The first troops set out, with an armored escort supporting their walk. Chatting to relieve the anxiety they feel reverberating from their squadmates minds, they close upon their first objective.
The Mines - M1The contingent entering the mines fan out with relative ease through the myriad of tunnels and caverns found here, not because of any gift of the scenery, but merely because many do their daily labor in places much like this.
Some old excavating equipment is soon discovered and the cultists set about revitalising the area.
M1 Encampent - 1/2
M1
6 Squads Genestealer Cultists, Reliable
Manpower: 860 (+430)(+100)
Heretic Plague Bonus: 50 (+50) (+310)
Total Manpower: 1,170
Civilian Equipment: 160/1000 (+100)
Military Equipment: 190/1000 (+50)
Ordo Xenos: 15/100 +8
Ordo Malleus: 2/100 +2
Ordo Hereticus: 2/100 +2
TechnologyUnits:
Cultist squad (Troop): Manpower 5, Civilian Equipment 5.
The generic soldier, breeder and worker, ready to die for your cause.
Genestealer squad (Elite): Manpower 40, Civilian Equipment 35
These purestrain aliens are blisteringly quick, and can move freely through rough terrain.
They have no need (or thought) for weapons and equipment, preferring to shred armour with their razor-sharp talons.
However, they are little more than beasts, and can't be trusted to operate as master tacticians.
Ymgarlite squad (Elite): Manpower 40, Civilian Equipment 50
Spawned with minor shapeshifting ability, these genestealers are able to morph their four arms into various weapons to suit the enemy they are fighting. Whilst not as good as a specialist, they are able to overwhelm foes of varying types with relative ease.
Their mutative nature and haemovoric diet makes them cause greater alarm than standard Genestealers.
Patriarch (Ruler):
Try not to attack with this guy, because if he dies it will end the game.
In any battle he is in, however, he improves the stats of every genestealer near him.
Goliath Heavy Truck
Civilian Equipment: 40 Military Equipment: 20
The Goliath heavy truck is able to carry two squads of light infantry, or one squad of heavy or bestial infantry. It has a single mount for a heavy weapon.
It can move up to two hubs per turn when in the habs.
Hive Rifle: Military Equipment: 5 or Civilian Equipment 10
The basic weapon of the genestealers, able to be cobbled together from practically anything and slightly more reliable than a sharp stick.
Improvised Knife: Civilian Equipment 5
It's a sharp stick. Good for attacking people who do not have sharp sticks. Bad for anything else.
Autopistol Military Equipment: 5 or Civilian Equipment 5
Shorter range and a slower rate of fire than the Autogun, but otherwise the exact same, but in handheld form. Helpful if your other hand is being used for, say for carrying a sharp stick.
Fire and Advance
The unit fires overwhelmingly in the direction of their enemy whilst slowly moving up the field towards them.
Patilineal infiltration units
This cult has a slower conversion rate, hurting their manpower, whilst their cultist varieties have a higher morale to compensate.
However, Purestrain Genestealers may be assigned to either battle or 'recruitment', allowing them to bolster their influx.
Civilian Jury-Rigging
This cult is proficient in refitting the tools of their trade and salvaging scrap and ganger gear.
Mining equipment, civilian weaponry and junkyard constructions can be designed.
Hybrid bioforms
The progression from "injected human" to "purestrain genestealer" requires multiple generations of bestial offspring, ranging from clawed and carapaced abominations, to "perfectly human" infiltrators with a captivating voice and hypnotic gaze.
This allows projects based on the Genestealer template and human-Genestealer hybrids.
Heretic Plague
A virus which attacks the mind, causing enthralment to the genestealer Broodmind as though they had been personally bitten by a purestrain genestealer. It still requires a genestealer's personal touch to finish the job, but the victim is driven to seek out this fate with a malevolently stubborn will.
Greater Plaguemind
Efficacy: 9/9
Bugs, 3/9
Completion: 3/12
It is now the Design phase. You have 5 dice remaining