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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 150594 times)

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1485 on: November 13, 2017, 04:22:39 pm »


Quote from: Revisions - 2 Dice
[1] Long Term Topaz : Kashyyk
[] Increased Topaz Funding :
[2] Station Harnesses : Kashyyk, helmacon
[1] Basic Optics : helmacon
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1486 on: November 13, 2017, 05:58:13 pm »

Quote from: Revisions - 2 Dice
[1] Long Term Topaz : Kashyyk
[] Increased Topaz Funding :
[3] Station Harnesses : Kashyyk, helmacon, NAV
[1] Basic Optics : helmacon
[1] Water Barrels: NAV

Pls rember royal topaz :)

Water Barrels:
Barrels of water kept on hand on our larger ships to extinguish fires. Also includes buckets.
« Last Edit: November 13, 2017, 06:02:59 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Talion

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1487 on: November 13, 2017, 06:07:55 pm »

Quote from: Revisions - 2 Dice
[1] Long Term Topaz : Kashyyk
[] Increased Topaz Funding :
[3] Station Harnesses : Kashyyk, helmacon, NAV
[2] Basic Optics : helmacon, Talion
[2] Water Barrels: NAV, Talion
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Khang36

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1488 on: November 13, 2017, 06:32:18 pm »

Quote from: Revisions - 2 Dice
[1] Long Term Topaz : Kashyyk
[] Increased Topaz Funding :
[4] Station Harnesses : Kashyyk, helmacon, NAV,khang
[3] Basic Optics : helmacon, Talion, khang
[2] Water Barrels: NAV, Talion
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1489 on: November 15, 2017, 09:44:57 am »

Station Harnesses
Efficacy: 6
Each post on board a ship, effective going forwards, is equipped with a series of primary and secondary harnessing points. Surprisingly lightweight and ergonomic, these harnesses don't impede dexterous motion and allow a crew member to maintain their station even during extreme maneuvers. Once strapped in, a crewman cannot move from their position, but safety release straps enable to a crewman to release themselves swiftly at need, and the excellent design of the harness enables them to enter harness again during a combat situation.


Basic Optics
Efficacy: 5
The military grade spyglasses commissioned are several steps above those used by ship spotting enthusiasts, with clear lenses and fair magnification powers. They don't aid too much in spotting the enemy at distance, as the limited field of view makes scanning the sky for black specks prohibitively slow, but they are quite useful at determining if a menacing looking black spot is an enemy ship or just a pair of amorous condors. These basic optics are cheap enough that we can distribute them to select members of all ships without cost.



Spire Kasgyre's production stands at,
13(+10)/y Crystal, 32/115 Banked
17/y Ore, 17/85 banked
19/y Wood, 90/95 banked
10/y Silk, 23/50 banked

It is now production, deployment, and tactics phase.

Spoiler: Royal Topaz Production (click to show/hide)




Spoiler: Projects (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Goods Stockpile (click to show/hide)

Spoiler: Infantry (click to show/hide)



Current Technology

Spoiler: Tech (click to show/hide)

Spoiler: Tactics (click to show/hide)

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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1490 on: November 15, 2017, 10:51:08 am »

Nice revisions. I guess the question now is if we want to attack Three Captains or go for a different belt spire. I am leaning towards Three Captains due to its strategic location and ore and to deny Wreth the rescources. Burned mountain has even more ore and probably isn't contested by Wreth, but it's further away and behind other belt spires. The Unfinished is another strategic location but we really don't need more crystal or wood.

If we attack Three Captains, then I think sending four poorly equipped squads supported by two mobile covers would be best. Mobile covers + grenades + flanking is our only real way to counter and destroy their cannons. We can afford to give about half our soldiers real weapons but the other half will have to make do with just a grenade to throw.

As for royal topaz, buy the trim pair and leave the lift.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1491 on: November 15, 2017, 11:27:55 am »

I think we should push for taking back TC. The resources already invested are too great to just abandon.
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1492 on: November 15, 2017, 12:08:09 pm »

I also suspect that actually leaving the men there to die would make an impact in morale. Definitely more portable Shields and grenades would be needed in assault, but we could also evacuate our remaining troops.
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1493 on: November 15, 2017, 12:51:55 pm »

TC is the only target worth taking at the moment. 4 squads 2 covers sounds good to me. Pass out gauntlets and grenades. Maybe a few crossbows.
Switch back to an offensive tactic too. We don't have anywhere left to retreat.

