Turn 27:
Turn 26
Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Find a different cavern without the dizzifying dust and find a crevice in said cavern to sleep in.
Find a different cavern: Moderate-Hard (11): [19]
Outcome: [1] [5] -Overshoot-
You left this dangerous looking area, unwilling to discover more potential side-effects from this dust. Wandering far from the "forest" and the "meadow", you eventually found a tunnel leading away from the Luminescent Cave.
Following this tunnel, you ended up in a barren cavern. Smooth rock with scarce straight crevices, and no trace of humidity or moss. You wedged yourself in one of the crevices, and slept...
Heal Roll: 14
[Filled]Flavor Roll: [5]
HP fully recoveredYou woke up rejunevated. There was no presence around, it felt safe.
Nearby Monsters:[/u]
-None
HP: 15/15
MP: 12/12
Essence: 3/10
Status:
-Invigorated
-One arm lost
Location:
-Underground, Cave Network
> Smooth Rock Cave
Azarian, the Imbued Thoughtling (Dustan Hache)
investigate the hills. The shaman had to have been there for some interesting reason.
Azarian decided to follow the Shaman's memories, heading to the South-East.Travel Rolls: [4,2,2]
During your journey, you encountered several vicious monsters. You managed to kill one of them, which was a flying mass of tentacles cloaked in a black cloud.
+5 Lesser EssenceThe other encounters nearly killed you though, and you had to retreat. And eventually, you reached your destination unharmed.
Several ashen hills covered with dead and bleak trees. The Ogres came from there, but you didn't know if they lived here.
HP: 17/17
MP: 17/17
Essence: 5/20
Status:
-Fine
Location:
-South-East Nepkeros - Unnamed ruined village
Ulkas, the Horned Demon (Sarrak)
"We are better off testing our powers and acquiring new information and artifacts. As we are now, plunging ourselves into growing war would result in our deaths... So, Astrosa, how flying to discover new things sound? With hunting and battles while we are making our way, naturally."
Fly north-east, to Levemite Installation. Hunt on the way - the road is more important than its aim. On the way, try to open wonderous world of science, discoveries and information warfare to Astrosa. Thirsting for battle only would limit her options, after all.
Interested by Liel's request, Ulkas and Astrosa went to the North-East. Toward the Levemite Installation, from which Liel could detect an active beacon.Travel Rolls: [4,1,2]
Hunt Roll: [4]
Teaching: Very Hard (15): [20] -Critical Success-
Your travels were not uneventful. First you had to cross the Copper Desert, and were attacked by native humanoid lizards, the Radasar. The first skirmish ended up in a complete victory for you, but the second would have cost you and Astrosa your lives if it weren't for your Artifacts.
It was a terrible battle against Black and Golden Radasars sent after you to avenge their brothers. It was a very frustrating and enriching experience. There were still many unknown powers in the world, and you couldn't afford to drop your guard because of your newfound Artifacts.
Once you left the Copper Desert, you reached a great mountain range. Traveling through it was very hard. You fought several monsters there, but they were too weak for Astrosa to absorb their Essences.
+40 Lesser Essence obtained
+20 Medium Essence obtainedAs you hunted, you managed to kill a few Stage 3 and 4 Monsters, allowing you and Astrosa to grow.
+90 Medium Essence obtainedAnd as you traveled, you took time to open a whole new form of power to Astrosa. Hardened by your past experiences with teaching Astrosa, you actually managed to successfully teach her something. No, even better, you made her truly realize the potential of knowledge, especially after your total defeat against the Radasars and their unknown powers.
Taking advantage of her sadistic side, you opened her eyes by detailling the pleasure of outsmarting an enemy, and then toying with them using knowledge. There was nothing more exhilarating than a once powerful enemy reduced to a state of powerlessness in body and mind.
[Astrosa gained 1 Intelligence -gasp-]
As thanks, Astrosa helped you keep your body in shape through intense training. While at the time your poor muscles greatly regretted accepting her help, after noticing the results of muscle training all regrets were dispelled.
[Ulkas gained 1 Constitution -gasp-]
And after several days, you emerged from the Ultaine mountain range, reaching the Belarus Plains. The land that spread before you was different from the Plains of Easenval. Unlike the green and lustrous grass of the Plains of Easenval, the grass of the Belarus Plains was dry and had a tarnished yellow color.
