Okay.. it moves when I move. But there's two ways. Maybe only when I'm on the ground. Maybe not.
That said, there's one thing.. it doesn't matter how strong you are, once you're off the ground you have no leverage.. can't change direction without pushing off something.
Throw one of my clubs towards the machine, and try to break it. Then try to step forward and leap over the wire-man. If he leaps back, try to club him or kick him and propel myself towards the ground. Once there, run to where he's going to land and try to kick or bash him across the room, into something that looks hard.
(If you make Alida do all the fighting, I think she's going to want the seed..)
You throw your club at the single active machine, but the wire monster easily snatches the weapon out of the air, without even looking. He stares at you as he crushes it in his hand, but you aren't intimidated; you're fast, and if it only moves in reaction, then you can definitely beat it--you just have to be clever. You leap forward without hesitation, and he leaps to meet you, swiping one arm forward at your head.
You grab his swollen wrist midair, yanking it up and away from your head, while simultaneously pulling yourself underneath his body. Then you deliver a violent kick to his underside with both legs, using your entire body to launch him upward and you downward. You have to spin around midair before you slam into the stone below, but you recover from the rough landing almost instantly, readying yourself to hit him on his way back down. Only... he doesn't come back down? You look up in confusion.
He's hanging upside-down about twenty feet above you, clinging to one of the few wires that hang in this room. He's still staring at you, though the calm facade is ruined when he gives a few violent full-body coughs. You seem to have hurt him somewhat, but not as much as you hoped to... with his long reach, he can probably catch himself no matter which direction you throw him, and apparently those thin wires are somehow strong enough to actually support his extreme body weight.
The monster's coughs worsen, now sounding very pained, and he starts writhing in clear agony, breaking eye contact for the first time. Small lengths of wire unwind from his arms and torso, waving serenely in the air like underwater plants--until they contact the ribbons hanging near him, which they roughly grab and tear to pieces.Mina, seeing the girl and the wire figures approaching that other girl, almost just dashes off - but she realizes she's just been dashing back and forth and back, and not actually doing anything! She sends out her senses, trying to use them to ascertain... she doesn't even know. The source of those wire things to try to help that girl? The Witch, since if that dies they're all done? Anything to give her some direction, although ideally aiming to actually help the girl rather than just leave her running between the two.
[Creativity]
[Innocence]
You extend your senses out, falling back on the only skill you really understand, but it just ends up confusing you even more. You can sense the girl tied up somewhere behind you, and hear someone else screaming, you can just barely hear Alida fighting somewhere ahead, but there's also a second Alida here in front of you, yelling about clones and trickery and monsters and you can
feel more monsters in the wires somewhere above and--you shut your eyes and clap your hands over your ears, trying to block out the sensory overload. You calm down a little, but still feel lost until Alida resumes talking.
"I'll go help her, you try and stop the living wires before they grab us!"
After giving that simple order, she rushes off, towards the screaming. Now that you have a definite goal in your mind, it's much easier to concentrate and find a solution. You have to stop the living wires below you. Maybe you can drop something on them? You look around, examining your options. There's those window-stores that are selling hardware, but if you steal from them you might get grabbed. There's festive ribbons and lanterns hung from the wire net around you, but they don't have any weight. Finally, there's the wires you're nestled among, which you could cut free from the walls with your halberd. That might work!
[Joy]
You nimbly clamber over to the nearest wall, and brace yourself before lifting the halberd with one hand and bringing it down on top of two wires that are attached to the wall. They cut away easily, falling down into the crowd below, and you continue, backing towards the open area as you cut more and more wires free. After you've cut twelve, you pause to look down and check the results... meeting the empty gazes of an entire crowd of wire figures, all looking up at you. A few of them were hit and crushed by the heavier wires you cut, and they slither around on the ground blindly, but most seem completely unaffected...
((Well crap, I'm really sorry for my absence of actions for the past turns. I was badly sick the past week and this week included, and just recovered. I should have showed up to at least tell you about that, sorry again!))
Asha's mind had been strangely away since she got freed from the wires. She suddenly returned to her senses, confused and in a panic.
"I- I... What happened?..."
She realized there was no longer only Tooru around. And that Tooru was actually screaming in pain, clutching at her arm.
"Tooru! I- I'm sorry! I don't know what happened to me, I -"
Asha breathed in to regain her composure. Her powers, she had to use her powers.
Grab Tooru's arm, and use Soothe to heal her broken arm.
((No worries, sickness can't be avoided, and I can definitely understand feeling too bad to post about it. Hope you feel better!))[Bravery]
You finally manage to tear yourself free of the wires restraining you, and drop down near Tooru. You rush over to the screaming girl's side while apologizing, and then freeze when you realize that you have
no idea how to help her. She looks up at you with an expression full of pain and fear, clearly begging you to help, and you just blindly do the first thing that comes to mind--grabbing her arm and trying to feel what's wrong.
