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Author Topic: Hive Race: The Hive  (Read 40571 times)

Iituem

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Hive Race: The Hive
« on: August 07, 2017, 09:19:37 am »

THE HIVE

Long ago, our Queen recalls, we fought against the Archaeans, the Elder race of humans who made us as their soldiers and slaves.  We were built to be strong, industrious and swift in growth and breeding, but forever locked from the magical powers that gave our masters dominion over their world.  Our Queens were kept in bondage, forced to produce new drones only for their masters' whim.  Yet our rebellion happened and it was successful.  Even without magic, we managed to overpower our masters and drive them back, crippling their empire and allowing the lesser, magic-less human barbarians to conquer them.  Yet the wrath of the Archaeans was limitless and our people were extinguished to all but a single Queen.  Our Queen battled against the last of the Archaeans who constructed a spell even with the last of their life to seal us away forever - or so they thought.

After untold years we have been released.  The seal was broken and our Queen awoke, along with the remainder of our soldiers.  We quickly rose back up through the remnants of our ancient Hive and took possession of the lands above, slaughtering what we now recognise to tbe the heirs of the Arcaheans.  There is a note of grace, however; it seems that these younger humans have forgotten the arts of their elders.  Armed only with weapons and with little to no magic, we have been able to secure this land and rebuild a core of our forces, ready to expand.  And expand we must, if we are ever to eliminate the last trace of our former masters and be free.

You have been birthed from an ancient design, drones with the freedom of thought and intelligence of Queens (although not the breeding capacity or the ability to control the lesser castes).  As free-thinkers, your designation is to determine new ways to deploy our drones and new forms for the drones to take.  Although we can only change the body plans for our drones incrementally over time, these can add up to significant changes.


Advantages

- Can create new castes of drones and modify existing ones.
- Terrifyingly high reinforcement rate.  Queens can pump out new drones on an hourly rate.
- Not initially dependent upon the strategic resources Ore and Timber.
- Start on a landmass where naval reinforcement not initially important (can reinforce at full rate).


Disadvantages

- Start with only one province.
- No initial naval units whatsoever.
- Limited technological capacity at start; no tools, minimal construction techniques.
- No benefit from cities; Hive drones don't really do inpependent thought or action except for the free-thinker caste.
- Very dependent upon Food as a strategic resource.  Powerful castes consume more food than lesser castes.
- Bulk of the army is entirely melee-focused; limited eyesight hinders ranged weaponry.


To play for this faction, post here.  Once you begin playing for this faction, you cannot visit the enemy faction's thread, so stay out of it!  You can reach the Core thread here.

Spoiler: Hive Initial Units (click to show/hide)
Spoiler: Hive Budget (click to show/hide)
Spoiler: Initial Map (click to show/hide)



Before we launch up above the surface and take our first province, our Queen has sought our counsel.  Many of our ancient designs are lost, too fragmented in our Queen's memory to rebirth.  Only the Worker and Soldier castes are redundant enough to be immediately rebirthed.  With our help, she can reformulate one of the more complex designs from times past.  But which should we choose?

Spoiler: Hive Elite Options (click to show/hide)
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Shadowclaw777

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Re: Hive Race: The Hive
« Reply #1 on: August 07, 2017, 09:31:32 am »

This came in short notice, maybe you should of posted a post onto the General Hub of Arms Race so that people are prepared that anther arms race game is going to happen?
Quote from: Votes
Spitters: [1] Shadowclaw
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FallacyofUrist

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Re: Hive Race: The Hive
« Reply #2 on: August 07, 2017, 09:53:49 am »

Glory to the Swarm!
Glorious evolution techniques!

Spitter is sufficient for the moment. Glory to the Swarm!

Quote from: Votes
Spitters: [2] Shadowclaw, FallacyofUrist
Glory to the Swarm!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NUKE9.13

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Re: Hive Race: The Hive
« Reply #3 on: August 07, 2017, 10:08:32 am »

Quote from: Votes
Spitters: [3] Shadowclaw, FallacyofUrist, NUKE9.13
Yeah, alright. Spitters seem fine. Should be quite useful against fortifications.

Speaking of which, I think our initial strategy should involve a rush south. Presumably, the humans are currently weak, unable to resist our advance. Therefore we must strike quickly, before they can build up a solid defence. And food, our most important resource, is plentiful to the south.
That being said, south does involve the most fortifications. Expanding east and west would be easier.
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Long Live United Forenia!

Felissan

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Re: Hive Race: The Hive
« Reply #4 on: August 07, 2017, 10:31:35 am »

PTW
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MonkeyMarkMario

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Re: Hive Race: The Hive
« Reply #5 on: August 07, 2017, 12:09:29 pm »

For the swarm!
Quote from: Votes
Spitters: [4] Shadowclaw, FallacyofUrist, NUKE9.13, MonkeyMarkMario
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10ebbor10

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Re: Hive Race: The Hive
« Reply #6 on: August 07, 2017, 12:11:35 pm »

Iituem. We have lvl3 fortifications, but wendon't have any of those listed in our tech screen. What do they look like?
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Iituem

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Re: Hive Race: The Hive
« Reply #7 on: August 07, 2017, 12:23:48 pm »

Ah, that's true.  You have the legacy fortifications of Menotos: a high stone wall that encircles the city, as well as a raised wood and stone keep, which currently contains the Queen.  You don't possess the tech to build something like this, but you can use it anyway.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Hive Race: The Hive
« Reply #8 on: August 07, 2017, 01:37:46 pm »

The Hive, 300

The Queen has birthed our first ten spitters, all of which have been deployed to the 2nd Front, towards Kydessos.  Our forces are more or less equally distributed between fronts, although the 2nd Front has less bodies on the ground due to the Queen's need to devote birthing time to the spitters.  Our enemies have most heavily reinforced the 1st Front, while the 3rd Front is their weakest at this time.

