Not everything is good for every relic. Fusions are absurdly good for Faith Heart characters because you can cheaply fish for other abilities with... Revelation, I think? The relic modifier that grants a new ability.
I had a 77th spot finish with a Faith Heart/Heal/Fire yesterday, died at level 15 on floor 11.
Demon Party Dump File
Version 7/26/2017, Scoring Model: 5/26/2017
Dump file created at: 9/7/2017 12:07:10 AM
Summoner Holymere...
was chosen by the Faithful Heart,
selected Healing and Fire as their starting elements,
has earned a score of 12839,
is currently at Tower:11,
and is quite dead!
--==== Main Character ====--
Name : Holymere
Level: 15
MaxHP: 99
MaxSP: 125
Strength: 4
Magic : 49
Vitality: 37
Agility : 4
Cunning : 31
Resist: Body
Weak : Fire
Abilities Known:
1) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
2) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
3) Ember Burst (Type: Fire, 20 SP. 70% chance to Ignite the targets for an unusually long duration, causing damage over time.)
4) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
5) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
6) Tireless (Type: None, Passive. Increases MaxSP by 25.)
7) Combust (Type: Fire, 5 SP. 100% chance to Ignite the target, causing damage over a short duration. Free action. Cooldown: Cantrip (2))
8) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
Relic Upgrades:
Nightingale (Doubles the rate of HP and negative effect recovery for inactive demons.)
Revelation (Unlocks the Revelation transmutation, which grants a demon a random ability based on the modifier it would pass if used with Fuse Demons.)
Quick Dismiss (Your first Dismiss each turn is a free action (can use Dismiss as a normal action afterwards.))
Inventory:
2 Heal gem
11 Pure stone
2 Venom rune
2 Heart glyph
2 Zephyr card
1 Peace offering
1 Blizzard rune
1 Pain glyph
1 Tempest rune
1 Chakra gem
1 Ghost chime
1 Night rune
1 Chakra stone
1 Bolt glyph
1 Heal stone
1 Bronze offering
Current Credits: 772
Codex Daemonium Completion
Shared Codex : 39 / 135 (28% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 1 0 0 6* 0
Impact 0 0 0 6* 0
Pierce 0 0 0 6* 0
Fire 2* 0 2 2 2*
Ice 0 0 1 3* 2
Electricity 2 1 0 4* 1
Body 1 0 3* 2 1
Mind 0 0 1 5* 0
Light 1 0 1 2* 3
Dark 1 0 2 4* 0
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Headless
Level: 12
MaxHP: 91
MaxSP: 100
Strength: 27
Magic : 8
Vitality: 45
Agility : 15
Cunning : 15
Resist: Ice Body
Weak : Electricity Light
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
8) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
Name : Lifegiver Kitsune
Level: 14
MaxHP: 80
MaxSP: 100
Strength: 8
Magic : 35
Vitality: 27
Agility : 25
Cunning : 25
Resist: Mind
Weak : Body
Abilities Known:
1) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Thunderous (Type: Electricity, Passive. Shocking a target also has a 70% chance to delay the next turn of nearby enemies.)
3) Distract (Type: Debuff, 15 SP. 85% chance to reduce accuracy by 20%.)
4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (3))
5) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
6) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
7) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
8) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
Name : Holy Ukobach
Level: 12
MaxHP: 60
MaxSP: 100
Strength: 9
Magic : 35
Vitality: 9
Agility : 23
Cunning : 34
Resist: Fire Light
Weak : Ice
Abilities Known:
1) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)
3) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
4) Ember Burst (Type: Fire, 20 SP. 70% chance to Ignite the targets for an unusually long duration, causing damage over time.)
5) Ember Heart (Type: Fire, Passive. Reduces the SP cost of Fire abilities by 5 if you used an Fire ability last turn.)
6) Censure (Type: Light, 10 SP. 40 Power attack. Cannot miss.)
7) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Ala
Level: 14
MaxHP: 69
MaxSP: 100
Strength: 9
Magic : 30
Vitality: 32
Agility : 9
Cunning : 40
Immune: Electricity
Resist: Body Dark
Weak : Fire Light
Abilities Known:
1) Consume Life (Type: Body, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Heals the user for 50% of the damage dealt. Cooldown: Breath (5))
2) Stormwalk (Type: Electricity, 0 SP. Must target a Shocked character. Warps you adjacent to the target, and restores 20 of your SP. Free action. Cooldown: Charge (1))
3) Discharge (Type: Electricity, 10 SP. Targets a random enemy. 70 Power attack. Has a 20% chance to inflict Shock, causing the target to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
4) Full Power (Type: Electricity, Passive. Increases your chance to apply Shock by 200% of the original chance when your SP is 100 or higher. (This is checked before casting costs are deducted.))
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 25% of their maximum HP.)
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Name : Aitvaras
Level: 13
MaxHP: 65
MaxSP: 100
Strength: 14
Magic : 42
Vitality: 23
Agility : 18
Cunning : 18
Resist: Fire Dark
Weak : Ice Light
Abilities Known:
1) Malice (Type: Dark, 10 SP. 55 Power attack. Cannot miss. Cooldown: Dark (1))
2) Reaper's Mien (Type: Dark, Passive. Your Light and Dark attacks heal you for 50% of the damage dealt to characters whose HP is 50% or less of their maximum.)
