The Un-named Creator
Creator of the Kobolds, Vestige of Divinity
Spheres: Darkness
Spiritual Power: 1/1
Possesses the knowledge of all that was ever taught to Kobold-Kind, including crafts, skullduggery, the smelting of metals, and the Kobold Ethics of Loyalty and respect for intelligent life.
Sposmo, Female Reptile Woman Shaman
19 Years old
Skills
Competent Spearman
Novice Discipline
Novice Dodge.
Novice Climb
Novice Observer
Adequate Bone Carver
Dabbling Ambush
Traits and Abilities
Carnivore
Amphibious
Low Light Vision (Total)
Inherent Swimming Ability (Legendary Swimmer)
Powers
Word of Blind (single target)
Deeper Darkness (Self, hides from low-light vision.)
Reptile Tribe
Population
Seven fully grown adults.
Two children
Two eggs.
Settlement
Nomadic Camp
Modest stock of crude wooden weapons, poisons, leather, and meat.
Notable individuals
Shaman of Blight and Caverns.
Shaman of Darkness.
Carpenter
When you first taught the Kobolds how to survive, one of the first lessons you ever imparted was stealth. They learned to hide in dark places away from the sun, and how to stalk and scavenge while the eyes of predators were averted. You have spent a great deal of time in the dark places of the world, and your mastery of using darkness to conceal that which you want hidden has become complete. Your only limitations now, is your lack of power. It takes a great deal of what little energy you have left to become one with the power of darkness, which forces you to spend time in recovery.
This does however, allow you time to observe your new worshipers, to learn their rhythms and way of life. Like your own children, they are carnivores and egg-layers, and subsist by hunting. They prefer however, to stay clear of any creatures larger than them, which means their diet is mostly fish and whatever unfortunate they stumble upon while scouting the caverns. There is a great deal however, which preys on them in turn. They have escaped the reach of many of the most egregious threats by camping on an island in the middle of an underground lake, though that has also left them vulnerable to Cave Crocodiles and Troglodytes, the latter of which are quite populous in these caverns. That isn't the primary rival of your Reptilian worshippers however. That would be a tribe of Ant-people, more prolific than the Reptillians, and with much more control of the territory. The reptiles catch and kill the smallest of them from time to time, but the larger of the ant people are vigilant warriors larger than the Reptile tribesman. They know where the Reptiles are located, and keep a careful watch from the shoreline, though there is far too much for them to cover completely while still providing for their own food and defence.
One of the tribesfolk, a young female, has been placed in charge of your shrine. She's been given the responsibility of ensuring the sacrifices to you, and over the course of months, she begins to become more familiar with the tangibility of your presence. You learn her mind, and in turn, she gains a taste of the powers you have to offer. The rest of the tribe remains rather aloof from you, paying only lip service, but her devotion has become more genuine. You are not the only being which has found worship by the tribe however. Another shrine, made of better kept chitin scavenged from the bodies of ant-people, is kept in order by another shaman in the tribe. It depicts a great ant, eyeless, with huge mandibles. It's body is emaciated, it's chitin cracked, but the tribe has a great deal of fear and reverance for this creature. The shaman which leads its worship possesses powers of blight, and mastery of the rhythms in the caverns. It's worth thinking about how acceptable this worship is to you, wether a tribal, binary pantheon is acceptable to you, or wether you would prefer to oppose the worship of this monstrosity.
...
Over time, you recover enough to extend a tendril out to your own shaman, able at last to communicate directly. She is overjoyed by this contact with her deity. Until this point she had only been able to lead in your worship, and to experiment with the fledgling powers you've given her while hunting. She immediately asks what your will is for her.
It's a worthy question. Right now, she is your primary link to your worshipers, who are keen on the worship of another deity just now. You could attempt in some way to rally their devotion, or perhaps your priorities are on the search for your own children. Either way, both your spiritual and mental energies require allocation, and neither will be spent cheaply. Your worship has left you with just enough power to perform a single holy work, after which your spiritual energies will be left in recovery once again. This power could be used in another ways, and some examples immediately spring to mind.
You could attempt to possess the mind of one of your followers for a few months, directing their work upon a holy artifact related to your sphere. You could attempt to shroud your worshippers from the eyes of predators, helping to keep them safe. You could empower your Shaman with yet greater spiritual power, though their level of skill may limit how much they can take advantage of that. Or you suppose you could simply hoard the scraps of power you possess, consuming them to help speed your own recovery.
Meanwhile you have a shaman to commune with, and you ought to also spend time instructing them. For one, she requires orders to follow for the next extended period of time. For another, you have much that you could teach her. Her skills are limited, so you could help her grow in the skills she currently possesses, or you could try to teach her something new, something totally foreign to her and her tribe. Teaching her a new skill or ethic would be a difficult undertaking, but it would make her more useful, potentially more in line with what you may want out of a servant.