Furthermore, these plains were uneven. While one would expect a rather uniform expanse of yellow, you noticed several deep green spots in the far distance, like holes.
HP: 21/29
MP: 48/48
Essence: 60/120
Status:
-Somewhat clearer Map in your head
Gear:
-Xatares Adaptative Suit
-Xatares Mining Armor
-Xatares Shielding Device (Glove)
Inventory:
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
-Xatares Shatterer
-Xatares Collapser
Location:
-South of Copper Desert, Levemite Ruins "Xatares" Outside
Notes:
Known areas of the Taes complex:
-One hangar for excavation equipment storage
-Living quarters
-Mundane storage rooms
-Exits for the surface
-"Source" of the ruins reactivation
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 20/300
Status:
-Nothing
Gear:
-Xatares Adaptative Suit
-Xatares Mining Armor
-Xatares Shielding Device (Glove)
Inventory:
-Electrum Bracelet of Magical Protection
-Xatares Shatterer
-Xatares Collapser
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
Skee, the Insect Parasite (Legendary Marksdorf)
Motion for the other Makralians to put their backs against the trunk of the tree. This way, the Banera can only come from one way. Then, activate Fur Hardening and motion for the other Makralians to do it as well. Stay on your guard, and when the Banera attacks again, pounce on it while using Rallying Cry to get the others to follow you.
At your behest, the other Makralians gathered around a large tree, putting their backs on its trunk, and hardened their Fur. You stood on your guard, waiting for an occasion.
Perception: Easy (8 ): [13]
Outcome: [1] -Success-
You focused your senses on detecting the Banera, but it seemed nowhere around. Then you felt movement under you. But it was not coming toward you, but the base of the tree. The tree!
You quickly ordered everyone to jump away, and as you all did, there was a great crushing sound and the tree you were on started tilting. Noticing you were no longer on this tree, the Banera decided to attack head on. You let out a Rallying Cry, and all Makralians jumped toward the Banera...
Makralians:(Str [1,1,1,1,1] vs Con 2): [9,6,10,6,1]+2 (Rallying Cry, Group) vs [1]
Critical: [-] -Critical Hit-
Damage: 4*[6]*1=[24]
The Banera's tail pierced the heart of one of the Makralians through its Hardened Fur, killing it in a matter of seconds. But this move sealed its tail's mobility, and then you and the 3 remaining Makralians ganged up on the beast.
You bit at its neck and joints. The four of you fell from several stories high, crashing on the vegetation below.
Nearby Monsters:-4 Adult Makralians
-Black Banera:
[Hostile] [Badly Wounded]HP: 10/10
MP: 10/10
Essence: 1/2
Status:
-Fine
Location:
-North Savarde Jungle - Heading for the Reunion spot
Host: Adult Makralian
HP: 15/15
MP: 12/12
Essence: -/10(Not awakened)
Status:
-Fine
Attributes:
Str 1
Con 1
Pow -1
Res 0
Int 1
Ind 1
Known Skills:
-Rallying Call
-Vicious Bite
-Fur Hardening
-??
Squelchy, the Omnislime (Coolrune206)
Squelchy releases pheromones declaring that he has no intention to commit aggression, and is simply trying to guide his tribe of peaceful slimes to a place where none shall harm them anymore.
Peace: Easy (5): [7]
Outcome: [5] -Overshoot-
"Mmh. Such places are becoming scarce, with the rising tensions among the forces of the jungle. The peaceful will get crushed or assimilated by the strong and the warring, now this law's prominence will keep increasing. You don't seem of ill-intent. Then, this place may offer you a brief respite, if you abide to its rules. It will merely be temporary, and I will ask you to leave by tomorrow."He then looked down on you with a look of pity.
"I don't expect your group to last long. There is no place for the peaceful in this world anymore."Nearby Monsters:-an ooze-less Miasma Dragon?
HP: 10/17
MP: 11/17
Essence: 6/20
Status:
-Fine
-Full
-Slightly Tired
Location:
-Savarde Jungle - North Area
> The Sacred Spring
Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
While his instinct was screaming him to flee, he ignored it. If he didn't stop this wasp, it would kill the survivors and all would be in vain.
