Update 58:
Ulkas, the Horned Demon (Sarrak)
“Let’s come out for a bit. Our new friend certainly does not wish to fight fair… But we have mining equipment.”
Ulkas chuckled at the thought. Having to turn back from mystery grated a bit (certainly more for Astrosa), yet he would not live long without realizing that they were not the strongest beings around. Too many deadly situations were resolved with diplomacy - but current one did not feel like it.
”I am very interested to it’s reaction to our move. If it is guardian, however broken - it should sally out, as others did. If not…”
Retreat from the Pit with Translocation. Check enemy disposition and what closed the pit. Check if our mining equipment would do the job of coming back.
Translocation [Innate Advanted Magic]
-8MPGate analysis (Mind Field, Expansive Mind, INT):Easy 2: [8]
Outcome: [2] -Success-
As the pit's heavy gate moved, you sensed for a brief moment the flicker of a mind current characteristic of the ancient ruins you had visited until then. Some signal had been sent to the gate from the inside, its source being whatever was approaching from the darkness. Your demonic eyes, used to the darkness of the Daemonium, saw the shape of the approaching culprit: something unreasonably massive and bulky, with what seemed like countless limbs and extensions at times moving in unison, at times shuddering like a half-dead insect.
Was it a... guardian automaton? No, it was like a wave of them, all jumbled into a chimeric mess of forlorn metal and spare parts. There was something incredibly fascinating about its mind structure: you were unable to determine if this thing was a sort of hive consciousness or an individual. All you could detect were countless sources of partial minds woven into a mental matrix that created the mental interference field, like a chaotically united chorus of broken voices which drowned their surroundings under a low drone.
You shared your plan with Astrosa, who quite reluctantly agreed. With a snap you translocated the two of you outside as the gate closed shut, and you went to retrieve your "mining equipment" you had stashed nearby. Liel gave you a rundown of the devices.
"The standard issue Shatterer is designed to break down structural integrity by weakening soul coherence and targeting the generated cracks. To prevent accidents or incidents, a safety limiter is usually set, but we disabled those of your equipment. That should allow you to target living creatures with it. AS for the Collapser, its purpose is to break what the Shatterer cannot by using high-tiered soul structure against it, using a principle called soul resonance in layman's terms.""To break down the gate, my advice is to use the Shatterer. Its power core is able to handle three uses, which will recover using ambient essence over a day."-Xatares Shatterer: STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2
Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages.-Xatares Collapser: Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2
Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages.Current Location: -Dead Sea of Nepkeros (West from Nepkeros) -- Barren Lone Island --- Unknown Facility
Nearby creatures: something in the dark
HP: 39/39
MP: 55/63
Essence: 0/750
Attributes: [Final] (Base+Training)
STR 0
CON [1] (0+1)
POW 1
RES 0
INT 7
IND 2
Status:
-Healthy: no bonus or malus
-Advanced Mental Protection (Communication with Astrosa and Liel)
Traits:
Demonic Ancestry [Innate]
Poisoned Claws -paralyzing venom- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Paralysis.
Stinger -corrosive acid- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Corrosion.
Advanced Levitation [Innate]
Expansive Mind [Advanced/Innate]
Life Burn [Innate]
Regeneration [Innate/Active]
Mana Regeneration [Innate/Active]
Born Tactician [Innate]
Silver Tongue [Innate]
Hardened Mind [Innate]
Overpowering Mind [Innate]
Highly Developed Brain [Innate]
Mind Targeting [Intermediate/Combat]
Self-Control [Innate]
Empathy [Innate]
Skills:
Extreme Analysis [Combat Active]
Mana Manipulation [Intermediate Skill]
> Violent Mana Absorption [POW vs RES]: absorb MP from other spellcasters.
> Mana Overcharging [Active]: double MP cost to gain a bonus to a spell.
Soul Tinkering [Basic Skill]
Mental Techniques [Advanced Skill]
> Mind Separation [Passive]
> Advanced Mind Field [INT]: Strong Advantage in mental combat.
> Total Control [Passive]: Bonus to mental manipulation.