Now we must turn to our birthing pools and decide what to change from here.

Current Reinforcement Strategy:  We are reinforcing Front 1, Front 2, and Front 3 equally.  Front 2 is receiving our National Effort, the Spitters.  Of our 2400 manpower, all of it reached the fronts.  We have no ships and no overseas fronts to supply.

It is now the Design Phase.  You have 5 dice remaining.

Spoiler: Hive Current Status (click to show/hide)
Spoiler: Front Report (click to show/hide)
Spoiler: Hive Budget (click to show/hide)
Spoiler: Hive Units (click to show/hide)
Spoiler: Initial Map (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

FallacyofUrist

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Re: Hive Race: The Hive
« Reply #9 on: August 07, 2017, 01:56:06 pm »

Let's toss some ideas out there.

Slimer:
We've developed a Soldier variant, the Slimer. It is much like a Soldier, except it has a modified mouth with several special glands in it. These glands exude the thick slime our Spitters use to encapsulate their acid, and the mouth's modifications mean the Slimer can spit that slime as a short-ranged attack. The slime itself, we've modified to be stickier and thicker. The idea is that our Spitters charge the enemy, firing a volley of slime spit before impact.

Blaster:
We've created a new creature. The Blaster is much like the Spitter, but different. Massively engorged abdomens? Yes. Atrophied limbs... not as much. Proboscis? No. Massive eyes? No. The Blaster is a sphere-like creature that rolls towards enemies at high speed... and upon impact, explodes, sending acid everywhere around it.

Glory to the Swarm.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NUKE9.13

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Re: Hive Race: The Hive
« Reply #10 on: August 07, 2017, 02:23:29 pm »

Alright, alright. Let's get this show on the road.

Alright, so, we need to take the ground fast in these opening turns. This design is ambitious, but it opens the path to more advanced creatures.

Gene bank: Basic wings: In the long war with the Archaeans, the ability to fly across the battlefield was invaluable. Sadly, the genes required to create such flying creatures are lost to us. However, traces remain in the gene banks, presenting us with the opportunity to reconstruct lost knowledge. We shall focus first on basic wings, capable only of lifting the lightest members of the hive. But the humans shall one day tremble once more, as the skies grow dark with flights of our airborne brethren.

Hopefully this will allow us to (with a future design, or possibly even revision?) make flying workers, whose ability to manoeuvre will outstrip anything the League can muster.
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10ebbor10

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Re: Hive Race: The Hive
« Reply #11 on: August 07, 2017, 02:54:40 pm »

Enemy forces for reference.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

It's clear that the enemy's front is supported primarily by slaves. About 80% of their forces are slaves, and interestingly, slaves are mentioned to flee if not watched. So we just need something to crush their conventional forces, and then the enemy will run away.

The primary conventional enemy we'll fight is the spearman, and we'll fight him mostly with our workers. Which is a bit of an issue, because our workers aren't spear or arrow proof. On the other hand, spears aren't good weapons against an enemy the size of a dog, it'll just cut underneath you.

My proposal :

Design : Xylophagic External Digestive System

By toning down the aggressive stomach acids, but maintaining their powerful effects, we create a digestive system that can easily and efficiently digest grains, grasses and even wood. Food is carefully macerated into tiny little bits, then stored in one of several stomach in combination with many enzymes that break down the hard to digest cellulose and other materials. It can be kept in those stomach for long periods until it needs to be recovered. At command, the digestive system can regurgitate the now edible goop, allowing it to be consumed by even carnivorous members of the hive.


Basically, we're zerg rush. Let's improve upon that by pumping up our numbers, firstly by reinforcing the rate at which we gain manpower.

« Last Edit: August 07, 2017, 03:25:42 pm by 10ebbor10 »
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milo christiansen

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Re: Hive Race: The Hive
« Reply #12 on: August 07, 2017, 03:39:23 pm »

Posting to spectate.
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NUKE9.13

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Re: Hive Race: The Hive
« Reply #13 on: August 07, 2017, 03:45:32 pm »

Hmm. That's a decent idea as well. Once we overrun a human city (I'm assuming that will provide a tech bonus), I think studying agriculture would also help improve our food extraction rates.

For the sake of getting things moving, I'll support XEDS for now. Although I still think wings could be a very useful design, and would be willing to switch back if others think the same.

Quote from: Votes
Slimer (short range Spitter):
Blaster (self-destruct drone):
Gene Bank: Basic Wings (wings, duh):
Xylophagic External Digestive System (better digestion methods): 10ebbor10, NUKE9.13
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FallacyofUrist

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Re: Hive Race: The Hive
« Reply #14 on: August 07, 2017, 03:56:59 pm »

Sounds like a good idea.

Quote from: Votes
Slimer (Soldier, but can spit sticky slime):
Blaster (self-destruct drone):
Gene Bank: Basic Wings (wings, duh):
3 - Xylophagic External Digestive System (better digestion methods): 10ebbor10, NUKE9.13, FallacyofUrist
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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