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Author Topic: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM  (Read 149074 times)

Nakéen

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #360 on: May 12, 2018, 06:49:07 am »

Asha attempted to speak. Her voice was weak and raspy, just like that of someone who emerged from a tomb. "Leave me." The burning pain in her head and the pummeling ringing in her ears made her barely to hear her own words. Dream, delirium, reality, what difference? The pain was here, and wasn't going away. "It hurts it hurts it hurts. Shit shit shit-" She thought on a loop. Those eyes made her forget the pain for a fleeting instant, and once it came back it felt worse than ever. She didn't care why, all that mattered was that she was hurting.

"LEAVE ME GODDAMNIT!" she shouted. She managed to scare herself with that distorted, monstrous voice of her. But it was all swept away by the spliting pain anyway.

Powerless and suffering, Asha closed her eyes. "Leave me alone..." She kept muttering to herself, eventually starting to sob. Even the pain of the fever couldn't make her forget the pain of loneliness.

Asha suffered in silence, deep inside desperately asking for help.
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syvarris

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #361 on: May 13, 2018, 08:24:31 am »

Firstly, everyone's soul drains to some extent due to the stress of life.

Alida didn't handle things well, and is majorly drained.  Her soul gem is now Fading.
Mina does better, but overall is still moderately.  Her soul gem is now Bright.
Asha's week is a living hell, but she doesn't actually feel like she's shouldering the burden alone.  Her soul gem is now Shining
Tooru is the only character to have a relatively positive week.  Though bad things happen, she stays optimistic and only takes a minor drain.  Her soul gem is still Fading.

Sheets:


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)







More:

I've mentioned before that I wanted to rebalance the powers?  Or at least fix a bunch of little errors?  Well, I did that.  The secondpost has been edited fairly heavily, changing many powers, effective as of now.  Below is a changelog for all the non-cosmetic differences, though it doesn't fully detail everything.

Spoiler: Changelog (click to show/hide)

For the most part this doesn't matter beyond a few powers working a bit differently, but KingMurdoc, you need to choose some activity which Tooru particularly enjoys, because Gourmand (now Invigorating Passion) is no longer eating-specific.  You can just choose "eating" if you want, though.



EVEN MORE:

Honestly y'all should've gotten this back when the Labyrinth was completed, but I wanted to push out the above stuff first.  Every character gains three levels to invest in any powers they like, and have access to.  You can dump all three levels in a power you didn't have any levels in before, put three L2 powers up to L3, or anything else, as long as all the powers chosen are in Equanimity or your class.  Asha, due to using the Grief seed, gets an additional level to put in any Mercy or Equanimity power (so four total), AND may choose to gain one of the following Love powers at level 1:
   Memento
   Empathy
   Shield
   Summon Shade


Think carefully.  If you make a foolish choice then you're stuck with it.



FINALLY:

I'm making changes to how intermissions will work.  The next one won't be for awhile thank God so I might change the rules further by then, but for now this is what I'll do.  I will write a general outline of how your character's time is spent, and any general events which happen.  After that, you can specify any adventurey or magical--not social--stuff your character would want to do during that time, and it will be handled retroactively.  Inter-character interaction won't be handled by me at all, just assume that your characters can call or find each other if they want to, and that anything they try to do will go decently, as long as it isn't magical or difficult, like stealing things.

You're all actually open to RP retroactively during the Labyrinths, it'll just be considered to have happened at some point during the preceding intermission, and I'll say "No" if you ask whether the RP can shift into active stuff or try to use expensive magic.  A lot of shows have flashbacks to character development conversations, often even after a character has died in the main timeline, so I don't see why that can't be done in a forum game.  And yes, if you want to have retroactive interaction during the timeskip that I posted yesterday, you may, as long as it doesn't involve Asha.  I don't mind retconning in RP.

Egan_BW

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #362 on: May 13, 2018, 08:37:34 am »

Asha, due to using the Grief seed, gets an additional level to put in any Mercy or Equanimity power (so four total), AND may choose to gain one of the following Love powers at level 1:
   Memento
   Empathy
   Shield
   Summon Shade


Think carefully.  If you make a foolish choice then you're stuck with it.

hint: Summon Shade doesn't do anything if you don't have Memento.
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Devastator

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #363 on: May 13, 2018, 08:44:05 am »

(The description of the Love powers has been removed from the second post.)

