Some clarifications:The +1 bonus to <insert skill> is indeed purposefully worded that way so as to say that you can only obtain that bonus
one time total. It's basically insuring that future uses of the skill won't critically fail and provide huge detrimental consequences. You'll notice I kept magic out of that equation - I wanted a little bit of chaos to remain.
As for rolling, it as also correct that high numbers = good and low numbers = bad, regardless of what actions you take. Sometimes I'll decide that you might get a bonus, other times breaking tools or obtaining status efffects is more appropriate, but mostly I deplete health / hunger so everyone has a chance to try to replenish lost resources. That being said, Health and Hunger are also the most important because one of the main rules is that if either bar is depleted, you will die.
Feel free to co-operate or do your own things as you please, and if you think suggestions would help then communication is open, especially in
the Discord. Let's try to keep things as civil as possible OOC, this is just a simple RTD with an overarching plot that I made up so it wouldn't solely be about managing resources. Also as a side note: I
am keeping track of time for a reason, partially because I wanted a day/night cycle and partially for plot reasons.
Thank you for playing my game.
Day 2: Cloudy (3 Turns)Valosh skirts past the mushroom and looks further into the mine. If he sees any further ores, he will gather them- if not, he simply delves deeper.
1You go further into the mine, past the giant mushroom when you hear a scuttling noise near you. You come face to face with a giant scorpion, which swings it's claw at you.
-2 Health. Fighting Giant Scorpion: 13/13 Health. Warning: Low Health.yeah, les do it! Gotta be something cool near ruins like that!
2 You rush forward and fall into the river. Cats hate water! You bolt back out of there as soon as possible, lucky to not have been caught up in the downstream.
-1 Health, -1 Hunger.+1 Health please. Fistfight the owl, absorb the nuances of its movement into my own.
1 That owl has a family. It is extremely protective of its babies.
-2 Health, Gain Status: Bleeding.Training without practice is worthless. Time to go find something to fight, or something to help somebody fight.
Like the spider killing that one guy. Or the centipede. Use Stone Skin to protect myself, and use Attack Buff while slashing at the enemy.
4+2 The centipede is closer to you. You decide to help out Aumrath with his plight. It takes a lot more energy than it normally would.
Mana and Spirit Depleted. Combat Rank 2: 7/20 EXP. Abjuration Magic Rank 0: 7/10 EXP. Spirit Power Rank 1: 10/15 EXP. Fighting Giant Centipede: 5/13 HealthIf this is how it ends, so be it! Take the spider down with me by slashing it!
3 You take that spider down, still poisoned but alive.
-1 Health, -1 Hunger.
Combat Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 bonus to Combat.Forage for food, preferring strawberries if possible. Plant half of what I find to expand the farm. Talk to the Dragons while I do. Maybe contemplate some nature/earth/spirit magic.
"I imagine I might understand some small bit Kalith. If nothing else, you're both welcome here. If you'd like, it is possible I might even create some lodgings for you at some point. Wherever we come from, we are here now together. That said, if Auraj's mother would help us, then that would be lovely.
Do you know of anyone else that lives around here while we're thinking about it?"
1+2 You harvest two strawberries and plant one.
-1 Hunger. Strawberry x1. Foraging Rank 2: 5/20 EXP. Farming Rank 1: 12/15 EXP. Earth Magic Rank 3: 13/25 EXP. "I'm afraid that the only others I know are my siblings. I was just born the other day, after all." Pretty impressive for a day old dragon.
I'll take the new transmutation magic.
Animate the sword, and have it fight for me. Avoid the centipede.
Gain Spell: Stone to Metal/Metal to Stone (3 Mana)
5 You animate your sword to fight for you. Thanks to the help of Billy Bob, you easily defeat the centipede.
-2 Mana. Transmutation Magic Rank 2: 5/20 EXP.Bring logs back to base, and chop one up to prepare to make charcoal out of it. Consider the nature of dulling now, how things lose their sharpness. The specific spell I'm thinking of is the inverse of that last spell I learned, dulling something for 1 turn per mana.