Our skiffs should definitely out perform now.
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Talion

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1494 on: November 15, 2017, 01:43:14 pm »

It is important to remember that we do have the option of evacuating the men at TC. In the event that the proposed counterattack doesn't even things up for us, it would probably be the best option at that point.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1495 on: November 15, 2017, 03:05:53 pm »

Aye. If we are forced to evacuate we can evacuate via the belt spire and deposit the surviving marines at burned mountain.

Quote from: Operation Proposed Counterattack
Production:
Buy the topaz trim pair (1c)

Buy 2 light mobile covers (10c 4o 6w 4s)
Buy 4 squads of grenades (4c 4o)
Buy 1 fireteam of crossbows (2o 2w)
Buy 6 fireteams of gauntlets (6c 6o)
Buy 16 aethersilk vests (16s)

Train 3 comm officers (1c 1o 1squad)

Total cost: 21 crystal, 17 ore, 8 wood, 20 silk.

Preparation:
Give the Natalies each a comm officer.

Load up the Mercury:
-Squad 1: Grenades, 1 crossbow per fireteam, 1 gauntlet per fireteam, vests for fireteam leaders.
-Squad 2: Grenades, 2 gauntlets per fireteam, vests for fireteam leaders.
-Light mobile cover
-4 topaz gauntlets
-Some supplies for Canary.

Board 2 squads and a mobile cover onto the Apollo.
-Squad 3: Grenades, 2 gauntlets per fireteam, aethersilk vests for fireteam leaders.
-Squad 4: Grenades, 1 gauntlet per firetean, aethersilk vests for fireteam leaders.
-Light mobile cover.
-Topaz grenades.
-Some leather helmets for the marines at Three Captains.

Canary should attempt to disengage from Three Captains and rendezvous with the rest of the fleet at Blackstone. Get some helmets, goggles, harnesses, and spyglasses for its crew. Then rejoin the fleet and resume travel.

Air Battle:
The entire fleet travels from Kasgyre to Three Captains.
One-Eyed Will and Canary scouting.
Royal Anguis use pure coordinated fire.
The three Natalie skiffs using combined aerial ambush + coordinated fire tactics.
Ophidian and the remaining 3 skyskiffs escort the two transports.
The two transports should act as the fire coordinators while being escorted so ships with guns doesn't have to.

Transports dock and unload.

Preparation and equipment shuffling:
Give the topaz grenades to royal heavy squad.
Give 4 topaz gauntlets to royal heavy squad.
Take 4 vanilla gauntlets from royal heavies and give them to squad 1.
Take 4 crossbows from royal heavies and give them to squad 4.
Give everyone without a bronze helmet a leather helmet.
Give everyone with a bronze helmet a leather helmet if they can wear it underneath for extra padding and redundancy.

Three Captains Battle:
Royal Heavy squad takes the heavy mobile cover and takes the brunt of the assault with defensive fire.
Sniper squad and squad 1b join them and provide defensive sniper fire.
Squads 1,2,3,&4 takes the 2 light mobile covers and use flanking tactics. Try to destroy their cannons with grenades.

I'm not entirely confident about the aerial tactics. I have Anguis using coordinated fire because it has really good sustained firepower. Natalies using ambush + coordinated fire because of how fast and agile they are and their initial firepower. Ophidian escorting the transports because of it's big armoured face, and the rest of the skyskiffs escorting because they are expendable. Definitely want to give the transports more escort than just skyskiffs so Ophidian is the best choice for that.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1496 on: November 15, 2017, 06:14:36 pm »

I disagree quite a bit with the aerial tactics.

With the success of our wagon circle tactic, we only need 1 or 2 basic skiffs guarding the transports. They will take the hits that would otherwise hit the transports and return fire. If they send enough to overwhelm and kill 2 skiffs and 2 transports in the ambush, we will obliterate their fleet in the fleet engagement no questions, because thier ambushers seem to retreat afterwards.

