"W-what is this?! Let. Go!"
Asha attempts to lift the figures wrapping around her wrist, to smash them with force on the wires wrapping around her leg.
[Bravery]
You drag the figures attached to your wrists up, and grip the resultant mass with both hands. For a moment you struggle to stop their advance up your forearm, but when you realize that you're making no progress, you opt to repeatedly smash them into the wires around your legs instead, as
those wires are much further along.
This does not work out as well as you envisioned. All the wires are bent and damaged somewhat with each strike, but after the third hit, the wires around your forearms have attached themselves to those around your legs. You overbalance and fall over again, crushing yet another wire person beneath you. Predictably, it starts wrapping around your torso.
[Innocence]
You tug your arms back, but there's only a couple inches of slack. Your mind races as more wires start to tangle around your body, when you suddenly get an idea; the wires seem to be mostly trying to tie your limbs together by wrapping around them, so maybe you could trick them into tying around your entire body, if you curled into a ball? From that position, it should be easy to tear them apart with all four limbs!
Before you can enact this plan, two loud thumps resonate from just behind your back, and the wires that were wrapping around your torso stop moving. Moments later, a glowing red projectile smashes through the mess of wires between your arms and legs, and you immediately gain a couple more inches of slack, though no wires stop moving. You look up, towards Tooru, and see her laying facedown among the wires, a panicked expression on her face.
"H-hey, if you can hear me, come help! My friend is being attacked by these wire things!" She called out at the two girls she could see in the distance - they had to be other magical girls, right? She didn't have time to make sure; she was already climbing down to get a little closer. She had to get those wires off of her somehow, but all she knew how to do was blow them up, and she didn't exactly want to blow Asha up with them.
Steady myself, and launch a series of manabolts at the wires around Asha, making sure they aren't too explosive. Keep them aimed far enough away from her that they won't blow up. . . and also try to summon them in a way that's a bit more throwable, kind of like playing cards?
You quickly drop down into a laying position, leaving your arms free to summon more of those talismans, putting as little energy into each one as possible. It takes much more effort than you expected to summon even three weak talismans, notably more than last time when you just summoned one strong one, but you don't dwell on that oddity--Asha's in danger!
[Joy]
The bits of paper are almost identical to the one you summoned before, still flimsy paper, so you roll each of them up just like before. Then you hesitate when you see how Asha's fallen again--there's almost no wires that aren't touching her, now. You
have to do something, though, so you throw two of your projectiles at the wires behind her. They don't really explode, more smashing holes through the mess, but it works! They're also surprisingly accurate, so you take a risk with your third throw, sending it right between Asha's entangled arms and legs. That seems to work well, letting her move a little more freely, but now there's no wires that you could hit without
also hitting her.
Leap down and examine the humming machines. What's the best way of taking them apart? If nothing presents itself, grab a rock or chunk of something and shove it down the input tube it's pulling the wire through.
[Innocence]
You hop down and inspect one of the two activated machines. It's very simple and crude, little more than a metal box that looks like it was repurposed from something else, though you have no idea what. There's some small holes in the sides, which let you see a startling variety of gears turning inside, but nothing that looks particularly deconstructible. In fact, the box actually looks like it's built into the ground.
You shrug, and look in the hole the cable feeds into. Apparently it's dragged in by two gears, one above, one below, but beyond that you see nothing. You look around, and see nothing laying around, so you take off one shoe and feed that into the machine; it emits some strained grinding noises, and slows down for a couple seconds, but returns to normal quickly. You don't think that accomplished much. Maybe something more solid would work?
"Hey... I think I see two girls over there? Pumsy did say there would be more, maybe we should go meet up with them!"
Alida ignores your pleas, seeming more interested in feeding her clothes to a clockwork fishing reel. Come to think of it, she's never seemed to pay much attention to you, beyond when she thought you were a witch, and when you've been able to lead her towards a witch. Maybe she just doesn't care about teamwork...
Panicked shouting from over the girl in the wires draws your attention back towards her. She's asking you to come help, apparently her friend's being attacked! You look back at Alida, busily examining the box. If she doesn't want to help, you could just go yourself, your halberd's probably way more effective than her little club anyway. Assuming she doesn't feed the club to the machine too.
Soul Gem: Glowing with a shining light.
Age: 14
Hair Color: Salt-stained blonde.
Health: Fine!
Totem: A fishing club.
Stats:
Bravery: Talented~
Joy: Skilled!
Innocence: Amateur...
Purity: Amateur...
Mercy: Skilled!
Creativity: Cursed ;-;
Love: Cursed ;-;
Abilities:
Mobility Lvl2
Close Combat Lvl2+1
Totem Manipulation Lvl1
Berzerker Lvl2
Painless Lvl2
Effigy Lvl1
Soul Gem: Glowing with a bright light.
Age: 13
Hair color: Ashen
Health: A bit banged up, with a minor headache.
Totem: A Ribbon. The one her late sister wore.
Stats:
Bravery: Skilled!
Joy: Cursed ;-;
Innocence: Cursed ;-;
Purity: Amateur...
Mercy: Talented~
Creativity: Amateur...
Love: Skilled!
Abilities:
Mobility: Level 2
Close Combat: Level 2
Totem Manipulation: Level 0 (+1)
Heal and Steel: Level 2 (Active: Mercy++)
Soothe: Level 2
Flagellation: Level 2
Soul Gem: Glowing with a radiant light.
Age: 14.
Hair Color: Bright green.
Health: Fine!
Totem: A halberd.
Stats:
Bravery: Amateur...
Joy: Skilled!
Innocence: Amateur...
Purity: Skilled!
Mercy: Cursed ;-;
Creativity: Talented~
Love: Cursed ;-;
Abilities:
Mobility: Level 1
Close-Combat: Level 1 (+1)
Regeneration: Level 2
Sixth Sense: Level 2
Semblance: Level 2
Projection: Level 2
Soul Gem: Glowing with a radiant light.
Age: 13
Hair Color: Bright scarlet.
Health: A bit banged up.
Totem: Ofuda talismans, primarily thrown as manabolts.
Stats:
Bravery: Cursed ;-;
Joy: Talented~
Innocence: Skilled!
Purity: Amateur...
Mercy: Cursed ;-;
Creativity: Amateur...
Love: Skilled!
Abilities:
Mobility II
Mana Bolt II (+I)
Regeneration I
Gourmand I
Outburst II
Duet with Reality II