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Author Topic: Complexity 3: Mandela Effect REDUX  (Read 2407 times)

RoseHeart

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Re: Complexity
« Reply #15 on: September 01, 2017, 03:33:55 pm »

Glass can speak as desired again.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

Glass

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Re: Complexity
« Reply #16 on: September 01, 2017, 03:50:32 pm »

Glass can speak as desired again.
Thank you.

Speak blasphemy of Glass
[Doesn't care]
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

RoseHeart

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Re: Complexity 2: Mandela Effect
« Reply #17 on: September 01, 2017, 04:11:14 pm »

Spoiler: Original (click to show/hide)

Complexity 2: Mandela Effect

In this version there is no GM, and actions exist in a state of potential fulfillment until 3 gods agree on an update.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

RoseHeart

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Re: Complexity 2: Mandela Effect
« Reply #18 on: September 01, 2017, 04:24:23 pm »

*drives in on motorbike with bazooka*

*fires at Felissan*
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

Glass

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Re: Complexity 2: Mandela Effect
« Reply #19 on: September 01, 2017, 04:35:45 pm »

*arrives*
*has a shovel*
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Egan_BW

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Re: Complexity 2: Mandela Effect
« Reply #20 on: September 01, 2017, 05:00:24 pm »

Is a cluster of three gods.

Initiating update:


*drives in on motorbike with bazooka*

*fires at Felissan*
[1]
Your bazooka explodes. You have been slain. You respawn.

[5]
The new version of you has a non-exploding laser bazooka.

*arrives*
*has a shovel*
You arrive with a shovel.
[1]
Your shovel is of shoddy construction.



Beginning new iteration: "turn".
First "turn" situation:


You are in a featureless white room, about the size of an American football field. The material of the room is white cloth. There is the exploded remains of roseheart here. Roseheart is here, with a laser bazooka. Glass is here, with a shoddy shovel. Felisian is here, but is currently undefined.



Beginning new iteration: "Rules".
Initial "Rules" condition:


Players post actions. Entity "GM" posts "Turn", resolves actions based on 1d6 result. Import roll outcomes "RTD".
« Last Edit: September 01, 2017, 05:03:14 pm by Egan_BW »
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RoseHeart

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Re: Complexity 2: Mandela Effect
« Reply #21 on: September 01, 2017, 05:36:13 pm »

I'm ok with this gaiden. 1 more upvote?
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

Glass

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Re: Complexity 2: Mandela Effect
« Reply #22 on: September 01, 2017, 05:38:38 pm »

The shovel is clearly of expert construction, as you can see.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Felissan

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Re: Complexity 2: Mandela Effect
« Reply #23 on: September 01, 2017, 07:26:36 pm »

*drops from the ceiling on Felisian's head, crushing their skull*
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

blueturtle1134

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Re: Complexity 2: Mandela Effect
« Reply #24 on: September 01, 2017, 07:50:05 pm »

I'm ok with this gaiden. 1 more upvote?

So I suppose that "3 gods agree" just means "3 players upvote"? And Egan's assertion that he/she/they/it is a "cluster of 3 gods" means nothing in this context?

To keep us away from the godspam of earlier, I decide that there is always an exception. That is, no statement will be considered true by the reality which is equivalent to a statement being applied to every member of a named category.

Why this helps: For example, the reality will now not consider the statement "I am immortal" because this is equivalent to saying that "Cannot kill me" applies to "Everything". "I cannot be killed, except by fire" doesn't work either, because it translates to the category "Everything but fire".

Any statement whatsoever now has to be open to an exception that the speaker didn't think of. There, that should help a bit.



I refuse to upvote
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At least we killed the boy and hurt an old man.
SPAMOVERLORD - play as the Empire and break ALL the cliches! | Doomhollow - A reasonably sane succession fort! | Give a Damn!

Egan_BW

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Re: Complexity 2: Mandela Effect
« Reply #25 on: September 01, 2017, 07:55:18 pm »

I do not think that the original intent behind "3 gods agree" matters, as there is no GM.

This is not an iteration.
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blueturtle1134

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Re: Complexity 2: Mandela Effect
« Reply #26 on: September 01, 2017, 08:00:03 pm »

I do not think that the original intent behind "3 gods agree" matters, as there is no GM.

This is not an iteration.

Well, I don't agree.

Create your own reality if you like.
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At least we killed the boy and hurt an old man.
SPAMOVERLORD - play as the Empire and break ALL the cliches! | Doomhollow - A reasonably sane succession fort! | Give a Damn!

Egan_BW

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Re: Complexity 2: Mandela Effect
« Reply #27 on: September 01, 2017, 08:26:48 pm »

Well, I certainly can't live in yours! Where else would I live, but my own reality?
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RoseHeart

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Re: Complexity 2: Mandela Effect
« Reply #28 on: September 01, 2017, 08:38:34 pm »

FYI this is NOT nomic, downvotes don't matter.

The first update to get 3 votes takes effect, so if you want something else, make it.

(just quote and +1, first to get two quote boxes wins)
« Last Edit: September 01, 2017, 08:42:47 pm by roseheart »
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

RoseHeart

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Re: Complexity 2: Mandela Effect
« Reply #29 on: September 01, 2017, 08:46:24 pm »

Is a cluster of three gods.

Initiating update:


*drives in on motorbike with bazooka*

*fires at Felissan*
[1]
Your bazooka explodes. You have been slain. You respawn.

[5]
The new version of you has a non-exploding laser bazooka.

*arrives*
*has a shovel*
You arrive with a shovel.
[1]
Your shovel is of shoddy construction.



Beginning new iteration: "turn".
First "turn" situation:


You are in a featureless white room, about the size of an American football field. The material of the room is white cloth. There is the exploded remains of roseheart here. Roseheart is here, with a laser bazooka. Glass is here, with a shoddy shovel. Felisian is here, but is currently undefined.



Beginning new iteration: "Rules".
Initial "Rules" condition:


Players post actions. Entity "GM" posts "Turn", resolves actions based on 1d6 result. Import roll outcomes "RTD".
+1, since there's nothing else.
Logged
It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.
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