((Get better soon, PW!
@ATHATH Welcome to Roncal-thol Rotheleaod! By the way, do we know for sure that you cannot keep your gang words (as non-permanents) upon joining R&R? Maybe you can (and so they could be put to great use later)?
@Piecewise Under these unique circumstances, could R-R receive the conquered tile along with ATHATH's character, or would that just be unreasonable?))
That tile goes to no one because the gang trying to get it was destroyed.
((Hope you feel better tomorrow, Dubs.))
"Are y'all cowards?! Git over here, we're takin' this tower!"
Shout at the slaves to keep coming, and assault the tower. Then keep running towards Raven ('s body? ), and start dragging her towards cover. Enchant the ground past her with "Wall" to provide cover, if it would block the angles of some of those shooting at her.
Gang: Roncal Roth
Health: Fine, again.
Hand: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d10
Memory: d6
Strength: d2
Dexterity: d6
Speed: d4
Vitality: d4
Endurance: d8
Intelligence: d8
Awareness: d6
Description: An older man past his prime, Corven still carries himself with the intimidating aura you'd expect from a crime boss... except when he's dealing with his daughter, who he's completely incapable of saying "No" to. That usually works out better than you'd expect, since he managed to get her the formal education he never had, though he still has wisdom on her. Has something of an unhealthy obsession with birds, though not nearly as much so as his daughter.
You run towards her and get pretty close. At the same time you yell for the slaves to assault the tower. [8v5] The slaves already under your command run for the tower and several more join their ranks in the process. Of course, they have a fair distance to run before they'll get there.
I'm gonna let you get over and loot the guard but even that is actually letting you move further than you should be able to. The You get a curving knife, another rifle and a magazine with 4 shots in it.
((Thanks. I knew I wouldn't be able to do all that in one turn, but since movement is rolled for I deliberately gave more movement orders than I could do in a turn so that I wouldn't be 'losing movement' in case I rolled really well (though whether that's worth it with 4 speed is debatable). So if I post an action with way more movement than I could do in the future, you don't have to exceed my movement if it's not warranted, just process up to where I can manage.))
Switch to rifle with most ammo left. Then run over to the nearest slaves (the ones above us on the map, in the building) and try to convince them to take up arms against their masters (in the typical Abu way, of course). If they agree to fight, give them my spare weapons and instruct them to also start convincing their fellow slaves.
Of course, should at any point the red threat a guard come into view, shoot him then get into cover.
Name: Rifleman first class Abu Hajaar
Description: A scrawny enlistee of vaguely Middle Eastern descent. Permanently in over his head, slightly confused and wondering just how he got into this mess. Will reluctantly but reliably follow orders from his commanding officers and do his best however.
Somehow managed to end up far away from home in 'Nam to fight the commies. This left him confused. Then he got teleported to this world of mystery and magic. This did not help matters.
Gang: Ridiculous Rhomboid
Health: Fabulous.
Magic jazzhands: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Inventory
Guard's gun, 5 shots left
2 X Guard's knife, a big curvy slightly phallic thing
Guard's rifle, 3 shots left
Guard's rifle, 4 shots left
Stats
Potency: d10
Memory: d6
Strength: d2
Dexterity: d8
Speed: d4
Vitality: d4
Endurance: d6
Intelligence: d6
Awareness: d8
You juggle your rifles a moment till you get the one with the most rounds left.
You run over towards the nearest slaves and attempt to convince them to join up. [6v2] They join up immediately and you hand off both rifles to them. You tell them to go recruit other slaves and they accept the task.
Quiet, Chain'Gram. We have to be quiet.
Sneak into charge range (i.e. close enough to close in and attack in melee next turn, assuming stationary target and that I don't have enough speed to reach them this turn). Try to hide behind corners (of the warehouse, or those ?crates? to the north) until it is time to attack.
If I can just attack him this turn, do so.
Name: Kay Vagner
Gang: Roncal-thol Rotheleaod
Health: Eyes restored, pretty good overall.
Hand (6/10): Cloud, Wall, Crow,
Mark_Caster's_Eyes,
Affect_User, Large_Firearm, Ammunition,
Clockwork,
Repair, Many
Marked spells: none.
Eyeballs: both.
Inventory:
Chain'Gram (clockwork monstrosity enchanted blade) Stats:
Potency: d8
Memory: d4
Strength: d8
Dexterity: d2
Speed: d10
Vitality: d6
Endurance: d4
Intelligence: d6
Awareness: d6
Description: A grand-grand-grand-grandson of a forgotten composer of ages past, Kay thinks he is enamored with the music of his ancestor and that his legacy is to live up to those heroic stories of old. Sadly, he doesn't know that most of it is presently misattributed, and the rest is utterly mangled by vagaries of time, not to mention that he isn't really cut out for that kind of life. Still, he has one sick guitar solo.
The things to the north are the legs of a guard tower, the tower currently raining fire down on your teammates. You continue to sneak up on the guard and get dang close to him. Next turn he'll be wide open.
"Good initiative, rifleman. You people are better at the savage talk anyway. I'll provide cover."
Follow Abu. While he tries to convince the slaves, get in cover and keep overwatch to the building's entrances. Shoot any gaurd/slaver that pops into view.
Name: Gunnery Sergeant James Murphy
Description: A big bull of a man, with a square jaw and a patriotic twinkle in his eye. He enjoys swearing and giving people under his command a hard time.
Somehow managed to catch the second plane to 'Nam to fight the commies, even though he was aiming to be on the first. This left him slightly bitter. Then he got teleported to this world of mystery and magic. This doesn't change matters much, Charlie just a look a little different 'round these parts.
Gang: Ridiculous Rhomboid
Health: Great.
Magic jazz hands: Cloud, Wall, FireForward, Crow, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d6
Memory: d4
Strength: d6
Dexterity: d10
Speed: d6
Vitality: d4
Endurance: d8
Intelligence: d2
Awareness: d8
Inventory:
1 Kraut rifle
5 Magazines for the rifle. 3 shots fired, 3 kills.
1 looted rifle
You follow Abu and stand against the wall as he convinces the slaves to rise up and then arms them for the task. Nothing like a little insurgency.
Activate my mark before I die. In fact, I probably should have activated my mark before I fell over.
Description: Raven is a VERY RAVENY GIRL. She has black hair, dark blue eyes, and looks all edgy and shit. She's really too young to lead a wizard gang, but carries herself with confidence and Murder. She is deadly intelligent, but is lacking in common sense, as normal for teenagers. Also she is obsessed with birds.
Potency: d8
Memory: d6
Strength: d2
Dexterity: d4
Speed: d6
Vitality: d4
Endurance: d6
Intelligence: d10
Awareness: d8
Inventory: Four clockwork birds, Rifle, 60 manflesh bullets [Pot+6]
Marks: [Repair / AffectUser / Repair] [Pot+2]
Permanent: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Available: Cloud, Wall, FireForward
You activate the mark on your body and the spell leaps from your skin and up into your throat. The flesh knits closed, bones heal, muscle reconnects and nerves rejoin. After a moment you suck in a breath but stay on the ground, trying not to draw any attention to yourself.
The men up on the tower begin shooting down at the charging slaves. One slave gets clipped by a passing shot but they all just keep running forward, ignoring the danger. The man near Raven takes a shot at Corvan. [5v6][3] The shot catches Corvan in the left Bicep and his entire arm goes limp. The pain is dull and half numb for the moment, but blood wells up out of the wound and coats his arm.
https://i.imgur.com/3TYPHGK.png