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Author Topic: Hive Race: The Hive  (Read 40241 times)

10ebbor10

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Re: Hive Race: The Hive
« Reply #45 on: August 09, 2017, 11:26:19 am »

Magic.

We create a slave class of human mages who cast spells for us.

Trying to enslave the person who can shoot lightning from his fingertips seems like asking for a rebellion.

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A classic, obviously. But one really more suited to horror movies than open combat- by the time the parasite bursts forth, the battle will be long over.

Not everything will be open combat though. We're currently going to be fighting extended sieges, and there are plenty of fortifications. A disease like that could be very usefull.

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*I'm assuming that Workers are better in combat than Slaves. Certainly sounds that way from their descriptions.

I would sure hope so. Otherwise we'd simply be crushed.


« Last Edit: August 09, 2017, 11:35:42 am by 10ebbor10 »
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Re: Hive Race: The Hive
« Reply #46 on: August 09, 2017, 01:23:30 pm »

It would be easier to just take apart the person who can shoot lightning to see how they work, and then incorporate that into a specialized strain. Far easier than trying to enslave.

A combat viable variant of the eggspitter one would be something along the lines of headcrabs. Just. Hijack the central nervous system wholesale via vast moving fleshburrowers.
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10ebbor10

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Re: Hive Race: The Hive
« Reply #47 on: August 09, 2017, 01:29:42 pm »

Except that is explicitedly forbidden by game rules.

Insects don't get magic.
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Iituem

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Re: Hive Race: The Hive
« Reply #48 on: August 09, 2017, 01:36:03 pm »

Except that is explicitedly forbidden by game rules.

Insects don't get magic.

This is correct.  The Hive was barred from ever being able to wield magic by their creators.  This is a hard and fast rule and there are blocks in the Queen's abilities to prevent her ever formulating magic-using drones.

On the flip side, even if the humans manage to figure out gene-tailoring, their reproductive rate is far too slow for it to be effective either.  Swings and roundabouts.

Turn incoming.
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Re: Hive Race: The Hive
« Reply #49 on: August 09, 2017, 01:58:42 pm »

What's stopping us from making a headcrab to pilot a mage around with?
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10ebbor10

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Re: Hive Race: The Hive
« Reply #50 on: August 09, 2017, 02:00:33 pm »

Likely, the fact that magic is a mental discipline. So, you make the headcrab, headcrab takes over the mage, and then you realize you don't know magic and the mage's brain is been digested.
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Re: Hive Race: The Hive
« Reply #51 on: August 09, 2017, 02:12:54 pm »

Then follow up with a variant that simply alters the brain's perceptions+controls the nervous system via the brain stem. No brain melting involved.
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10ebbor10

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Re: Hive Race: The Hive
« Reply #52 on: August 09, 2017, 02:15:52 pm »

Honestly, the GM said : "No magic for the Hive" when everything started. I doubt you can work your way around it.
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RAM

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Re: Hive Race: The Hive
« Reply #53 on: August 09, 2017, 04:14:25 pm »

Enslaving the slaves could potentially have significant morale benefits. If we offer them better terms than their previous owners. If we don't make them fight, if we give them protection and quotas and settle disputes but otherwise leave them mostly to their own devices... Well, we could have workers who are well equipped to building surface structures and working with forges and the like, who would be motivated to make nice defences if they are living in them(We will hopefully be mostly underground) and are skilled with farming and such, and ultimately enjoy a better standard of living then the people who are put on the front-line to be bug-food. Anything that contributes to slave-forces breaking would be of great benefit as things currently stand and there could be long-term benefits of negotiations, by way of convincing a fortress to pay a food-tax rather than fight a siege. I imagine such a thing would greatly reduce our losses in the battle and potentially allow us to attack again with that army but not get us the full rewards and leave us open to insurrections. As thing presently stand, we appear to be fighting a war of extermination, which will make things pretty difficult. I think that we can satisfy ourselves with a definition of "destroy our creators" that plays a little with the definition of "destroy" just as we are already playing with "creators". If you drop a bomb on a house, then it still exists, it is just a little less coherent. If you repaint a house, it is possible that someone might say "it is not the same house anymore"... Perhaps we could take this "humanity house" and knock out the internal walls and floors aside from support structures and turn it into a storage facility...