[Advanced] Innate Translocation Magic
[Advanced] Innate Illusion Magic
[Advanced] Innate Warp Magic
> Warp Rift Creation [Advanced]
Gear:
-Crown of Command [Mental Attacks: +2AL / +4 to Hit / +4AR]: an ancient relic used in the wars of the Yarems, prior to the creation of Typhidna. Grants near absolute mental protection, and enhances the power of mental attacks.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
[Miscellaneous]
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
Known Locations:
-Fordania
> Elon Woods
-Neodaemonium, the Underworld of Demons
-Lost Kingdom of Valern
-Copper Desert
> Xatares, Levemite Mining Complex
-Kingdom of Ashafan
-Marandars the Savage Land
> Sateris-Aline, Levemite High-Observation Research Complex
> Sateris-Zeos, Levemite Beyonder-Monitoring Secret Research Complex
-Nepkeros the Deadland
> Endorfos, Levemite Medical Complex
> Unknown Island
>> Unknown Levemite Facility
Knowledge:
-under construction-
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 700/750
Attributes: [Final] (Base+Training+[Bonus])
STR 6
CON 2
POW 0
RES [2] (0+[2])
INT [1] (0+1)
IND 3
Status:
-Healthy: no bonus or malus
Gear:
-Unknown Arma [Adjusting: +2AL]: a living weapon of the ancient world, an Arma. Made to bond with its wielder, it is said wielder and weapon are fated to meet. Enhance and complement the innate abilities of their wielder by adapating to them.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
-Electrum Bracelet of Magical Protection [+2 Res]: an electrum bracelet that increases magical resistance.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
-Fine
Squacks the Carrion Bird - (Devastator)
"Okay, by eating essence you chose death. Any monster that eats essence in front of me is going to die first. I'll let the rest of you run, but this one dies."
Attack the Ice Impaler-type Elemanoptera. Use Melee Tornado to get cover from the minions.
Round 1:[Squacks: Diamond Claws +1 (First Strike)]
Squacks STR: 4
> Skill: Exceptional Flyer (+5)
> Situation: Frost (-2) Shock (-2)
> Other: Diamond Claws (+5 AL)
Ice Impaler Elemanoptera CON: 1
> Skill: Exceptional Flyer (+5)
> Situation: None
> Other: Reactive Chitin (+1AR)
Attack Die: 1d18
Attack Level: 6=1+5
Defence Die: 1d12
Armor Level: 1
Attribute Difference (STR vs CON): 3
Final Attack Level: 8=6+3-1 (3d8)
Attack Roll: 19=[18]+1
Defender Roll: 10=[5]+5
[Successful Attack]
Damage (3d8): [7]
Your claws have shattered, losing their sheen.[Weakpoint Strike]: [5 vs 1]
[Impaler: Ice-Imbued Horn]
Impaler STR: 2
> Skill: Exceptional Flyer (+5)
> Situation: Weakened (-2)
> Other: Ice-Imbued Horn (+4AL)
Squacks CON: 0
> Skill: Exceptional Flyer (+5)
> Situation: Frost (-2) Shock (-2) Melee Tornado (+2)
> Other: None
Attack Die: 1d14
Attack Level: 5=1+4
Defence Die: 1d10
Armor Level: 0
Attribute Difference (STR vs CON): 2
Final Attack Level: 7=5+2 (3d6)
Attack Roll: 8=[5]+3
Defender Roll: 7=[4]+3
[Successful Attack]
Damage (3d6): [12]
You and the Impaler-type rushed at each others, feinting and executing complex moves at incredible speeds. With its new body shape, your enemy could now match your speed and manoeuverability. You landed the first strike, shattering your claws on the wings of the Impaler who not undone by the damage, counterattacked with a nosedive attack using its ice energy-imbued horn.
-1HP lost from BurnCON0: [5] -Burn Removed-
[Elemanoptera: Mandibles]
Elemanoptera STR: 0
> Skill: Decent Flyer (2)
> Other: Mandibles (+1AL)
Squacks CON: 0
> Skill: Exceptional Flyer (+5)
> Situation: Frost (-2) Shock (-2) Melee Tornado (+2)
Attack Die: 1d10
Attack Level: 2=1+1
Defence Die: 1d10
Armor Level: 0
Attribute Difference (POW vs RES): 0
Final Attack Level: 2=2 (1d6)
Elemanoptera#1 Attack Roll: 11=[9]+2
Elemanoptera#2 Attack Roll: 8=[6]+2
Defender Roll: 13=[10]+3
[Failed Attacks]
The lesser Elemanoptera suddenly adjusted their combat strategy, swarming you along with the Impaler. Their merely decent flying combat prowess was useless before your superior abilities. Weaving around the Impaler, you easily managed to dodge their attacks.