3 You succeed in doing all of those things. It takes a bit more energy than normal.
-2 Hunger. Transmutation Rank 0: Rank 0: 2/10 EXP. Lumberjack Rank 0: 2/10 EXP. Sharpen changed to Sharpen/Dull.Its name is Redwing.
Return to camp, cook/smoke my remaining raw fish, and gather some charcoal from the campfire.
5 It seems to accept its new name and follows you to camp. You cook the fish and gather some charcoal.
Charcoal x3, Cooked Fish x3, Smoked Fish x4. Cooking Rank 1: 12/15 EXP.Continue on learning divination magic
1 You waste a whole bunch of time. Now you're on the brink of starving again.
-3 Hunger. Warning: Eat this turn or die.Campsite
1 Excellent Campfire. 1 Mango tree. 1 Large Wooden Log, 1 Pile of Wood.
A small nearby farm filled with 8 blackberry bushes and 8 strawberry bushes.
1 Medium 5 Room House made of Rock [3 15x15; 2 25x15 (each square = 5ft)].
One of the rooms has a mud brick forge with an anvil and a wooden bellows (animated)
The main room has five wooden beds.
1 Small wooden pier for fishing on the river.
Food: 2 buried, dead rats.
Mine
Nearby spring with waterfall. Leads to the main river.
Ground Level: Empty, save for a ladder.
Underground Level 1: A really big mushroom. Fishing Rod, Hoe, Watering Can by ladder.
Forest Outskirts
1 planted mango sprout.
Some buried, cooked wolf meat (x2) at the base of a tree.
1 Pile of Charcoal and Ash.
River
Indications of previous civilization, via carved stone steps in a hill. The river runs over them.
Glass AKA Aaron Blaze
Skills: Fishing Rank 2. Next Rank: 7/20 EXP. (+1 Fishing)
Cooking Rank 1. Next Rank: 12/15 EXP
Crafting Rank 0. Next Rank: 5/10 EXP.
Foraging Rank 0. Next Rank: 0/10 EXP.
Water Magic Rank 1. Next Rank: 2/15 EXP. Spells: Manipulate Water (1 Mana)
Earth Magic Rank 0. Next Rank: 3/10 EXP. Spells: Simple Animal Companion (1 Mana, 1 Use Only)
Spirit Magic Rank 0. Next Rank: 0/10 EXP. Spells: Find Simple Familiar (1 Mana, Charcoal, 1 Use Only)
Enchantment Magic Rank 2. Next Rank: 0/20 EXP. Spells: Slumber (1 Mana), Charm Animals (1 Mana), Enhance Attack (2 Mana), Zone of Truth (2 Mana), Charm Monsters (2 Mana), Control Animals (3 Mana)
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can, Jute x3, Charcoal x3, Cooked Fish x11, Smoked Fish x10
Health: 11/11
Hunger: 11/11, Full
Mana: 5/6
Animal Companion - Redwing the Hawk, 5/5 Health. Abilities: Enhanced Vision (+1 Hunting), Natural Hunter (+1 Combat).
NRDL AKA Nix
Skills: Foraging Rank 0. Next Rank: 1/10 EXP.
Farming Rank 0. Next Rank: 0/10 EXP.
Hunting Rank 1. Next Rank: 0/15 EXP.
Combat Rank 1. Next Rank: 5/15 EXP.
Cooking Rank 0. Next Rank: 0/10 EXP.
Crafting Rank 0. Next Rank: 0/10 EXP.
Spirit Power Rank 0. Next Rank: 0/10 EXP. Abilities: Leech Life (1 Spirit, Touch)
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can, Lizard Meat x1, Bear Fat x3, Bear Bone Arm Guards.
Health: 9/11, Bleeding.
