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Author Topic: The bay12 Nations game.  (Read 1893 times)

Doubloon-Seven

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Re: The bay12 Nations game.
« Reply #45 on: August 17, 2017, 05:43:55 pm »

The GDSU is not a frequent user of magic on the governmental scale. Civilians, however, make frequent use of ancient forms of magic, with clubs dedicated to its use. Magic of this sort is generally finicky, and is tied to the land. Magic is strongest in holy spots, where magic has been previously cast, or when animals or humans have died in an area, for example, towns, battlefields, magic clubs, and churches. If one was to try to cast magic in a barren wasteland, very little would occur, at least, using Gralnistani magic. There are a few broad classifications of magical types, listed here:

Inner Magic: Magic connecting in the body, for example, self or touch-contact healing. This category normally applies to healing spells and simple pick-me-ups, though warriors skilled in this category have the capability to rip people apart with a touch. Such people are branded criminals and madmen, though the odd restrained warrior-monk may know this practice.

Outer Magic, Utility: This magic type is magic that works beyond a foot radius of the caster, and, as a utility, includes such things as levitation and repairs.

Outer Magic, Combat: "I cast magic missile at the darkness."

Enchantment: The placement of magical power in a non-living object. Normally involves rituals, and possibly animal sacrifice. this process is fairly laborious. Effects range from a torch that never goes out to a blade that chills flesh.

Gralnistani magic is rather outdated, and does not mesh well with technology, unless you want to sacrifice ten goats for a monkey wrench.
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Khan Boyzitbig

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Re: The bay12 Nations game.
« Reply #46 on: August 17, 2017, 06:01:08 pm »

The Dominion also has limited magic, Predominately Earth based arcane elemental magic or Runic magic. We have never really needed to delve further on account of having discovered gunpowder rather early.
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Imic

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Re: The bay12 Nations game.
« Reply #47 on: August 18, 2017, 03:25:51 am »

...
Fuck this, forget the update based system, everything is in semi - real time now.

I hereby declare that ypu decide between yourselves how time passes, and you can post however much you eant whenever you like. Have fun. Each post can cover different time spaces if the poster so wishes. Now go off and build a nation!
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Glass

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Re: The bay12 Nations game.
« Reply #48 on: August 18, 2017, 07:55:55 am »

Year 3
(13 years until Arks)

If anyone needs assistance, we're at the ready. Until then, we're still working out the magic for the handguns, but we've got a mundane model set up and available for use.
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Glass is, as usual, correct.
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I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: The bay12 Nations game.
« Reply #49 on: August 18, 2017, 11:08:19 am »

Year three




Cue flat stone laden metal ships going north. " We seek to meet your people's. To see what you would like as trade, alliances, demonstrations. That sort of thing.


Fourteen years until our own project is done.

Doubloon-Seven

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Re: The bay12 Nations game.
« Reply #50 on: August 20, 2017, 09:36:22 am »

Year 3

The GDSU consolidates an airship design design, based upon the Adjilian gift. Pirate wrecks are salvaged for ship cores, and in one year, the first lightly armed transport craft will be finished with production. Hopefully, later designs will follow. For now, though, the army's heads are filled with visions of skyships soaring far and wide, flat-bottomed and spectacular. Following these developments, a new division of the military is created. The Aether-Navy.
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