Round 2:[Squacks: Diamond Claws +1]
Squacks STR: 4
> Skill: Exceptional Flyer (+5)
> Situation: Frost (-2) Shock (-2)
> Other: Diamond Claws (+3 AL)
Ice Impaler Elemanoptera CON: 1
> Skill: Exceptional Flyer (+5)
> Situation: Weakened (-2)
> Other: Reactive Chitin (+1AR)
Attack Die: 1d18
Attack Level: 4=1+3
Defence Die: 1d12
Armor Level: 1
Attribute Difference (STR vs CON): 3
Final Attack Level: 6=4+3-1 (2d8)
Attack Roll: 7=[6]+1
Defender Roll: 6=[3]+3
[Successful Attack]
Damage (2d8): [13]
Enemy [Wounded]
[Impaler: Ice-Imbued Horn]
Impaler STR: 2
> Skill: Exceptional Flyer (+5)
> Situation: Weakened (-2) Wounded (-2)
> Other: Ice-Imbued Horn (+4AL)
Squacks CON: 0
> Skill: Exceptional Flyer (+5)
> Situation: Frost (-2) Shock (-2) Melee Tornado (+2)
> Other: None
Attack Die: 1d14
Attack Level: 5=1+4
Defence Die: 1d10
Armor Level: 0
Attribute Difference (STR vs CON): 2
Final Attack Level: 7=5+2 (3d6)
Attack Roll: 12=[11]+1
Defender Roll: 13=[10]+3
[Failed Attack]
[Elemanoptera: Mandibles]
Elemanoptera STR: 0
> Skill: Decent Flyer (2)
> Other: Mandibles (+1AL)
Squacks CON: 0
> Skill: Exceptional Flyer (+5)
> Situation: Frost (-2) Shock (-2) Melee Tornado (+2)
Attack Die: 1d10
Attack Level: 2=1+1
Defence Die: 1d10
Armor Level: 0
Attribute Difference (POW vs RES): 0
Final Attack Level: 2=2 (1d6)
Elemanoptera#1 Attack Roll: 7=[5]+2
Elemanoptera#2 Attack Roll: 7=[5]+2
Defender Roll: 9=[6]+3
[Failed Attacks]
Your high speed dogfight continued with undiminished intensity, and to the untrained eye it seemed you were at a disadvantage facing three coordinating opponents. However being overwhelmed didn't hinder you, and you kept inflicting damage on the Impaler while narrowly dodging the combined attacks. Now the Impaler showed glaring signs of weakness, another good hit would finish it.
Round 3:[Squacks: Diamond Claws +1]
Squacks STR: 4
> Skill: Exceptional Flyer (+5)
> Situation: Frost (-2) Shock (-2)
> Other: Diamond Claws (+3 AL)
Ice Impaler Elemanoptera CON: 1
> Skill: Exceptional Flyer (+5)
> Situation: Weakened (-2)
> Other: Reactive Chitin (+1AR)
Attack Die: 1d18
Attack Level: 4=1+3
Defence Die: 1d12
Armor Level: 1
Attribute Difference (STR vs CON): 3
Final Attack Level: 6=4+3-1 (2d8)
Attack Roll: 7=[18]+1
Defender Roll: 6=[11]+3
[Successful Attack]
Damage (2d8): [8]
Enemy [Dead]
With one last swift strike, you tore the gut of the Impaler who fatally bled hemolymph. Right before life left its body, you heard a strange sound coming from it. Then its dead carcass fell in the sea, the essence emerging from it right as the previous time. But this time you wouldn't let anyone get near it, and the Elemanoptera picked up on this.
Situation: [2]
The two insects fled from scene, hopefully leaving them run wouldn't bite you back later...
Current Location: Exile Island
Nearby creatures:- The Bat-Griffin
Gravely Wounded /
Temporary Ally[HP?-18 MP? STR4 CON? POW? RES0 INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]
- Elemanoptera Hunting Squad
[Overgrown winged insects with serrated mandibles and countless eyes, whose spiky chitinous body crackled with elemental energy.]
