put three L2 powers up to L3, or anything else, as long as all the powers chosen are in Equanimity or your class.
Asha, due to using the Grief seed, gets an additional level to put in any Mercy or Equanimity power (so four total), AND may choose to gain one of the following Love powers at level 1:
Memento
Empathy
Shield
Summon ShadeThink carefully. If you make a foolish choice then you're stuck with it.
FINALLY:
I'm making changes to how intermissions will work. The next one won't be for awhile
thank God so I might change the rules further by then, but for now this is what I'll do. I will write a general outline of how your character's time is spent, and any general events which happen.
After that, you can specify any adventurey or magical--
not social--stuff your character would want to do during that time, and it will be handled retroactively. Inter-character interaction won't be handled by me at all, just assume that your characters can call or find each other if they want to, and that anything they try to do will go decently, as long as it isn't magical or difficult, like stealing things.
You're all actually open to RP retroactively during the Labyrinths, it'll just be considered to have happened at some point during the preceding intermission, and I'll say "No" if you ask whether the RP can shift into active stuff or try to use
expensive magic. A lot of shows have flashbacks to character development conversations, often even after a character has died in the main timeline, so I don't see why that can't be done in a forum game.
And yes, if you want to have retroactive interaction during the timeskip that I posted yesterday, you may, as long as it doesn't involve Asha. I don't mind retconning in RP.