Hunger: 10/10, Full
Spirit: 3/5
Puppyguard AKA Landon Hujsak
Skills: Hunting Rank 1. Next Rank: 0/15 EXP. (+1 Hunting)
Combat Rank 1. Next Rank: 0/15 EXP.
Cooking Rank 0. Next Rank: 5/10 EXP
Digging Rank 0. Next Rank: 0/10 EXP.
Fire Magic Rank 1. Next Rank: 8/15 EXP. Spells: Control Fire (1 Mana), Fire Orb (2 Mana), Ray of Fire (3 Mana)
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can, Charcoal x5, Cooked Deer Meat x3
Health: 2/10, Poisoned
Hunger: 5/10
Mana: 2/5
Coolrune206 AKA Valosh
Skills: Lumberjack Rank 0. Next Rank: 0/10 EXP
Foraging Rank 0. Next Rank: 5/10 EXP.
Mining Rank 0. Next Rank: 4/10 EXP.
Cooking Rank 0. Next Rank: 0/10 EXP.
Earth Magic Rank 1. Next Rank: 0/15 EXP. Spells: Plant Growth (1 Mana), Mud to Rock/Rock to Mud (2 Mana)
Spirit Magic Rank 0. Next Rank: 0/10 EXP. Spells: Minor Harm (1 Mana)
Items: Sword, Pickaxe, Axe, Red Mushroom Piece x2, Copper Ore x3, Potato x1
Health: 3/10
Hunger: 6/10
Mana: 5/5
Fighting Giant Scorpion: 13/13 Health.
Transcendant AKA Wren Solvec
Skills: Foraging Rank 2. Next Rank: 5/20 EXP. (+1 Foraging)
Farming Rank 1. Next Rank: 12/15 EXP. (+1 Farming)
Digging Rank 1. Next Rank: 5/15 EXP. (+1 Digging)
Building Rank 1. Next Rank: 7/15 EXP. (+1 Building)
Earth Magic Rank 3. Next Rank: 13/25 EXP. Spells: Plant Growth (1 Mana), Rock to Mud/Mud to Rock (2 Mana), Spiked Ground (2 Mana), Wall of Stone (4 Mana)
Spirit Magic Rank 2. Next Rank: 0/20 EXP. Spells: Minor Heal (1 Mana), Find Simple Familiar (1 Mana, Charcoal, 1 Use Only), Moderate Heal (2 Mana)
Air Magic Rank 0. Next Rank: 2/10 EXP. Spells: Gust of Wind (1 Mana)
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can. Strawberry x1
Health: 11/11
Hunger: 4/10
Mana: 0/6
Conversing with Kalith and Auraj.
PaPaj AKA Jeb
Skills: Lumberjack Rank 0. Next Rank: 3/10 EXP
Combat Rank 0. Next Rank: 5/10 EXP.
Foraging Rank 0. Next Rank: 0/10 EXP.
Transmutation Magic Rank 0. Next Rank: 4/10 EXP. Spells: Shape Object (1 Mana*), Animate Object (2 Mana)
Divination Magic Rank 1. Next Rank: 8/15 EXP. Spells: Speak with Animals (1 Mana), Detect Magic (Lasts 2 turns per Mana), Identify Magic (1 Mana, Owl Feather), Detect Lifesigns (2 Mana)
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe (Broken), Watering Can
Health: 10/10
Hunger: 1/10
Mana: 4/6
OceanSoul AKA Arsintoile
Skills: Water Magic Rank 1. Next Rank: 0/15 EXP. Spells: Manipulate Water (1 Mana), Water to Ice/Ice to Water (2 Mana)
Earth Magic Rank 1. Next Rank: 5/15 EXP. Spells: Plant Growth (1 Mana)
Fire Magic Rank 0. Next Rank: 3/10 EXP. Spells: Light (Object touched, Lasts 2 Turns/Mana)
Spirit Magic Rank 0. Next Rank: 4/10 EXP. Spells: Find Familiar (1 Mana, Charcoal, 1 Use Only)
Transmutation Magic Rank 0. Next Rank: 2/10 EXP. Spells: Sharpen/Dull (Lasts 2 Turns per Mana)
Combat Rank 1. Next Rank: 0/15 EXP. (+1 Combat)
Foraging Rank 0. Next Rank: 4/10 EXP.