We don't want to put our vipers defending the transports for a number of reasons. The viper is devised as an extremely offensive ship. Almost all its guns and armor are at one side. When on the attack, this makes it near unstoppable. It would be a huge detriment on the defensive, especially against the faster skiffs. The armor only protects the front as well. Vipers on guard duty are extremely vulnerable once the shroud goes down.
Furthermore, we don't want to tether thier firepower to the transports either! They excel at dives and aggressive maneuvers. Trying to track targets while stationary is a waste.

We need 2 skiffs guarding the transports. 1 or 2 coordinating the fire, and everything else on coordinated ambush. If we pull off a good ambush with a royal viper that would be devastating. A full simultaneous frontal barrage should punch a hole and obliterate a super skiff without needing to drop the whole shroud or deal with the second shroud.
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Khang36

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1497 on: November 15, 2017, 06:43:23 pm »

Talking about tactics to use we should consider some sort of over watch tactic, in which we position some of our ships above our transports or what ever we need escorting their job is to dive down on any enemy ship that is trying to make a pass on our convoy to idealy foul up their attack run if not outright shoot them down.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1498 on: November 16, 2017, 05:27:44 am »

This plan is mainly a modification of NAVs, based on helmacon's input and my own thoughts.

Quote from: Operation: Return Fire
Production:
Buy the topaz trim pair (1c)

Buy 2 light mobile covers (10c 4o 6w 4s)
Buy 4 squads of grenades (4c 4o)
Buy 1 fireteam of crossbows (2o 2w)
Buy 6 fireteams of gauntlets (6c 6o)
Buy 16 aethersilk vests (16s)

Train 3 comm officers (1c 1o 1squad)

Total cost: 21 crystal, 17 ore, 8 wood, 20 silk.

Preparation:
Give the Natalies each a comm officer.

Load up the Mercury:
-Squad 1: Grenades, 1 crossbow per fireteam, 1 gauntlet per fireteam, vests for fireteam leaders.
-Squad 2: Grenades, 2 gauntlets per fireteam, vests for fireteam leaders.
-Light mobile cover
-4 topaz gauntlets
-Some supplies for Canary.

Board 2 squads and a mobile cover onto the Apollo.
-Squad 3: Grenades, 2 gauntlets per fireteam, aethersilk vests for fireteam leaders.
-Squad 4: Grenades, 1 gauntlet per firetean, aethersilk vests for fireteam leaders.
-Light mobile cover.
-Topaz grenades.
-Some leather helmets for the marines at Three Captains.

Canary should attempt to disengage from Three Captains and rendezvous with the rest of the fleet at Blackstone. Get some helmets, goggles, harnesses, and spyglasses for its crew. Then rejoin the fleet and resume travel.

Air Battle:
The entire fleet travels from Kasgyre to Three Captains.
One-Eyed Will and Canary scouting.
The three vanilla skyskiffs are on Wagon Circle (or Escort Duty if they prefer that name), protecting the transports.
Anguis, Ophidian and the Natalies using combined aerial ambush + coordinated fire tactics.
The two transports should act as the fire coordinators while being escorted so ships with guns doesn't have to.

Transports dock and unload.

Preparation and equipment shuffling:
Give the topaz grenades to royal heavy squad.
Give 4 topaz gauntlets to royal heavy squad.
Take 4 vanilla gauntlets from royal heavies and give them to squad 1.
Take 4 crossbows from royal heavies and give them to squad 4.
Give everyone without a bronze helmet a leather helmet.
Give everyone with a bronze helmet a leather helmet if they can wear it underneath for extra padding and redundancy.

Three Captains Battle:
Royal Heavy squad takes the heavy mobile cover and takes the brunt of the assault with defensive fire.
Sniper squad and squad 1b join them and provide defensive sniper fire.
Squads 1,2,3,&4 takes the 2 light mobile covers and use flanking tactics. Try to destroy their cannons with grenades.
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1499 on: November 16, 2017, 09:23:51 am »

Snip

Is one mobile cover for the heavies enough? Also, the transports each need a comms officer for fire coordination.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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