For the most part I maintain the Cultist Simulator is a great game. However aside from all the smaller flaws it has a single fundamental problem drags it down a huge amount: the game is a terrible rougelike. Pretty much the most important thing for rougelike is randomness and different paths.
DCSS/TOME 4, and pretty much all traditional rougelikes? You pick a different class/race which all fundamentally change the game, and tacked onto that you get different items that also change gameplay pretty substantially.
FTL/Binding of Issac/Slay the spire/Pretty much any non-traditional rougelike thats really any good? The same is also true. There is always some mechanism to add a substantial amount of differences between games to give a great degree of difference and thus replayability.
Cultist simulator has functionally none of that. You will always get the same cultists. Over the course of the game you will always get the same lore even if it takes a while. You will always get all the same locations. And once you have discovered a way to do something it will always be the exact same in the next game.
Now, there are small differences between games. You might have a different cult, you might pick a different passion, you will get different artifacts and different lore levels (eg. one game you get lantern high early, another you get high grail early). But those are all pretty much cosmetic differences that have fairly minor differences to your actual gameplay.
If there was a great deal more variability between games it would work. If there was no permadeath (eg. there are massive penalties for the current lose conditions, but it didn't actually end the game) it would work. If there was less grinding or a way to automate stuff it would work. But with all three the game gets stale after what amounts to a single major playthrough and getting to the end after a couple of deaths fairly far into it is kind of just a grind.
And honestly, there is nothing wrong with what amounts to a puzzle and lore game just being good for a single playthrough or like 20 hours, but the fact that you have to just do the same thing over and over thanks to the permadeath does feel pretty bad.
My opinion on the game has done almost a complete 180 over the past couple days. When you first start the mystique and the interesting lore draw you in, but once you've seen it you've seen it. There's nothing else to the game.
Yup, basically. I won a Power victory yesterday, and it was sort of underwhelming the way I suddenly realized that I was holding onto all the pieces I needed to win. It turns out I had seen basically everything on a previous run, and now that I understood the mechanics better it was just a matter of grinding things out. I had previously thought that the midgame was a drag, but had hoped the endgame would be more interesting. Well, it turns out there is no end game content, just a long and tedious midgame. I think I got everything I needed to win just from the level 6 expeditions.
Yeah, I'm fairly sure that in the game I just lost I either had or could easily get everything I needed to win if I had only figured out what to do.
Now I'm about the same stage expedition wise but all my lore is about two levels lower across the board for some reason.