Playing with my Wild Dwarves to see how the new stress additions effect them. It's upsetting them a little too much, but I guess it's upsetting regular dwarves too right now, so that's fine.
For some reason a human trade wagon has arrived. This shouldn't happen. One of the disadvantages of playing wild dwarves in my game is that they are Item_Thieves, so hostile to most everyone else except minotaurs and kobolds neither of whom trade.
So that's caravans only once a year, and the risk of attack by humans, dwarves, elves, goblins, dark elves, hobbits and various animal tribes. But you don't have to face down armies of giant steel-clad raging horned death from the minotaur cities (usually) so that balances nicely.
One summer ago, a human diplomat arrived at the tavern, hung out for a while, then left without comment. Interesting. Spy perhaps? His civ appeared in my civ list. A year later and here are the wagons. Somehow this hostile civ are no longer hostile. That's new.
--edit
Hmm. The Outpost Liasion is an ex-criminal. Possibly unrelated. Civ screen says the usual offerings of "terror" and "vengeance" (although I'll check again after the merchants and liaison go home).
OK. I see what happened. He's the human liaison of my civ. That's not unusual, but following him through history and he's always been a member of the human civ. In the year 189 he settled in the human town of Packrusset (after 30 years of being a criminal in Packrusset) and...became the outpost liasion for a hostile wild dwarf civ. Packrusset remains part of the human civ, no-one's been kidnapped or enslaved.
History appears to be somewhat screwed up.