Since the second vote is tied too, I'm sending scientists, bomb squad, and Cherubs. That makes for a nice -2 once we enter combat…
There are two things happening here, the dogs trying to find the rebels and the rebels finding the anomaly, possibly by following your troops. If the latter succeeds the former is moot as the rebels go right to you.
Roll 2d6, “Search success”, military bonus +1, where:
2 = Gets ambushed
3 to 4 = Fails to find them
5 = Gets into a fight
6 to 8 = Fails to find them
9 to 12 = Found them!
Result: 4 + 6 + 1 → Gotcha!
Roll 1d6, “Rebel location of anomaly” where:
1 = Can't find it
2 to 3 = Finds it if you send military force
4 to 5 = Find it if you send anyone
6 = Find it by themselves
Result: 6 → Here they come!
The team of scientists and engineers, with their Cherub bodyguards, arrive at the anomaly. A large patch of the ocean seems to have peeled up, forming a long swirling something above the ocean surface. At the center, something green throbs.
The scientists stop along the shore and report back. “That's a original Wall offensive crystal - someone's activated it. It's inverting gravity around it, and we can't move it because of the repulsion field, but with enough time I could break the link and deactivate it.”
The commander overseeing this mission is also confident that the Cherubs have enough strength to push through the field, but it would need all of them for several minutes.
One of the team notice three figures standing on a nearby spit of sand. One of them jumps off and swims towards the anomaly.
Options:A: Have the scientists work on the anomaly and the Cherubs go after the figures
B: Have the Cherubs attempt to remove the object
C: Do nothing, wait for the figure to approach closer.
D: Order the scientists to work with all possible speed; watch the figures