On the topic of food? I suspect that the League has a large population of civilians that are not consuming "manpower" and likewise, I expect that we have a large population of something that is generating our own manpower from which our armies are cast. Whether this is more workers, but foraging over our food production, or if we have some sort of civilian genders that are harvesting our food that could potentially be modified...

Some sort of civilian gender of workers, with their carapace completely failing on deflection by adding hooks and ridges for carrying things? Less armour overall to increase movement efficiency and increase numbers? some sort of modifications to assist in collaborative efforts against static opponents such as quarries?
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Iituem

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Re: Hive Race: The Hive
« Reply #54 on: August 09, 2017, 11:49:48 pm »

Year 301

Both sides unveiled their forces in the first major series of engagements since the fall of Menotos.  The League, for its part, brought little in the way of apparent innovation, trusting to their tried and true forces; yet the distinctly noticeable increase in trained troops over their reliance on massed slave armies has not gone unobserved.  The Hive, for their part, have finally revealed the Queen's elite troops, what look almost like huge distended beetles with tiny legs, fly-like massive compound eyes and probosces that, as it turns out, spit gobbets of phlegm as far as a shortbow's range, albeit without anything like the accuracy.

The 1st Front, the most heavily reinforced on the part of the League, sees the League's traditional army at their best.  Facing an entirely melee-oriented force of worker drones and their larger soldier cousins, the League blast away their lines with ballista bolts and volleys of arrows, thin out their flanks with cavalry charges and pepper them with javelins before closing in with ranks of spearmen to mop up the shattered ranks of drones.  Only half a dozen soldier drones were brought down, but despite their brutal efficiency in murder the behemoths cannot effectively hold ground without support.  This is enough to push the 1st Front back from the outskirts of Menotos and up to the city walls.

The 1st Front is now besieging Menotos, a 3rd level Fortification.  Menotos is now Contested.


On the 2nd Front, both sides have deployed their elites; the League sent the deadly Aphrokemae, hero-champions worth a dozen men each, whilst the Hive birthed their 'spitters', almost a sort of mobile turret.  It is on this front that the Hive proved the worth of their spitter champions; although their aim is nothing to speak of, it proves unneeded; their gobbets of phlegm explode upon contact with the ground, spraying acid in a radius around them that can lay low dozens of men at a time.  The League's more elite soldiers are able to evade or withstand the sprays of acid, but it is the rank and file troops, especially the weak and undisciplined slave soldiers, who either find themselves being eaten away because of their lack of armour or desert at the sight of their comrades falling.   Enough of the ranks are destroyed that by the time the drones close in to melee, even their depleted forces from skirmishing are enough to overcome the remainder.  The 2nd front is pushed back towards Southern Menotos and the stone-walled hill fort of Dromon.

The 2nd Front is now besieging Dromio, a 2nd level Fortification in Souther Menotos.  Southern Menotos is now Contested.


The 3rd Front is engaged in traditional fashion, but simple numbers make the difference; too few troops are reinforced there by the League and the Hive simply swarm them with numbers, pushing them back to the palisades of Fort Antipholus, a simple wooden camp on a natural hill.

The 3rd Front is now besieging Fort Antipholus, a 1st level Fortification in Eastern Menotos.  Eastern Menotos is now Contested.


Current Reinforcement Strategy:  We are reinforcing Front 1, Front 2, and Front 3 equally.  Front 2 is receiving our National Effort, the Spitters.  Of our 2400 manpower, all of it reached the fronts.  We have no ships and no overseas fronts to supply.


It is now the Design Phase.  You have 6 dice remaining.

Spoiler: Front Report (click to show/hide)
Spoiler: Map, 301 (click to show/hide)
Spoiler:  Current Status (click to show/hide)
Spoiler:  Budget (click to show/hide)
Spoiler:  Current Units (click to show/hide)
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Iituem

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Re: Hive Race: The Hive
« Reply #55 on: August 09, 2017, 11:57:52 pm »

On the topic of food? I suspect that the League has a large population of civilians that are not consuming "manpower" and likewise, I expect that we have a large population of something that is generating our own manpower from which our armies are cast. Whether this is more workers, but foraging over our food production, or if we have some sort of civilian genders that are harvesting our food that could potentially be modified...