Cooking Rank 0. Next Rank: 0/10 EXP.
Farming Rank 0. Next Rank: 0/10 EXP.
Lumberjack Rank 0. Next Rank: 2/10 EXP.
Items: Sword (damaged), Pickaxe, Fishing Rod, Hoe, Axe, Watering Can. Carrot x3, Mango x2, Large Wooden Log x2
Health: 7/10
Hunger: 6/10
Mana: 4/6
Dustin Hache AKA Tab E. Cat
Skills: Hunting Rank 0. Next Rank: 3/10 EXP.
Digging Rank 0. Next Rank: 8/10 EXP
Combat Rank 0. Next Rank: 0/10 EXP.
Air Magic Rank 0. Next Rank: 0/15 EXP. Spells: Gust of Wind (1 Mana), Lightning Bolt (2 Mana)
Divination Magic Rank 0. Next Rank: 0/10 EXP. Spells: Detect Magic (Lasts 2 turns per Mana)
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can (All in floating pack that follows the cat). Small White Pearl x1 (magical)
Health: 9/10
Hunger: 9/10
Mana: 2/5, Detect Magic (1 Turn)
johiah AKA Aumrath Elaris
Skills: Blacksmithing Rank 0. Next Rank: 3/10 EXP.
Fishing Rank 0. Next Rank: 7/10 EXP.
Combat Rank 0. Next Rank: 0/10 EXP.
Cooking Rank 0. Next Rank: 0/10 EXP.
Building Rank 0. Next Rank: 2/10 EXP.
Crafting Rank 0. Next Rank: 6/10 EXP.
Fire Magic Rank 0. Next Rank: 0/10 EXP. Spells: Control Fire (1 Mana), Fire Orb (2 Mana)
Transmutation Magic Rank 2. Next Rank: 5/20 EXP. Spells: Shape Object (1 Mana*), Animate Object (2 Mana), Creature Aspect (2 Mana), Stone to Metal/Metal to Stone (3 Mana)
Items: Sword, Pickaxe, Fishing Rod, Hoe, Watering Can, Fish x3
Health: 9/10
Hunger: 4/10
Mana: 2/5
Beirus AKA Billy Bob
Skills: Digging Rank 0. Next Rank: 0/10 EXP.
Foraging Rank 0. Next Rank: 0/10 EXP.
Hunting Rank 0. Next Rank: 0/10 EXP.
Tailoring Rank 0. Next Rank: 0/10 EXP.
Combat Rank 2. Next Rank: 7/20 EXP. (+1 Combat)
Transmutation Magic Rank 0. Next Rank: 0/15 EXP. Spells: Flight (1 Mana), Shape Object (1 Mana*), Blink (2 Mana), Stone to Metal/Metal to Stone (3 Mana)
Abjuration Magic Rank 0. Next Rank: 7/10 EXP. Spells: Stone Skin (2 Mana), Counterspell (2 Mana*)
Conjuration Magic Rank 0. Net Rank: 0/10 EXP. Spells: Conjure Simple Objects (1 Mana)
Spirit Magic Rank 0. Next Rank: 5/10 EXP. Spells: Minor Harm (1 Mana)
Spirit Power Rank 1. Next Rank: 10/15 EXP. Abilities: Arcane Channeling (1 Spirit + Spell Cost, Combat Magic Only), Attack Buff (2 Spirit), Minor Enhance Self (3 Spirit), Moderate Enhance Self (5 Spirit)
Items: Iron Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can. Bear Pelt Hoodie.
Health: 9/11
Hunger: 6/10
Mana: 0/5
Spirit: 0/5