Tri-Elemental Elemanoptera [HP?-28 MP?-4 STR? CON1 POW3 RES? INT? IND?] [Dead]
Fire Elemanoptera [HP? MP?-4 STR0 CON1 POW2 RES1 INT-1 IND-1]
Ice Impaler-type Elemanoptera [HP?-20 MP? STR2 CON1 POW2 RES1 INT-1 IND-1] [Dead]
Lightning Elemanoptera [HP? MP?-4 STR0 CON1 POW2 RES1 INT-1 IND-1]
HP: 12/25
MP: 21/21
Essence: 0/50
Attributes: [Final] (Base+Training+[Bonus])
STR 4
CON 0
POW -1
RES [4] (2+[2])
INT [ 0] (-1+1)
IND 0
Status:
- Spell Resistance (+2RES)
- Frost (Medium Disadvantage -2)
- Shock (Medium Disadvantage -2)
Traits:
Exceptional Flyer [Intermediate Skill/Combat]
Diamond Claws +1 [+3AL / +5AL on first strike]
Carrion Eater [Innate]
Skills:
Squack [None vs INT]
Weakpoint Strike [STR vs CON]
Melee Tornado [Combat Passive]
Hit and Run [Combat Passive]
Lesser Spell Resistance [Basic Innate Magic]
Spell Resistance+ [Intermediate Innate Magic / 3MP]
Known Locations:
-Esmerande Sea
> Exile Island
-Delta Chasms
-Savarde Jungle
Knowledge:
[Character] Skra the Cinder Vulture
[Characters] Carrion Birds
[Characters] Weak Slimes
[Character] Catfish Monster in its pond
[Character] Mysterious Insect Scout
Notes:
-Settlement at Exile Island
Azarian, the Imbued Thoughtling (Dustan Hache)
"I think we should back away, slowly. maybe offer something to placate them. Be ready to run if they charge at us."
Attempt communication through all available channels: telepathic, verbal, and barter! Set down a Friwispea stick and back away slowly for the bartering part.
Communication:Easy 6: [7]
Outcome: [1] -Success-
Thanks to your past experience analyzing the body of a human, you had a rudimentary but sufficient idea of the way their minds worked and how to emulate their speech.
(Insert most definitely normal human speech here)
The threatening weapon wielding human male seemed to become even more wary, but still replied to you.
"If you understand me, please back away slowly and stay where I can see you."The long haired human urgently said something to the male, pointing at the stick with an even more surprised expression.
"Is that?... Breios! It's Friwispea! I can use it to stabilize Paimni!""...Is that true?" the man named Breios motioned to his comrades, sending them some signed message. He then spoke to you:
"You, do you have a name?"Current Location: Lineine Woods
Nearby Creatures:- Toc the Teal Goblin and Friend
- Human Party
Wary> Shiny and long weapon holding human, named Breios
> Human with long hair holding some strange object, named Yevlaine
> Big human like a small ogre, holding nothing
> "Sleeping" on the back of the big one human, named Paimni
Gravely WoundedHP: 21/21
MP: 25/25
Essence: 3/50
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW [2] (1+1)
RES [4] (3+1)
INT 1
IND 0
Status:
Healthy: no bonus or malus
Traits:
Purity of mind [Innate]
Magical Foci [Innate]
Unity of mind [Innate INT vs IND]
Focused Fault [Innate INT]
Skills
Mind eater [+2 AL / INT vs IND]
Psi Siphon [+1 AL / Basic Innate Magic]
Warping Shield [Basic Innate Magic]
Terrorize [Intermediate Innate Magic / INT vs IND / Single: +4AL / Multi: +3AL / 4MP]
Inventory:
[Consummables]
-Healing branches (x2): branches from the Friwispea brush. Possesses healing properties which can be used during a rest to fully restore your HP. The sap is sticky.
-Tasty magic-filled tablets (x3): herbal pills crafted by alchemists. Enough to completely recharge a weak monster of all its mana.
[Miscellaneous]
-Lifelike depiction of two humans with trace of mind -one confirmed dead-
-Simple metal collar
-Mechanical ring thingy
-Colourful clothes
Known Locations:
- Nepkeros
> Eastern Nepkeros
>> The Great Wall
- Empsiphion
> West Empsiphion
>> The Great Wall
>> Lineine Hills
>> Lineine Woods
>> Unknown Human Village
Knowledge:
[Culture] Humans of Empsiphion are powerful mages. They usually view monsters as enemies, but rumors tell that some intelligent monsters have managed to adopt human ways and work with them.
[Character] Tacataca the Teal Goblin Elder
[Character] Toc the Teal Goblin
Companion: Toc
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW 0
RES 1
INT 1
IND -1
Status:
-Healthy: no bonus or malus
Known Traits:
Danger Sense [Innate]
Forager [Innate]
Known Skills
Bite
Kori, the Elemental Spirit of Ice - (TricMagic)
Go to assemble, for this bodes ill tidings.
