Got essence fish critters working it seems. Got wizards spewing their gasses around hopefully. Reduced the size of the wizard syndrome so it only can teach a small selection of spells, but they get a few more spells all to themselves for making critters companionable and able to speak and learn. In the next version hopefully you can start as a wizard with a familiar and immediately teach them how to speak and learn. Its kind of overpowered, but the natural wizard creatures are supposed to be overpowered, theyre not mere mortals with some hat tricks. Kinda like in Tolkien literature. But extremely fragile. So theyre kinda mortal
Hat tricks is all the game really gives at the moment, or so it sometimes seems.
So their evil counterparts, evil sorcerors, i wanted to work on too. They have some relatively powerful elemental spells to attack with, but otherwise are simply little men with a megabeast tag. An adventurer could just get a lucky shot and bean them with a fluffy wambler from a distance.
And in my fort there was this one critter, just a dumb animal in a pasture, that would occasionally cast a spell on itself. Not while it was in combat or anything, and i have no idea how it could have gotten hold of a magic essence or anything. And i was never visited by a wizard. Not even one of my dwarves knew magic because i hadnt been testing those reactions. But here gobbles the fucking magic turkey.