"You again? Weren't you the one who ran away first and consumed it's own kin?"
"Whatever. I don't really expect to survive, but I'm not going down without a fight. Though, I have to warn you: I'm quite hard to swallow."
Use my telepathy and tell the monsters to flee in the direction I came from, towards the safe zone.
Let's try using my wings. First, try Frenzy on it. This will enrage it and make its wild attacks easier to evade. Focus in dodging any attacks by quickly flying around it and using mind blasts to make it tired and crazy. Continue until it's no longer able to defend itself and think anymore.
"Knowing when to run and kill is part of survival."You took to the skies using your wings, and your enemy followed.
Frenzy:(Int 1 vs Ind 0): [1] vs [10]
"The same tricks won't work twice."Energy gathered between its spikes, and the Surger fired a bolt of energy at you.
Dodge:Hard (13): [15]-2 (Pain and Wound)
Outcome: [4] -Critical Success-
Tri-elemental Bolt:(Pow 3 vs Res 1): [13] vs [10]
Critical: [3]+2
Damage: [None, dodged]
You barely dodged the attack, that you are sure would have reduced you to cinders if it had connected. Ignoring your pain, you retaliated with mind blasts.
Mind Blast:(Pow 1 vs Res 0): [6] vs [7]
Critical: [2] -Normal Counterattack-
Dodge:Hard (13): [13] (Pain and Wound / Previous Success)
Outcome: [5] -Overshoot-
You dodged several more bolts of energy, and even crystalline projectiles. The jungle under was ablaze. You didn't realize, but the Surger was setting up something.
Mind Blast:(Pow 1 vs Res 0): [8] vs [3]
Critical: [10] -Critical Hit-
Damage: [4]*2=[8]
Effect: [Mind Damage]
One of your blasts went through! The Elemanoptera screeched in pain.
Flavor Roll: [1]
But it didn't lose sight of its plan. Focusing to hold on to its sanity, it then fired another barrage at you.
Dodge:Hard (13): [16]-2 (Pain and Wound)
Outcome: [2] -Success-
You dodged once more, but your enemy didn't care. The air had been charged with enough elemental energy to unleash a powerful area attack.
Intuition:Moderate (10): [16]
Outcome: [2] -Success-
You noticed something was wrong. Your instinct was telling you to quickly get away from there.
TiredNearby Monsters:-Elemanoptera Tri-Surger
[Hostile]> Field of elemental energy
-8
HP: 9/15
MP: 4/12
Essence: 2 + a small amount
Status:
Wounded
Burning Pain
Tired
Location:
-North Savarde Jungle - Arachnastinian Territories
Terrence the Bone Baron - (ironsnake345)
"Then I shall gladly keep watch for their approach! Truly, a fine use of my... Unique anatomy."
Terrence is keeping watch! If there are any hills that are in the immediate area, he motions for the others to accompany him and heads up. Once the group is settled (hill or no) Terrence makes use of his detachable limbs: he grabs onto the bases of his lower arms with his upper arms, clasps his skull in his lower hands, and raises his skull up high to scan the field from an elevated viewpoint. Those bandits won't be sneaking up on us!
((By the way, I think you accidentally put Vel's line in Terrence's colors.))
Flavor Roll: [6]
You had spotted several nearby hills before, and headed for one of them with your companions. Now at a point of higher altitude, you formed a makeshift bone periscope to watch over the surroundings...
Ah but that fog, that damned fog!
On the lookout:Easy-Moderate (8 ): [14]
Outcome: [2] -Success-
Aha! The low(un)lives! You detected a group of moving shapes coming your direction, with a morphology identical to that described by Artomal. They would arrive in a moment, what did you prepare to greet them?
Nearby Monsters:-Artomal, 'Gentleman' Specter
AllyHP: 15/15
MP: 12/12
Essence: 5/10
Status:
-Fine
Inventory:
-Bone Broadsword [Wielded]
Location:
-Deadland of Easenval
> Fog
Companion: Vel[/color]
HP: 15/15
MP: 12/12
Essence: 6/10
Status:
-Not fine at all hohoho
Inventory:
-Rusty Arming Sword [Wielded]
Eximius Res, the Rusty Ring (Hawk132)
[I have a feeling I'll be tempting fate here.]