Finding: [3] -Passable-
You followed one of the messages left in the snow by the allies of the Ice Sword Spirit, meeting them for the first time in a small clearing where a curious stone covered in frost rested, like a crooked pillar. A dozen individuals were already waiting here in silence, with fewer sparing you a glance. Most of them were of the undead, the rest being made up of spirits representing various aspects of nature: snow, the elemental ice, the trees of frost...
Only one among them welcomed you, with a voice of feminine ice without a hint of warmth. She was an aspect of frozen river, rigid but flexible, a statue with graceful and efficient movements. She picked up a snow sprite, bringing it to her ear.
"A new face. Kori? You are welcome among us. You missed Suro by a breath. He already went to meet the Old Master."The snow sprites seemed to gather around her, whispering her name: Niveris. The undead and remaining spirits turned to look at you, bowing lightly as a greeting. You took a closer look at the small group: two humanoid undead who looked like husks of frozen flesh, seven undead creatures (some of which you had never met the living version), a wraith of mist, and three spirits.
Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures: -Allies of Suro
> Niveris, Spirit of Frozen River
HP: 14/14
MP: 20/20
Essence: 0/10
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON 0
POW [3] (0+1+[2])
RES [2] (0+[2])
INT 1
IND 1
Status:
-Nature Spirit [From Trait]: POW and RES increased by 2.
Traits:
[FF]Nature Spirit+ (Ice) [Innate / Active&Passive]
Innate Ice Resistance [Innate / +1 AR against Ice attacks]
Mana Attunement [Innate / Passive]
> One of Mana [Innate / Active]
Skills:
Cold Mist [Counter / +1 AL / +1 to Hit]
Natural Force [Innate Basic Magic: 2MP for 1HP]
[Intermediate] Innate Ice Magic
> Antarctic Wind [Basic: +1 AL / 1MP]
> Arctic Wind [Intermediate: +3 AL / 4MP]
> "Ice Pebble" [Basic: +1 AL / +2 to Hit / 1MP]
> Arctic Spear [Intermediate: +4 AL / +2 to Hit / 6MP]
> Snowstorm [Intermediate: 2MP base / +1MP per turn / Light Disadvantage]
Known Locations:
- Iron Ridge
> Frozen Summits
>> Frost Trees Grove
>> Ice Flower Fields
>> Ice Crystal Tree's Hill
Knowledge:
[Situation] A struggle between four monsters is occuring for dominion of the Frozen Summits
[Character] Suro the Ice Sword Spirit: challenger
[Character] The White Fang: old master of the Frozen Summits
[Character] The White Golem: challenger
[Character] The Broken Fang from the South: challenger
Caar, the Large Raven - (Crystalizedmire)
It took a while for it to charge, I still have time.
Peck at the lizard again
[Caar: Peck]
Caar STR: -1
> Skill: Natural Flyer (+2)
> Other: Peck (+1 AL)
Rhadasar CON: 0
> Skill: None
> Situation: None
> Other: None
Attack Die: 1d8
Attack Level: 2=1+1
Defence Die: 1d10
Armor Level: 0
Attribute Difference (STR vs CON): -1
Final Attack Level: 1=1 (1d4)
Attack Roll: 4=[2]+2
Defender Roll: 2=[2]
[Successful Attack]
Damage: [2]
[Rhadasar: Claw]
Bypass Raven Queen [INT 0 vs INT 1]: [1] vs [3]
Rhadasar STR: 1
> Skill: None
> Other: Claw (+2 AL)
Caar CON: -1
> Skill: Natural Flyer (+2)
> Situation: Raven Queen (+1)
Attack Die: 1d12
Attack Level: 3=1+2
Defence Die: 1d8
Armor Level: 0
Attribute Difference (STR vs CON): 2
Final Attack Level: 5=3+2 (2d4)
Attack Roll: 7=[7]
Defender Roll: 8=[5]+3
[Failed Attack]
[Open for Counterattack]
[Caar: Peck]
Caar STR: -1
> Skill: Natural Flyer (+2)
> Situation: Counterattack (+2)
> Other: Peck (+1 AL)
Rhadasar CON: 0
> Skill: None
> Situation: None
> Other: None
Attack Die: 1d8
Attack Level: 2=1+1
Defence Die: 1d10
Armor Level: 0
Attribute Difference (STR vs CON): -1
Final Attack Level: 1=1 (1d4)
Attack Roll: 9=[5]+4
Defender Roll: 9=[9]
[Successful Attack]
Damage: [4]
Rhadasar [Dead]
Despite having the odds severely against you, you continued to attack with the determination to survive and emerge victorious. Another volley of pecks, and a narrow dodge of the Rhadasar's vicious claws which would surely have spelt the end of you.