Taking Close Combat to 3, Berzerker to 3, and Totem Manipulation to 2.
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Egan_BW

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #365 on: May 13, 2018, 08:48:14 am »

Oh no, Love no longer exists. Oh well, I hope you'll all settle for Hate.
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Empiricist

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #366 on: May 13, 2018, 09:34:14 am »

((Psst Murdoc! Tooru's invigorating activity should totally be "irradiating random people".))
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randomgenericusername

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #367 on: May 13, 2018, 10:17:40 am »

Honestly, I'm not really sure about what to do now. I was hoping you would lead me in the right way last turn.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Chevaleresse

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #368 on: May 13, 2018, 10:58:09 am »

Tooru will take Totem Manip 2, and Manabolt 4. Dakka dakka dakka.

Also, have her Invigorating Passion be vidya with her family.


Will do some RP things later. Not that she's likely to survive long at this rate, because I fucked up my build and made it so she hemorrhaged mana everywhere during the first labyrinth.
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Twinwolf

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #369 on: May 13, 2018, 11:16:02 am »

((Incidentally, if anyone wanted to start RP with Mina, she did give her phone number to all the girls before she left the labryinth. Since she left before any of them could give her their's, they'd have to initiate))

Levels:
Mobility to 2 - In the last labryinth, Mina's lack of speed compared to the others was a major hindrance! She won't let that happen again!
Close Combat to 2 - Mina needs to be able to hold her own in a fight, and help protect others!
Sixth Sense to 3 - A greater understanding of the world, in her mind, would have two main benefits - using her powers more effectively, and being able to easily detect if something's trying to trick the girls like they did last time.

Life stuff

The boredom had been getting rather suffocating, although it could have been so much worse. She could be stuck in the house because she physically couldn't leave instead of being stuck there because she didn't feel like leaving. The fact it was an option meant quite a bit. She was staring out the window and dreaming of adventure when a certain pink feline strolled across the windowsill.

She bolts to her feet. "Hey! It's been a while, good to see you Pumsy!" she says cheerfully (but quietly! Can't let the parents hear can we?)

Tooru will take Totem Manip 2, and Manabolt 4. Dakka dakka dakka.

Also, have her Invigorating Passion be vidya with her family.


Will do some RP things later. Not that she's likely to survive long at this rate, because I fucked up my build and made it so she hemorrhaged mana everywhere during the first labyrinth.
((I mean
we could probably give you the next grief seed we get?
If Tooru lasts that long at least))
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Chevaleresse

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #370 on: May 13, 2018, 11:27:04 am »

((I mean, yeah, but if the next one is supposed to be even more difficult, she's basically going to have to sit in the back and let everyone else drain themselves in order to have a shot at survival.))
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Devastator

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #371 on: May 13, 2018, 12:09:59 pm »

(There might be more than one charge, too.  Hopefully, because Alida, although relatively cheap, is really quite necessary for dealing reliable damage.)
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Nakéen

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #372 on: May 14, 2018, 07:47:29 pm »

Asha's increased abilities:
Memento: Level 1 (Loneliness terrifies her, even though she doesn't admit it.)
Soothe: Level 3 (Powerlessness before death scares her even more.)
Flagellation: Level 3 ("Better suffer than die")
Mobility: Level 3 (So that she doesn't kill herself in random stairs)
Totem Manipulation: Level 1 (She was frustrated that her totem was useless in battle. Furthermore, it hurts her to see it being destroyed.)
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randomgenericusername

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #373 on: May 14, 2018, 07:50:34 pm »

(Question, if the "totem" is destroyed before Sasha can make a wish, could she use Totem Manipulation to make an exact copy?)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Egan_BW

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Re: Perpetually Stalled - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #374 on: May 14, 2018, 07:53:40 pm »

Your totem is your purest manifestation of your innermost self, which in this case happens to be a machinegun identical to the one on your mantelpiece, probably because you've looked at it a lot during your lifetime. The actual object being destroyed will not change this.
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