"... Dispel it. Then start preparing the strongest spell you have. The kid and I will distract it until it's ready."
Have Prias ready the bow. As soon as it appears, use Blink and fire as many arrows at it as possible. Once it closes in, focus on evasion while still having its attention as we get closer to Veras and his hopefully ready spell.
Veras boastfully answered:
"Time to unrust my spell library!"As the mage of the group started focusing its mana, Prias readied his bow.
Draw the bow:Moderate-Hard (12): [17]
Outcome: [2] -Success-
Despite the size and power of the bow, Prias managed to draw it. Then the two of you waited for Veras' signal.
-2MP (Veras)-10MP (Veras)Veras raised an arm and a bright magic circle appeared above it. From its center, a javelin of mana emerged and with a motion of his raised arm, he fired the javelin. At the same time, Veras dispelled the mental spell. That was the signal.
Blink:
-2MP (Eximius)Arrow Barrage:(Str 1 vs Con 3): [2]+6 (Bow4, Blink2) vs [16]
No CounterattackMana Javelin:(Pow 2 vs Res 1): [9]+4 (Spell4) vs [2]
Critical: [7]+2 -Normal Hit-
Damage: [4]
The javelin was the first to strike into the massive mass of metal that guarded a door. The light emitted by the shaped mana revealed your enemy.
A massive ornate armor made of a white metal, with no visible opening. It wielded a halberd in one hand and a shield in the other, and had a greatsword and a greataxe strapped on its back.
Only a third of the javelin had penetrated the armor. With another motion, Veras detonated the javelin and right after the volley of arrows came flying toward the guard. It blocked them all with its shield, and immediately came rushing at you.
Prias and you kept your cool, preparing for the fight. But Veras let out a few words.
"The royal crest?!..."The Eternal Royal Guard, an artificial being combining necromancy and constructs. It has the body of a high-grade Guard construct, but bear an embedded ethereal undead within it. These beings protected the members of the Nepkeros Royal Family.Nearby Monsters:-1 Eternal Royal Guard:
[Hostile]> -4
HP: 15/15
MP: 6/12
Essence: 5/10
Status:
-Ring Form
Location:
-Safara (Eastern Village of Nepkeros)
-Unnnamed Ruined Nepkeros Magical Facility
Host: Prias, Human Villager of Safara
HP: 7/10
MP: 10/10
Status:
-Fine
-Bonded
Internal Scars
Gear:
-Large Composite Bow (10 Arrows)
-Heavy Steel Shield
Inventory:
-Lot of survival stuff
Attributes:
Str 0 (1)
Con 1
Pow 0
Res 0 (1)
Int -1
Ind 1
Notes:
-Locked Potential (True and acknowledged)
-Ancient Combat Techniques (Bonus to combat)
Companion: Veras, Human Archeomancist
HP: 3/10
MP: 13/25
Status:
-Badly Wounded
Estimated Attributes:
Str -
Con -
Pow +
Res +
Int +
Ind =
Notes:
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch
The Quincreep (Failbird105)
Evolve!
Name : (still technically nameless, but since he's now a unique creature species and name are technically the same)
Species :
QuincreepAppearance : (I'm planning on making an image for this, but it's going to take some time, for now think of it as being a hybrid from a few creatures in
this image, specifically the four legged one near the top right, the one at the bottom left, and the one bottom center) Shaped by the excess of fear and power-trip, and touched by a strange sort of corruption, this protoquin has been warped into a monster focused entirely on creating and gathering fear, and blending in with the nightmares formed by the unconscious mind.
HP or MP increase : choose the one you want to increase the most out of the two.