To confirm this, the League has a much larger population than the Hive, but only a fraction of its population are willing/capable of fighting in the war.  Part of this is because humans have long childhoods, whereas drones tend to be functional within days.  Humans also rely on autonomous sexual reproduction, rather than having their monarchs spit babies out like shelled peas on an hourly basis.  Finally, not all humans have the sense of duty or consideration to fight for their survival.  Every member of the Hive is capable of fighting, so the manpower output for the Hive is more or less directly proportional to the Hive's population.  Perhaps 20-30% of the population consists of 'off-screen' worker caste drones that don't get sent to the front, but most drones can expect to do labour, maybe construction work or harvesting, and then get sent off to die when the spearmen turn up.  It doesn't matter; drones aren't made with a strong sense of self-preservation or identity.  They have a preference for being alive over dead, but only in the sense that death is a waste of resources.
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crazyabe

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Re: Hive Race: The Hive
« Reply #56 on: August 10, 2017, 12:04:32 am »

Burster
If one was to take a Spitter, convert it almost entirely to stomach, Stick its mandibles low to the ground, and pressurize the acid in it massively while reducing its ability to function to the point where it can only do two things moving and eating, one would have the considered design for a Burster, it is meant to Advance slowly towards the humans, and move to near melee range before self destructing, rupturing its stomach and splashing its acid over anything in front of it. This design would also allow it to destroy Defensive fortifications.
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Shadowclaw777

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Re: Hive Race: The Hive
« Reply #57 on: August 10, 2017, 12:09:32 am »

I have the perfect idea for an design, our compound senses are currently better at short-range as they cant be flanked as easily, but have difficulty in discerning targets at long-range; which impedes our ability to operate with ranged units. The human eyes are weak to the ability to adjust at dim-light areas, but our senses could be developed to allow our beings to not be affected by night and than perform night raids in the Tactics area.

"Thermal" Infrared Compound Lenses: By making genetic manipulation to our current understanding of the genome sequence we create within our creatures eyes, we have made them extend their range by 40% by the effort of making the creature have the ability to react to higher levels of the light spectrum, they can see light levels beyond normal humans. These thermal lenses allow a creature to see everything that isn't generating heat to be a "a cold cyan-like blue" but creatures or anything that produces heat will further get red with the more heat it produces. A human that produces a bunch of heat, will seem like a huge blob of heat. These thermal lenses will allow our insects to be more effective in the night or dim-light places as their eyes see light differently, and makes them much more resilient to ambushes as they can discern heat levels of entities by pure visionary senses

Quote from: Votes
"Thermal" Infrared Compound Lenses: [1] Shadowclaw
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10ebbor10

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Re: Hive Race: The Hive
« Reply #58 on: August 10, 2017, 12:16:03 am »

Field Fortifications

Our workers suffer from constant attacks by artillery, archers and cavalry charges. So as to prevent this, we will teach our workers to build simple yet effective field fortifications before giving battle. These consist of small foxholes in which they can hide from arrows and ballistae, trenches in which an enemy cavalry charge will break it's legs, and other simple fortifications

It's important to note that these fortifications must be easy to build. They are intended for use on the move, not for defensive warfare on prepared posirions (Read: Not a fortification)
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RAM

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Re: Hive Race: The Hive
« Reply #59 on: August 10, 2017, 12:39:01 am »

Jumping legs
Like what grasshopper have!

Quote from: Votes
0 Burster
2 "Thermal" Infrared Compound Lenses: Shadowclaw, RAM
0 Field Fortifications
0 Jumping legs
I worry that bursters will have difficulty reaching the enemy, and be prone to causing friendly-fire if they get hit by artillery... Maybe after we get some support options, like burrowing for landmines, or ranged-attack resistant armour, or rapid charging, or wall-beetles...

Thermal is not exciting, but night-raids could be useful, and I like the idea of encouraging subterranean combat. So it works in favour of my long0term goals...

Field fortifications is nice, but I would prefer to get some sort of support system that we can branch out from. Like digging mouths or tunnel-support excretions... It seems like something we can better do as a grand overarching goal rather than a specific unit.

I think that jumping legs could be great. They could jump at charging cavalry to attack riders and startle mounts. They could leap into weak formations. They could jump into the middle of a spear formation while another group jumps into the front of it and a third group jumps into the skewered corpses to break the formation through brute-force of body-mass. they could jump over ditches and flames... It would have the advantage over flying of not needing to compromise the carapace as much, especially on the back, but still, flying would be very nice...
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