Shout toward the south:
"You in there! I really don't want to tear this place apart. If I have to, I will kill you. Messily. Why, several of my friends are currently killing the other inhabitants of this shithole as we speak. Hear the screams? Actually, some of that was my doing as well. Anyway, the point is, I need some token of your good faith and cooperation, or I will be coming in there, one way or another. And then you will be the ones screaming. So, come, show me that you won't be a problem for me. I dislike problems.
Wait a reasonable amount of time to allow a response. If I get none, send Lizzy through a wall to kill. If I get a hostile response, send Lizzy through a wall to kill. If I get a reasonable 'please don't kill us," Move down the hall to the south as far as my poor little legs can carry my fat ass.
((It is going t o take us about three missions worth of turns to clear this place.))
[mark whole body][concrete][container][seek nearest living creature]
intent is a mark that, when activated, creates a concrete container around the nearest being other than myself. Basically trapping them inside
Successfully cast with a roll of 4. No pot bonus mentioned.
[Black biometal][lizard] 6, 5. Crocodile. can climb walls - but so can I, apparently.
[orbiting orbs][goo][plant] three one kodamas (plant spirits) orbiting. Succeeded with a roll of 3. (two Kodamas used. Successfully turned my enemies into bloody thornbushes)
[book][contain][darkness][aura] (4) a solid black book Pages, cover, everything is black
[superglue] rolled a 2, made weak liquid stitches to hold my guts together.
[Lock] rolled a [5](Pot)[5](Int) [3]v[3](opposed endurance) used as a surgical repair tool. It went horribly well.
status: light shoulder wound, minor bleeding. Horribly mangled gutshot wound. Twice repaired with mixed results
8 Potency
8 Memory (20 word deck)
4 Strength
6 Dexterity
2 Speed
6 Vitality
6 Endurance
10 Intelligence
4 Awareness
inventory: Steel rod, I guess?
feline
blast wall
blast wall
shockwave
Distortion Dust
*lock
*goo
*concrete
*contain
*plant
*container
*book
*orbiting orbs
*lizard
*seek nearest living creature
*Black Biometal
*darkness
*aura
*mark whole body
*superglue
permanent gang words:
1: amber, feline, mark whole body, delay, dome
2: shockwave, darkness, aura
3: when inflicting damage, Black biometal
4: Distortion Dust
HQ: Fist Aura, Container
LW: sheet
Bioconstructors: arm
((only if you methodically kill and check every room. Did judge dredd do that? No. You gotta
KILL BOSS))
You get a response a few moments later, though its clearly from someone who doesn't speak your language. You think they say, "No Gang, No Gang, Please leave, Go." You stand there a few more moments, considering. You look to Lizzy, who is still wriggling against the door with certain reptilian fervor.
"You think its ok?"
She slides back off the door, cocks her head and stares at the ceiling.
"Yeah, its probably best to move on to better targets."
You meander down the hall at what could charitably be called a "Relaxed pace". You don't even make it to the south facing hall but Lizzy does and walks a little ways in.
(I think we're almost done. We're ripping right through them, and I think we're pretty close to any remaining soldiers just wanting to not die, especially with how terrible it's been for the last bunch, including the one your lizard disarmed. Let that guy spread the word, maaaybe Thag murders his boss, and we'll be good to go.)
Go through the room and the door behind it. Point to the corner of the room so the civvies know where to stand. That door should open from the inside fine. Keep an eye out for any hostiles and where the scared guy retreats to.
Pot d6
Memory d4
Strength d10
Dex d4
Speed d8
Vit d8
End d8
Int d4
Awareness d8
Health: Fine
Equipment:
Cavalry Sabre
Sawn-off Shotgun 2/2
Steel Rod
Chainmail head and torso armour
Gang: Shadow Alliance.
Beastly
*Canine
*Iron
Shockwave
Distortion Dust
Black Biometal
Mark Whole Body
*Come From Palm
*Stone
*Wall
You step into the room and past the civies, gesturing to the far corner as you do.
"House cleaning. Please move to the side, some of these cleaning products are particularly dangerous."
You shoulder your way through the door and walk out into a tight hall, barely wide enough for you to walk through; your shoulders are maybe an inch or two from the wall on either side. There are two doors along the length of the wooden hall, both closed, so you continue forward until the hall turns east. Another two doors and the hall continues south up ahead. The door at the far end of the east facing hall is open and you can see at least two enemies in the room, as well as one outside. The one outside has his back to you and is looking down the south facing corridor. None of them seem to have seen you yet.
Plant my greatbow and fire at the helpless guy.
Name: Isaac
Gang: Shadow Alliance
Health: Fine
Active spells: [Orbiting orbs][Distortion Dust][4] - 2 Orbs left.
Stats:
Potency: d4
Memory: d4
Strength: d2
Dex: d10
Speed: d8
Vitality: d6
Endurance: d6
Intelligence: d6
Awareness: d8
Inventory:
Metal Greatbow and many wooden arrows with metal tips
Steel rod
Mark whole body
Delay
Shockwave
Darkness
Orbiting orbs
Fire
Fist Aura
Black biometal
Distortion Dust
Blast Wall
Gonna assume you mean the guy getting face hugger-dentist'd.
[4v3]
You plant your bow and draw back an arrow. Seems a bit overkill from this distance but hey, no kill like overkill. You pull the bow back to a full draw and then fire arrow straight into the man who is still struggling to remove the spider thing. It catches him dead on and flings him into the wall. Pinning him there. He moves a bit more but its clear he's already effectively dead.
Move up next to the barrel and pull a Thag, kicking the wall down.
Name: Iron Brian
Descripiton: A large brute of man standing at 6'6 feet tall. His bulging muscles, flat forehead, and menacing demeanor is contrast with his well kept hair, dress clothes and a pair of tiny reading glasses perched on his nose.
Gang: Shadow Alliance
Health: Shot in the lung Patched up by a black biometal tumor.
Stats
Potency: d6
Memory: d6
Strength: d10
Dex: d2
Speed: d4
Vitality: d6
Endurance: d8
Intelligence: d8
Awareness: d4
Inventory:
Iron Sword + {When Inflicting Damage} {Shockwave} {?}
Steel rod
Amber
Feline
Delay
Mark Whole Body
Dome
Darkness
Shockwave
Aura
When Inflicting Damage
Black Biometal
Distortion Dust
Rubber
Box
Wood
Lead
"Strength: d2"
Yeah, ok.
[1v10]
You move up, into the room, and give the wall a good hard kick. And break your foot.
You fall onto the ground screaming about...well about a lot of things. Your own bad ideas. The terrible concept of structures more rigid or structurally sound than a nice piece of toast. The inherently unfair distribution of skills between individuals.
A lot of stuff, really.
Command the pipe spider to sitter around in a figure-eight pattern, if it obeys, pay attention to to how quickly it moves and order it to climb up the wall if it can. Be ready to shoot any hostiles my allies don't shoot.
Name: Joseph
Gang: Shadow Alliance
Stats:
Potency: d6
Memory: d6
Strength: d6
Dex: d8
Speed: d4
Vitality: d4
Endurance: d2
Intelligence: d8
Awareness: d10
Status: Fine
Inventory:
- Rifle loaded with 3 bullets of "summon face hugging pipe spider"
- steel rod
Memory: 11/15
Class 1:
amber
feline
mark whole body
delay
dome
Class 2:
shockwave
darkness
aura
Class 3:
when inflicting damage
Black biometal
Class 4:
Distortion Dust
The pipe spider does not obey. In fact, as soon as the man is dead and all his teeth have apparently been removed, it vanishes in a puff of black light.
Huh.