Attributes increased :
Baseline trait - CON+1, STR+1, RES-1 IND-1
Attribute point - INT+1
Traits gained :
- Dreamworlder rerolled into: Night-fright - The Quincreep can still dreamwalk as , but now when doing so it brings with it the excess fear it has picked up along the way. This means it can make even pleasant dreams feel strangely ominous just by entering them. The Quincreep has also internalized the strange corruptive influence, losing part of what makes it itself but in turn becoming more blended with the dreamworld. It is harder to distinguish the Quincreep from the regular nightmares conjured by a sleeping mind. Additionally, some of the Quincreeps abilities are altered in the dream world
- New Trait: Mr. Sandman - The Quincreeps saliva tends to tire out those it touches, in higher quantities it can relatively induce a restless, frightful sleep, meaning that its dull toothed bites can still be dangerous, and its tongue is now a threat beyond just. In the dream world however, this substance is instead somewhat adhesive
[li]New Trait: A Dark Place - The Quincreeps partially malleable body allows it to swallow small objects and creatures to store them inside of itself. Being a Quinkan it can't digest anything as it feeds off of fear, but due to the amount of saliva inside its body creatures are basically kept constantly asleep in a frightful slumber unless awoken while the Quincreep is dreamwalking in someone else.
[/li][/list]
Skills gained :
- Tongue Lash rerolled into: Tongue Whip - The old tongue from the protoquin has become longer and prehensile with its evolution, enabling it to wrap around small things, such as little creatures, or peoples limbs, additionally it also carries Quincreep spit, which means that it can put things in the waking world to sleep, or stick to things in the dream world.
- New Skill: Morph - The Quincreep can twist its form partially into a shape more intimidating to its target
- New Skill: Bring Me a Dream - The Quincreep can spit out a ball of... well, spit, which either causes rapid exhaustion or is very sticky depending on whether or not it is in the dream world.
I wanted to do something to the baseline trait since it doesn't really apply anymore now that its activated and done its thing, but there's apparently no room for more rerolls in this set.
Name: (None)
Species: Quincreep -Stage 1-
Appearance:
Shaped by the excess of fear and power-trip, and touched by a strange sort of corruption, this protoquin has been warped into a monster focused entirely on creating and gathering fear, and blending in with the nightmares formed by the unconscious mind.
Max HP: 15
Max MP: 12
STR 1
CON 1
POW 0
RES -1
INT 1
IND -1
Traits:
Baseline - doesn't add or take away any stats at start, instead doing so in addition to the first evolution.
Night-fright - The Quincreep can still dreamwalk as , but now when doing so it brings with it the excess fear it has picked up along the way. This means it can make even pleasant dreams feel strangely ominous just by entering them. The Quincreep has also internalized the strange corruptive influence, losing part of what makes it itself but in turn becoming more blended with the dreamworld. It is harder to distinguish the Quincreep from the regular nightmares conjured by a sleeping mind. Additionally, some of the Quincreeps abilities are altered in the dream world
Mr. Sandman - The Quincreeps saliva tends to tire out those it touches, in higher quantities it can relatively induce a restless, frightful sleep, meaning that its dull toothed bites can still be dangerous, and its tongue is now a threat beyond just. In the dream world however, this substance is instead somewhat adhesive
Skills:
Tongue Whip - The old tongue from the protoquin has become longer and prehensile with its evolution, enabling it to wrap around small things, such as little creatures, or peoples limbs, additionally it also carries Quincreep spit, which means that it can put things in the waking world to sleep, or stick to things in the dream world.
Morph - The Quincreep can twist its form partially into a shape more intimidating to its target
Bring Me a Dream - The Quincreep can spit out a ball of... well, spit, which either causes rapid exhaustion or is very sticky depending on whether or not it is in the dream world.
This power, this feeling. What was it? Change overtook your body, you felt your meager existence take one step toward something greater and far above. Warped into a brand new form to fit your true nature, you had evolved.
You then cackled madly, having lost some of your individuality to the feeling of power, but you didn't care. You were stronger now.
[Mind touched by a corruptive influence]: [1]
Your delight was abruptly cut short.
The screams. The screams. The screams screams screams screams.
They won't stop. They can't stop.
Everything is screaming.
Pain. Painpainpainpainpain. PAIN.
Make it stop.
Make thEm sTOp. THEM.
Who are THEM?
DON'TLOOKABOV-
THEMTHEMTHEMTHEMWHOLURKABOV-
??: Impossible (20): [8]
You woke up crying and vomitting a black substance. Your body was in terrible pain.
What... what happened?
HP: 15/15
MP: 12/12
Essence: 1/10
Status:
-Not Fine at all
[Mind touched by a corruptive influence]: Spreading
Location:
-Inory Hills (Western Inory Hills)