Tooru immediately screams even louder, wincing away from you, but you grit your teeth and don't let go. You're sure that you can help somehow, you just need to figure out
how. You close your eyes and dig your fingers into her shoulder, feeling the broken and cracked bone beneath the flesh. Then you focus your magic on the damage, while trying to ignore Tooru's wailing. It's not all the dissimilar from when you've summoned ribbons before, just there you're forming your magic into a solid shape which doesn't exist yet, while here, you're just forming it into the shape of her bones. The magic almost shapes itself
for you, and in only a couple of seconds you can't feel any more damage.
You open your eyes. Tooru has stopped screaming and is staring up at you with an expression of bafflement, and maybe a bit of betrayal beneath that. You offer a wary smile, and are about to say something when Tooru is roughly dragged away from you by some blond girl who you've never seen before.
"I'll get her to safety, you stop the wires!"
The blond girl then leaps up into the wires above, with Tooru slung over her shoulder. You look back for a moment, and see that the tide of living wires is just about to reach you.
Tooru screamed and clutched at her arm. The part of her mind not blanked out by pain regretted not trying to play around with her powers to figure out what they actually did before hand. Mostly though, Tooru simply wished really hard that the pain would go away.
[Mercy]
You curl up and grab at your arm, the motion only aggravating your injury. You try and will the pain away, or at least quiet down, but it's impossible--every little motion sends a new lance of agony through your shoulder, which you can't help but wince away from, which then causes
more pain! You end up rolling around in a blind haze of agony, up until Asha appears above you, her face reflecting your own fear and confusion. For a single short moment, you feel better, thinking she'll somehow be able to help--but that hope is dashed when she sadistically digs her fingers into your arm, sending you into a whole new level of torment.
You try and get away, or push her off, but Asha's grip is
iron, and you can't really manage
any coordination like this. However, slowly--
so agonizingly slowly--the pain starts to ebb away. Eventually it appears entirely, and you look up at Asha, whose eyes are closed in intense concentration. You move your arm slightly, amazed that there's no trace of the pain left, at all. Asha opens her eyes, giving a worried smile, but before you can say anything you're lifted up into the air by your collar.
"I'll get her to safety, you stop the wires!"
Some blond girl just grabs you, and throws you onto her shoulder, knocking the wind out of you in the process. She jumps up into the wires above before you can react, and starts climbing directly up, one arm securely wrapped around your torso.
Soul Gem: Glowing with a shining light.
Age: 14
Hair Color: Salt-stained blonde.
Health: Her right forearm is ripped up.
Inventory: Her club, and her bare feet (still attached).
Totem: A fishing club.
Stats:
Bravery: Talented~
Joy: Skilled!
Innocence: Amateur...
Purity: Amateur...
Mercy: Skilled!
Creativity: Cursed ;-;
Love: Cursed ;-;
Abilities:
Mobility Lvl2
Close Combat Lvl2+1
Totem Manipulation Lvl1
Berzerker Lvl2
Painless Lvl2
Effigy Lvl1
Soul Gem: Glowing with a bright light.
Age: 13
Hair color: Ashen
Health: A bit banged up, with a minor headache.
Inventory: ...Clothes, one would assume?
Totem: A Ribbon. The one her late sister wore.
Stats:
Bravery: Skilled!
Joy: Cursed ;-;
Innocence: Cursed ;-;
Purity: Amateur...
Mercy: Talented~
Creativity: Amateur...
Love: Skilled!
Abilities:
Mobility: Level 2
Close Combat: Level 2
Totem Manipulation: Level 0 (+1)
Heal and Steel: Level 2 (Active: Mercy++)
Soothe: Level 2
Flagellation: Level 2
Soul Gem: Glowing with a radiant light.
Age: 14.
Hair Color: Bright green.
Health: Fine!
Inventory: Her halberd!
Totem: A halberd.
Stats:
Bravery: Amateur...
Joy: Skilled!
Innocence: Amateur...
Purity: Skilled!
Mercy: Cursed ;-;
Creativity: Talented~
Love: Cursed ;-;
Abilities:
Mobility: Level 1
Close-Combat: Level 1 (+1)
Regeneration: Level 2
Sixth Sense: Level 2
Semblance: Level 2
Projection: Level 2
Soul Gem: Glowing with a shining light.
Age: 13
Hair Color: Bright scarlet.
Health: Fine!
Inventory: A clearly magical shrine outfit, which is like a normal shrine outfit, but fancier!
Totem: Ofuda talismans, primarily thrown as manabolts.
Stats:
Bravery: Cursed ;-;
Joy: Talented~
Innocence: Skilled!
Purity: Amateur...
Mercy: Cursed ;-;
Creativity: Amateur...
Love: Skilled!
Abilities:
Mobility II
Mana Bolt II (+I)
Regeneration I
Gourmand I
Outburst II
Duet with Reality II