An opening.
And with another series of vicious pecking on his open wounds, you saw your opponent weaken - and finally collapse after a struggle. A miraculous victory indeed.
You have earned 1 EssenceWith the adrenaline wearing off, your wounds have started taking their toll on you.
Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures:- Copper Rhadasar (-10HP) [Dead]
- Some lizard with spikes on its back and on its tail
- Some lone scarab with purplish carapace
HP: 3/10
MP: 10/10
Essence: 0/2
Attributes:
STR -1
CON -1
POW 1
RES 0
INT 1
IND 0
Status:
-Wounded (-2)
Traits:
Raven Queen [Innate - INT vs INT]
Flight [Basic/Combat]
Skills:
Wolf Bird [Active - Luck]
Peck [+1AL vs CON]
Known Locations:
-Fordania, Human Kingdom
-Vol, Human Kingdom
>> Mural, Volan Mountain Fortress (Eastern Border)
-Trisma Forest (starting location)
Knowledge:
Nothing noteworthy
Eximius Res, the Rusty Ring (Hawk132)
Eximius felt it was strange that he was having troubles with Scorol's name. Perhaps there was more to the undead champion's amnesia?
"Seems like our break is over, Prias. Let's make our preparations and say some goodbyes."
Naturally, this cannot be allowed to go on. Before leaving, we'll try to stock up on supplies, including some for trapping - those worked out quite well - and see if Veras cooked up some potions we could take.
Then, we'll start investigating, working with other adventurers as needed.
Also, perhaps the some of the new arrivals or the townspeople would be interested in the monster parts we've gathered?
[The healing amulet should've recharged by now too, right?]
The healing amulet has long recharged, yes."It's already time. The peaceful days really went by in a flash, heh."Crafting and Bartering: [4,3]
The various materials you obtained during your hunts were set to good use, Veras using them to craft medicine that would surely help for your future battles, while the rest was bartered to merchants and adventurers to procure useful items and supplies for the village.
Prias also obtained the contact of a merchant from Avercan. Were you to end up here, it could prove useful. His name was Jogrim.
Supplies:- Trapping Gear (x3): can be used to set a crafty trap, with effects varying depending on the type of trap.
- Quality Recovery Potion (x2): potent potions containing an incredibly pungent red liquid crafted using the organs of monsters slain by Prias and Eximius. Recover up to 20HP on a use.
- Strength Pill (x1): white pill crafted via alchemy using the bones and fangs of monsters slain by Prias and Eximius. Temporarily increases strength by 2, but cannot exceed 5.
(...)
Prias offered to help with the investigation, if the party of adventurers didn't mind him tagging long. The leader of the group accepted without an objection, having heard of him already.
"You beat us to it. Actually, we came to this village specifically to see if you would accept to accompany and help us. From what we've heard of your crazy achievements, you are one of the most knowledgeable people alive when it comes to the deadland.""Ah please, surely rumors have been exaggerated. I'm just doing what I can to survive, and to let my family live another day.""And humble to boot... anyway, my name is Shavrine. The leader of this merry band of mercenary-adventurers-monster hunters, we took up a job from the mage association of Razsafel. Let me introduce you."Prias had heard of Razsafel from Veras, it was a major town of Empsiphion, the neighbouring kingdom of magic. As he mused this, Shavrine introduced her companions:
- Werbald, a veteran squire from Fordania.
- Malmey, a mage from Empsiphion.
- Caromash, a scout from the Cearn Sea Kingdom.
- And Shavrine herself, a ranger from a place beyond Vol who had also been a wandering swordswoman.
(...)
Luck: [4]
You left with the adventurer party for the heart of the deadland in seach for the source of this strange curse. They headed first for one of the ruined towers scattered across Nepkeros, said to once have been used as watchtowers and magical energy relay from back when sorcery was commonplace there. The mage association gave them instructions: to check the state of the sorcery relays, and try to pinpoint an area where the soil mana was abnormally low even for Nepkeros.
