I finally released the magic stuff I was working on, for Adventurecraft. Was a fairly involved process since it entailed testing a lot of complex ideas, mostly because there are 3 spheres for each spell (don't want people to learn redundant copies of spells they already know), each spell is part of a mutually-exclusive pair (so learning one means I have to block learning its opposite), you can also learn them via syndromes from craftable megabeast potions (meaning re-implementing point one, except within the more limited abilities of syndromes, instead of also having interaction tokens to assist with that), AND I needed to rig it so that one spell's side effect includes a chance of permanently disabling your ability to cast spells (took a while to get sub-100% probability to work before I realized what I was doing wrong, and still had to find a syndrome effect that would properly cripple CAN_DO_INTERACTION stuff).
I think I still have leftovers of an unused interaction I decided to postpone working on, though it's at a stage of completeness where it doesn't errorlog, it's not used yet and still needs its actual effects updated. Maaaybe was finally caving and implementing that "give adventurers the power to temporarily remove CAN_LEARN from victims to enable cannibalism" idea Max came up with.