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
4) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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--==== Recent Messages ====--
It isn't very effective.
You block the raiju's attack!
Your slime starts shivering!
The raiju electrocutes your slime.
The raiju emits a blast of electricity.
The raiju shocks Headless.
It's super effective!
The raiju misses the raiju.
The raiju shocks your slime.
The raiju shocks you.
Your slime is shocked!
The raiju electrocutes your slime.
Using Soothe...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
Nevermind then.
Using Mending...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You gesture at your slime.
Your slime looks healthier.
The raiju electrocutes your slime.
The raiju emits a blast of electricity.
The raiju shocks Headless.
It's super effective!
The raiju ignores the attack!
The raiju shocks your slime.
The raiju shocks you.
Your relic struggles to keep you alive!
You are shocked!
Headless slashes the raiju.
Headless will be more accurate longer!
Headless looks refreshed. The raiju bites you.
Your relic struggles to keep you alive!
The raiju electrocutes your slime.
The raiju kills your slime!!
You are no longer chilled.
The raiju is no longer chilled.
The raiju leaps at you. The raiju rends you.
Your relic struggles to keep you alive!
The raiju bites you.
Your relic struggles to keep you alive!
You are no longer shocked.
Headless slashes the raiju.
You feel more accurate! You feel energized!
The raiju is no longer chilled. (x2)
The raiju leaps at you. The raiju rends you.
You die...
--==== Recently Slain Allies ====--
Name : Preta
Level: 9
MaxHP: 55
MaxSP: 100
Strength: 17
Magic : 13
Vitality: 13
Agility : 27
Cunning : 25
Resist: Body
Weak : Fire Ice Light Dark
Abilities Known:
1) Ghost Bite (Type: Pierce, 10 SP. 70 Power attack.)
2) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (3))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which prevents most HP and SP recovery.)
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Name : Psychic Angel
Level: 11
MaxHP: 56
MaxSP: 100
Strength: 13
Magic : 29
Vitality: 17
Agility : 17
Cunning : 29
Immune: Light
Resist: Fire Electricity Mind
Weak : Dark
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.)
3) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
4) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
5) Mind Blast (Type: Mind, 20 SP. 40 Power attack. Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cannot miss.)
6) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
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Name : Faerie
Level: 1
MaxHP: 28
MaxSP: 100
Strength: 4
Magic : 14
Vitality: 5
Agility : 18
Cunning : 14
Resist: Mind
Weak : Body
Abilities Known:
1) Lucky Charm (Type: Healing, 15 SP. Resets Luck cooldown. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
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Name : Will o' wisp
Level: 5
MaxHP: 37
MaxSP: 100
Strength: 12
Magic : 12
Vitality: 12
Agility : 21
Cunning : 18
Immune: Body
Resist: Slash Impact Pierce
Weak : Electricity Light Dark
Abilities Known:
1) Ghost Pierce (Type: Pierce, 15 SP. 70 Power attack. Moves you to different, randomly selected, position adjacent to the target.)
2) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
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Name : Cursed Gandayah
Level: 11
MaxHP: 69
MaxSP: 125
Strength: 17
Magic : 20
Vitality: 24
Agility : 11
Cunning : 33
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Hinder (Type: Debuff, 15 SP. 85% chance to reduce evasion by 20%.)
5) Withering Grasp (Type: Debuff, 15 SP. 85% chance to reduce offense and accuracy by 20%.)
6) Flustering Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce evasion by 20% for enemies. Cooldown: Presence (3))
7) Expose (Type: Debuff, 15 SP. 85% chance to reduce defense by 20%.)
8) ------------
Name : Icesworn Slime
Level: 12
MaxHP: 83
MaxSP: 100
Strength: 29
Magic : 19
Vitality: 29
Agility : 16
Cunning : 17
Resist: Ice
Weak : Pierce Body Light
Abilities Known:
1) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
2) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 130 Power heal. Free action. Cooldown: Endure (5))
3) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
4) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
5) Chilling Blast (Type: Ice, 15 SP. Attenuated 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
6) Polar Rush (Type: Impact, 5 SP. Must target a character. Charge to the target with an 85 Power Impact/Ice attack. Then, Chill enemies in front of you, reducing their accuracy, evasion, and movement speed by 12%. Cooldown: Charge (4))
7) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
8) Icy Hammer (Type: Impact, 5 SP. 85 Power attack split between Impact and Ice. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
The icesworn slime was incredible for most of the run. I waffled about replacing him with an Alma but ended up not. The Ukobach and I both having ember burst and warmth meant SP regeneration in combat was through the roof most of the time. Upwards of 15 a turn or more in some cases. Tormentor on Headless and the slime meant they never ran out of buffs/debuffs to cast, either. Next time I'm going to have to get SOMEthing that can cleanse stuns. I've lost too many runs from it, I'm sick of that.