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Author Topic: Cult Race: Genestealers  (Read 12989 times)

Thanatos Russ

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Re: Cult Race: Genestealers
« Reply #135 on: November 08, 2017, 01:38:42 am »

Quote from: Votebox
Fleshrippers: Madman, Thanatos
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VoidSlayer

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Re: Cult Race: Genestealers
« Reply #136 on: November 08, 2017, 03:31:31 am »

Holy Sleeper Plague

An improved version of the Heretical Plague which causes the infected to change behavior only after falling asleep.  The previous zombie like state is also replaced with a more functional one, allowing the infected to go through daily routines before finding time to slip away and find a genestealer.  While possibly slower at bringing in bodies, it is still has just as deep hooks into the mind of the victims enlightened and is significantly harder to detect as abnormal behavior.

Thanatos Russ

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Re: Cult Race: Genestealers
« Reply #137 on: November 12, 2017, 12:23:00 pm »

I support voidsleepers
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Talion

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Re: Cult Race: Genestealers
« Reply #138 on: November 12, 2017, 12:29:24 pm »

Quote from: Votebox
Fleshrippers: Madman, Thanatos
Mining Laser: Talion
Holy Sleeper Plague:

Please use a vote box so we know where the vote stands.
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Madman198237

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Re: Cult Race: Genestealers
« Reply #139 on: November 12, 2017, 02:00:46 pm »

Quote from: DESIGNS
NEW DESIGNS:
Fleshrippers: (2) Madman, Thanatos
Mining Laser: (1) Talion
Holy Sleeper Plague: (0)

NO Design: (0)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Thanatos Russ

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Re: Cult Race: Genestealers
« Reply #140 on: November 25, 2017, 03:22:11 pm »

So what we waiting for?
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Madman198237

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Re: Cult Race: Genestealers
« Reply #141 on: November 25, 2017, 05:45:34 pm »

The GM.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Thanatos Russ

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Re: Cult Race: Genestealers
« Reply #142 on: November 29, 2017, 04:13:00 am »

:)
« Last Edit: November 29, 2017, 11:44:17 pm by Thanatos Russ »
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Tack

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Re: Cult Race: Genestealers
« Reply #143 on: November 29, 2017, 08:45:02 am »

Chaos
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Thanatos Russ

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Re: Cult Race: Genestealers
« Reply #144 on: December 01, 2017, 12:09:27 am »

just do the turns. chaos isn't posting because there is nothing to post about. you gotta be just keeping up the pressure man. Otheresiwe no one is going to post in thread which then has negative momentum for the quest.
« Last Edit: December 01, 2017, 11:10:10 pm by Thanatos Russ »
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Paxiecrunchle

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Re: Cult Race: Genestealers
« Reply #145 on: December 03, 2017, 06:08:07 am »

just do the turns. chaos isn't posting because there is nothing to post about. you gotta be just keeping up the pressure man. Otheresiwe no one is going to post in thread which then has negative momentum for the quest.

So this is dead then?

Thanatos Russ

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Re: Cult Race: Genestealers
« Reply #146 on: December 04, 2017, 12:33:45 am »

Shouldn't be, all the other Arms races are doing fine
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Tack

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Re: Cult Race: Genestealers
« Reply #147 on: December 04, 2017, 12:42:05 am »

Y’all should really post in the general.
All of the updates have been there
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Tack

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Re: Cult Race: Genestealers
« Reply #148 on: December 08, 2017, 01:47:21 am »

Fleshrippers
Efficacy: 4 Cost: 4 Bugs: 5

Bootstrapping a new strain of genestealer is not difficult, however the current route of generational gestation is still causing issues with the homovorous diet. The good news is, they can be fed exclusively on combat-capable devotees, and there is a supply of intergenerational cultists too mutated to join the standard cult militia.
The bad news is, these fathers and mothers need food and ameneties in the first place.

The smaller stature of the genestealers has resulted in a vastly shorter maturation period, so they still do cost less, however one genestealer per mother per five generations means that there is still a lot of fodder created in the making of one elite, which curbs the savings.

On the combat side, they are coming out as a tenuous success. The reduction in size from “taller than a man” to “half the size of a man” results in a tenacious goblinoid, with a power-to-weight ratio which ramps up their agility and makes them prone to pounces over alarmingly wide distances- however they no longer have the bulk necessary to grapple with human and superhuman enemies on as favourable a footing- if their (almost certain) pre-emptive attacks fail to cripple the enemy, they can be expected to take a beating in the retaliation.

Lastly, infiltration. Whilst they have proven themselves capable of digesting most materials with ease, certain “indigestible” substances still elude them. Despite this, they are capable of clearing a battlefield with gusto, albeit with limited effect. Their more robust digestive systems also allow for the fast metabolism of incorporated materials, meaning unlike the failed Ymgarls, they do not need to rest after feeding- however it should be noted that successive overeating will cause them to become less effective fighters as their bodies attempt to keep up

The additional research from the failed implementation of “garbage disposal ymgarls” has come in quite handy, however, and they have identified a gland found on the body of the armoured superhumans which could catapult the research forward. The scientists assure you that once one such has been received, a revision for complete forensic obsfucation would be a guaranteed success.

Fleshripper Genestealers: Manpower: 40, Civilian Equipment: 25
Smaller but no less ferocious genestealers, capable of rending limb from torso, and then eating said limb, torso, sleeve and backpack in a flurry of industrious gore.

Ability: “Feast” - Fleshrippers will passively sterilize the scene of a battle they had previously won, losing mobility in return for a partial reduction of generated alarm. However, genestealers incur penalties to combat if engaged in combat immediately after feasting, intensifying with successive “feasted” turns, and mitigated by multiple feasting squads.

It is now the revision phase. You have two dice remaining.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Thanatos Russ

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Re: Cult Race: Genestealers
« Reply #149 on: December 09, 2017, 06:44:16 pm »

Explosive spit Our normal genestealers have a been given a mutation that allows them to spit explosive liquid that ignites when activated.
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