The first relay was empty of monsters, and the short trip had been without an issue thanks to you and Prias expertise in the deadland. You had never been to a relay before, as Prias had told you these towers were to be avoided due to attracting monsters. It was strange that this one was deserted.
At the top of it was some remains of a crystal orb shattered decades or centuries ago. The adventurers started studying the place, with Prias helping or not depending on what you thought about doing.
Current Location: Nepkeros Eastern Deadland -- Broken Sorcery Relay
Nearby Creatures:Adventurer Party [Allies]
- Werbald the Squire
- Malmey the Mage
- Caromash the Scout
- Shavrine the Ranger
HP: 29/29
MP: 29/29
Essence: 25/120
Attributes:
STR 3
CON 3
POW 1
RES 1
INT -1
IND -1
Status:
-Healthy: no bonus or malus
Traits:
Bonded Weapon [Innate]
Nepkeros Deadsteel [+3AR]
Of Ambition [Innate]
Of Vigilance [Innate]
Of Protection [Innate]
Of Erudition [Innate]
Regenerating [Innate]
Inventory <Bag> [Innate]
Slaying [Innate/Combat]
Hawk-Eyed [Innate]
Armament Integration and Adaptation [Innate / Variable AL]
Magic Focus [Medium Advantage to Host spellcasting]
Of Warding [+1AR vs Magic Attacks]
Skills:
Limiter Release [Combat Active]
Blink [Innate Basic Magic]
Illusion [Innate Basic Magic]
Intermediate Mana Manipulation [Innate Intermediate Magic]
> Mana Shield [+1 Armor / Innate Basic Magic]
> Mana Wave [+2 Attack Level / Innate Basic Magic]
> Mana Burn [Innate Basic Magic]: Inflict Medium disadvantage to magic on hit.
> Mana Burn Wave [+2 Attack Level / Innate Intermediate Magic]: Mana Wave + Mana Burn
> Mana Slash [+6AL / Innate Intermediate Magic / 5MP]
> Manaburn Slash [+6AL / Innate Intermediate Magic / 6MP][/color]
Regeneration Overdrive [Innate Intermediate Magic]
Sever / Crush [+4 Attack Level]
Elemental Aspect [Innate Intermediate Magic / 2MP]
Mana Drain [+2 AL / STR vs RES for effect / half damage drained, excess ignited as damage]
Doppelganger [Innate Intermediate Magic / Illusion / 6MP]
Known Locations:
-Avercan, Frontier Town of Nepkeros
-Safara, small town-village of Prias
Knowledge:
Host: Prias, Human Hero of Safara
HP: 20/20
MP: 20/20
Attributes: [Final] (Base{Modified}+Training+[Bonus])
STR [3] (1{3}+1)
CON [3] (1{3}+1)
POW [2] (1{1}+1)
RES [2] (1{1}+1)
INT 1
IND 3
Status:
-Healthy: No bonus or malus
-Bonded [To Eximius]: set the base Attribute to the highest of either Eximius or Prias.
-Of Vigilance [From Eximius]
-Of Protection [From Eximius]
-Of Erudition [From Eximius]
Gear:
-Monstrous Leather Armor Set [+1 Armor]
-Healing Amulet [Increase recovery / Active Healing Spell / Spent]
Inventory:
(Consummables)
- Trapping Gear (x3): can be used to set a crafty trap, with effects varying depending on the type of trap.
- Quality Recovery Potion (x2): potent potions containing an incredibly pungent red liquid crafted using the organs of monsters slain by Prias and Eximius. Recover up to 20HP on a use.
- Strength Pill (x1): white pill crafted via alchemy using the bones and fangs of monsters slain by Prias and Eximius. Temporarily increases strength by 2, but cannot exceed 5.
(Misc)
Traits:
-Awakening Hero [Innate]
-Deadland Survivor [Innate]
Skills:
-Ancient Combat Techniques [Intermediate Skill]
-Experienced Hunter [Intermediate Skill]
-Intermediate Arcane Magic [Intermediate Arcane Magic]
> Lesser Flame [Basic Arcane Magic]
> Flame [Intermediate Arcane Magic]
> Arcane Shot [Basic Arcane Magic]
> Arcane Shot+ [Intermediate Arcane Magic]
-Accelerated Flow [Combat Skill]: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.
Notes:
-Prias Ambition: Save Nepkeros, the ruined kingdom
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch