I mean we did do something. It was just "going out and trying to find Masters".
I meant Ocean and SB, who did literally nothing. For some reason I remembered them as the ones who took forever.
You did do some stuff. It would probably have worked out better overall if I had sent you out that night instead of skipping to morning too early, so every active player could run into each other and actually do stuff >_>.
Lets count this as a learning experience! What went wrong:
1. The start. Waiting literally months to start the game killed everyone's passion and enthusiasm. The game was made in August, we started playing in October. It might say something that many of the still active players started making their characters much later in the process.
2. The format, which is why it would need to be changed. Like The Ensorceler said, it might have worked for a more aggressive players but with the more passive ones it is a death knell. Probably should have made the NPCs more aggressive instead of passive.
3. Following that, I should have made interactions easier to force. People looking for someone should find them without too much trouble, just so we can actually have something happen.
At the very least, the writeup and everyone's character should be an interesting read. Since there is essentially no interest in continuing as is, I'll get right on that writeup. If Blitz's suggestion ends up winning out, I'll just change everything to Class Name and remove the character sheets at the top.