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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 162210 times)

Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #495 on: July 20, 2017, 03:07:23 pm »

Alright people, let's have a full set of nation-culture canon ASAP, because then we can bias the GM even MORE towards us non-scummy players.

Also, we continue to prove our superiority over Kasgyr by making better and faster decisions! HUZZAH FOR BUREAUCRATIC EFFICIENCY!

Oh hey, you guys want *interesting*? I guess we can just make our canon government be ridiculous and unreal (Yet amazing) for fun.

Monarchy or dictatorship, benevolent whichever it is, with a perfectly efficient and meritocratic bureaucracy where connections are meaningless and the king rules with wisdom and grace blah blah blah.
« Last Edit: July 20, 2017, 03:27:38 pm by Madman198237 »
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #496 on: July 21, 2017, 12:58:44 am »

Final result of Construction orders...

Spoiler: Ships (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Infantry (click to show/hide)

Now, Unit Deployment and selection of Tactics prior to the much awaited first combat phase
« Last Edit: July 21, 2017, 01:20:36 am by Draignean »
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andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #497 on: July 21, 2017, 01:14:26 am »

Wasn't there a budget transport as well?

Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #498 on: July 21, 2017, 01:20:51 am »

Wasn't there a budget transport as well?

Yes, yes there was. Fixed.
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andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #499 on: July 21, 2017, 02:06:42 am »

That is a bit more transport capacity than we thought, but i believe the concept of our plan still stands.

NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #500 on: July 21, 2017, 02:13:15 am »

Quote from: Votes
Plan Rush Belt Spires + claim local ones: (1) NUKE9.13
-The above plan but a different allocation of Skyskiffs (#/# Unfinished/3 Captains):
This plan also contains our deployment orders, so let's do that.
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Khan Boyzitbig

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #501 on: July 21, 2017, 03:20:47 am »

Quote from: Votes
Plan Rush Belt Spires + claim local ones: (2) NUKE9.13, Khan Boyzitbig
-The above plan but a different allocation of Skyskiffs (#/# Unfinished/3 Captains):
So this suggests a small crystal is about twice the power of a very small crystal.
Interesting.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #502 on: July 21, 2017, 04:48:56 am »

Quote from: Votes
Plan Rush Belt Spires + claim local ones: (3) NUKE9.13, Khan Boyzitbig, Milo
-The above plan but a different allocation of Skyskiffs (#/# Unfinished/3 Captains):

Just confirming what was already decided...
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #503 on: July 21, 2017, 06:18:01 am »

Quote from: Votes
Plan Rush Belt Spires + claim local ones: (4) NUKE9.13, Khan Boyzitbig, Milo, Jilladilla
-The above plan but a different allocation of Skyskiffs (#/# Unfinished/3 Captains):

I was really expecting some loss of transport capacity there. I wonder how it compares to a normal one? Other than costing 7c 7o instead of 10c 4o of course.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #504 on: July 21, 2017, 06:36:31 am »

Any sort of strain on the lift crystal will probably see it shuck its supports and plummet into the abyss.
But other than that seems pretty good.

Quote from: Votes
Plan Rush Belt Spires + claim local ones: (5) NUKE9.13, Khan Boyzitbig, Milo, Jilladilla, Tack
-The above plan but a different allocation of Skyskiffs (#/# Unfinished/3 Captains):
The second plan being used only as a Devil's advocate move, I'm happy to go with the first.
Unless we lose half our ships in which case I blame Milo
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #505 on: July 21, 2017, 07:00:17 am »

Well, as everyone knows, no plan survives contact with the enemy, so let's start thinking about what can go wrong, and he tells deal with it.

Best case, the enemy goes after local demi-spires and doesn't bother us the turn. If this happens we should be very happy, but it isn't otherwise worth considering.

Worst case they rush all their resources at one belt spire. This would probably be bad, no matter which they choose to rush. I will assume for disaster planning purposes that they did a ship and an infantry design, and both turned out ok. In this scenario we get our asses kicked on the one side, but are unopposed on the other. Classic good news/bad news... Not the end of the world, but we would need to make a special effort to reinforce the spire we have and focus on keeping them from securing the one we battled over. Hopefully in a case like this we at least manage a beachhead despite their attacks...

Second worst case would be if they try the same thing we are. Hopefully we are stronger, but I wouldn't count on it... If both sides contest a spire more or less evenly we will probably both end up with beachheads. In this case reinforcing is of utmost importance.

I really hope they rolled all 1s... That would make the early game so much easier.

Anyway, next turn we probably need to focus on more marines, finishing our new hull, and possibly some equipment revisions. Not sure what to revise, but I'm sure it will be clearer once the battle report is in...
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #506 on: July 21, 2017, 07:06:38 am »

Oh yeah, Re: Strategy- Not sure how much minutia we should be going into but I'd say we should rush our soldiers into the unfinished and begin reclaiming it at pace and discovering the (likely rare) ambush points in preparation for the arrival of a potential enemy landing.
However with the Three kings the marines who drop should take and hold the docks, dig in deep and begin a very slow and careful extermination of the floor around the dockyards.

I'm quite happy to have skiffs do nothing but protect the transports as they drop and then provide reconnaissance as the transports retreat, with no intention of engaging enemy fleets unless there's a numerical superiority.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #507 on: July 21, 2017, 07:20:13 am »

Remember guys what Draignean said earlier:

Every ship can make two jumps per turn unless specifically and explicitly noted otherwise. However, since there's a lot of quantum time to deal with, it may arrive conceptually later in the turn. Thus a fleet of 'fast' ships may arrive and secure an area/disembark troops/etc by the time a 'slow' fleet shows up.

Unless they did something that boosted their transports crystals ours will likely be able to arrive 'first', and depending on how Draignean decides to model how the fleet moves (Are the skyskiffs escorting the transports or just rushing the spire, for instance), our transports will likely arrive first, more or less guaranteeing a beachhead, at the very least (And remember also that the spires laugh at naval bombardment, so even if our fleet just gets wrecked, as long as our transport manages to unload the troops safely... We should at least deny the spire to Kasgyr for a while)
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #508 on: July 21, 2017, 07:33:36 am »

Uh, yeah, my plan may have factored in an assumption that we'd be first.
So... here's hoping.

Also, I'm curious what W.O.S.V stands for.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #509 on: July 21, 2017, 08:51:34 am »

Uh, yeah, my plan may have factored in an assumption that we'd be first.
So... here's hoping.

Also, I'm curious what W.O.S.V stands for.

I honestly don't quite remember.

I think (in my head) it stood for Wrethan Official Supply Vessel.

It was early. I was very tired.
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