The hulking brute eyes his fellow servants wordlessly for a moment. Then he heads to the reliquary to inquire about his Bastard Sword.
Meanwhile, as he walks, he asks the air:
"Which missions remain active, mistress? Which of those require assistance?"
"Three missions are still ongoing: Nabid's Kobold cave, Reynald's Graveyard, and Nix's Human Fortress. Both Reynald and Nix would probably appreciate the assistance; I think Nabid is just finishing up. You arrive in The Reliquary, and are amazed at the pure volume of books contained within. Hundreds of bookshelves stretch from floor to ceiling, all stuffed full of multi-coloured tomes. In the dead center of the room, a tall elf sits behind a desk, browsing behind a particularly thick, old looking book. He glances up as you enter.
"Ah.... a 'co-worker'. How can I help you?"You place the sword on the desk, and the keeper sets to work, comparing the runes to various pictures inside of the book he had been reading.
[6] "Hmm. I believe that this enchantment causes the blade to cause jagged, terrible cuts instead of straight, clean ones. Any time this blade cuts into a foe, they will be at serious risk of bleeding out."Enchantment Revealed: Terrible Edge. On any damage roll higher than 5 (before armour), inflict Severe Bleeding on the target.Drop off the head, keep the robes though, then find a place to sit down and read that book I grabbed
Name:Atyr Tynge
Race: Elf : +1 to Dodge, Persuasion, and Ranged Attack, -2 to Block and Intimidation
Inventory: Leather Armor (+1 armor), Dagger: Always does double damage from stealth , short bow: +1 Attack to non-armoured foes, +1 Dodge, tree-speaker's head, tree speaker's robes, Arya'kor vanl esh book (Tree speaker Methods)
Perks: magicaly inclines(can lean spells), +2 max hp
Bio: A middle aged elf of thin proportions with dark hair and hazel eyes. He lived the life of a hunter respectfull of the forest like a propper tree humper. Died from getting kiled for hunting on land he wasn't supposed to be in
Gold 90
You walk into The Shop, and cast your gaze at the many weapon racks, armour stands, and equipment crates that cover the room. You believe the shop keeper, Uramine, was human once. You can't truly be sure, however, due to just how mangled and deformed he has become. The top left half of his head is crushed in, and the let half covered in scars. He catches you staring, and calls out in a wheezing voice,
"A...Atyr.... bring.... head..."You unwrap the tree-speaker's head from his robes, and place it down on a crate beside Uramine. He examines it quickly, before placing it in a cloth bag and putting a small bag of gold down where it once was.
"One.... hundred gold.... from.... maaaaaasterrr."You take your gold and leave the room and the shopkeeper behind. You re-enter the hub, find a quiet corner, and begin examining the book you had taken from the tree-speaker.
It details many ancient methods of speaking to the plants and nature around you, and how to convince them to assist you in times of great need. You glean that this must have been an introductory level book, as they only actual technique detailed within is the healing spell the tree-speaker had used on you.
You have learned Nature's Grace (Rank 1). Pick a target, roll a D5. Heal target for that amount. Ten turn CD at Rank 1.The job list buzzes,
"If you've learned all you can from that book, Atyr, bring it to Emasil in The Reliquary. He's always willing to pay to expand his collection." Taking another look at the list Fildo takes a crystal and heads to the graveyard
You step up to The Job List to examine the jobs currently in progress.
Three jobs remain on the board, all outlined in red. You place your palm on the 'sheet' that details the graveyard, and grab a crystal.
Again, your head spins. When you open your eyes, you find yourself
outside of a graveyard.
Raven Woman (+1 dodge, -2 block, can fly) (20pts)
Greatbow (+2 attack, -2 dodge, must be anchored in the ground to fire) (30pts)
Shines-Eyes: (Notices shiny and interesting things, always) (40pts)
[snip]
The Greatbow is totally fine.
I need some clarification on exactly what it is you want Shine-Eyes to do. Usually, any loot in a dungeon will be noted both via text and on the map, is this what you intended the perk to do?
The modifiers on the race are fine, but flight is a no-go. It breaks too many aspects of the level and enemy designs I am currently using. I'd be okay with +3 Dodge, -2 Block for 10pts, if that suits you?