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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 152489 times)

NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2640 on: August 26, 2018, 10:50:11 pm »

The insteuments weren't a design result, they were created in a revision. I'm not saying it won't work, it's just less likely to work because of diminishing returns.
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2641 on: August 26, 2018, 10:51:02 pm »

The insteuments weren't a design result, they were created in a revision. I'm not saying it won't work, it's just less likely to work because of diminishing returns.
Oh, I misremembered.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2642 on: August 27, 2018, 06:05:58 am »

Quote from: Experimental Chemical Baths
The princess used a bath based on aqua regia to produce her crystal, however this complex mix is not fully understood. By carefully studying it's effects and those of similar formulas, we should be able to find out what causes the delayed crystal growth and how to speed it up.

Personally, if like to throw two different revisions at speeding up thr Topaz, this one and the instruments.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2643 on: August 27, 2018, 11:27:48 am »

Quote from: Experimental Chemical Baths (hydrate levels)
The princess used a bath based on aqua regia to produce her crystal, however this complex mix is not fully understood. By carefully studying it's effects and those of similar formulas, we should be able to find out what causes the delayed crystal growth and how to speed it up.

The most likely cause for the variation in growth time is the uncontrolled amounts of Tetrahydrate or Trihydrate Chloroauric acid in the bath. If we try using both hydrate levels in isolation, and a controlled mix of both, it is likely to stabilize the growth time. It is likely that one hydrate level is responsible for the the long growth time, and the growth time is dependent on the ratio of Trihydrate to Tetrahydrate in the mix.

Quote from: Schola Communicae Negotiations
Go to the Marine Academy. Show them the unreasonable demands that the Aeronaut Academy wanted for expanding their grounds and training teachers, and ask if they have a better offer. Open a bidding war between the Marine and Aeronaut Academy, whoever makes the better offer gets the privilege of training comms officers. Remind them that comms officers are necessary to the war effort, and we all have to make sacrifices to win the war unless they want their precious campuses to become a battleground like Blackstone.

While we're at it it should be trivial to reduce the cost of the signal flasher itself. Simply remove the complicated clockwork and dual trigger system, have the comms officers control the pulse length manually.
« Last Edit: August 27, 2018, 11:44:37 am by NAV »
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2644 on: August 27, 2018, 11:41:40 am »

Topaz takes priority over comms officers for now, because topaz will be done next turn and revisions will be less effective.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2645 on: August 27, 2018, 11:49:40 am »

I disagree, because as soon as Topaz is done we want a lance skiff pattern to get some production topaz lances. We need to put comms officers on the new pattern, we can't afford to keep purchasing them manually. That means we need to fix comms officers now unless we want to set ourselves back another turn.

Exact same situation as the last revision phase, exact same priorities, we should use this phase to fix our two failed revisions from last turn.

Edit:
Neither revision is technically essential. We can put a comm officer in a production pattern for the price of two kettleguns. And we can start ramping up topaz production even without any revisions.
« Last Edit: August 27, 2018, 12:03:22 pm by NAV »
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2646 on: August 28, 2018, 10:16:59 am »

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Rockeater

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2647 on: August 28, 2018, 10:24:05 am »

Quote from: Revision (2 dice)
Experimental Chemical Baths: ()
Experimental Chemical Baths (hydrate levels): (2) NAV, Rockeater
Schola Communicae Negotiations: (2) NAV, Rockeater
[/quote]
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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2648 on: August 29, 2018, 08:49:14 am »

Experimental Chemical Baths
[Efficacy: 1]
There is a certain amount of tooth grinding frustration in working with these crystals. Their chemistry is deceptively apparent, their patterns of growth seemingly easily visible, and yet their secrets are still secret. Controlling the hydrate levels of the chloroauric acid produced no growth related effects- though it did curiously effect the coloration of the crystals in a number of attractive ways.

It was a good idea, but it's another good idea we can consign to the scrap heap of good ideas that the princess and her personal crystallographers before us have already gone through.

Schola Communicae Negotiations
[Efficacy: 3]
The ploy to pit the Marine Academy against the Aeronaut Academy is a good one, in part because they're already on tense terms and also in part because the Marine Academy is generally willing to accept a lot less than their academy counterparts. Eventually the Schola Communicae cedes the bidding war, dissolving their contract with us to train aeronauts. The marines, however, offer us considerably better turns and dedicated classes. The communications specialists might not be quite as cosmopolitan in their education, but they'll still be effective.

You've lost the ability payment option to train Communications Officers 2C 2O per 1. You've gained the option to train 3 Communications Officers for 1C, 1O, and 4 Communications Officer Trainees.

Communications Officer Trainees 16 for 1 Marine Squad | Converts a marine squad to Comms trainees. These units cannot be deployed and serve only as an intermediate resource.



Spire Kasgyre's Production stands at
12(+12)/y Crystal, 18/125 Banked
12(+2)/y Ore, 2/95 banked
17/y Wood, 30/95 banked
10/y Silk, 5/55 banked

It is now the production, deployment, and tactics phase.

Spoiler: Royal Topaz (click to show/hide)



Spoiler: Projects (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Goods Stockpile (click to show/hide)

Spoiler: Infantry (click to show/hide)




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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2649 on: August 29, 2018, 11:16:31 am »

Quote from: Liberate Burned Mountain
Production:
4 topaz trim webs (2c 2o)
4 topaz trim crystals (2c)
1 topaz VS core (3c)

Total cost: 7c, 2o
Remaining: 11c 0o 30w 5s

Name the 3 new Vipers Serpentis II, Ophidian II, and Pythonidae II.

Ship Movement and Tactics:

Natalie at Unfinished: Travel to Burned Mountain and use ambush.

Fleet at Glowcove:
Viperidae, Colubridae, Crotalinae, Epicrates, Jupiter, 1 Natalie, and 1 Skyskiff B travel to Burned Mountain.
Viperidae, Colubridae, Crotalinae, Epicrates, Jupiter, 1 Natalie use coordinated fire.
Skyskiff B scouting.

Fleet at Kasgyr:
Send 1 Skyskiff B scouting to Blackstone.

Ship Refits:

Anguis: Replace 4 trim webs with topaz trim webs.

Marine Tactics:
Burned Mountain: All marines use Bait and Strike.

Blackstone:
Cavalry 2, 4, and 7 use bait and strike.
Cavalry 1,3,5,6,8, and Squads A and B Hold. The. Line.

I could write up an alternate plan giving the Kasgyre fleet comms officers and sending them to Unfinished. There is a small chance we will fight a Wreth fleet at Unfinished. I am still currently leaning towards upgrading Anguis's trim and holding the fleet for the upcoming battle at blackstone.
« Last Edit: August 29, 2018, 11:36:35 am by NAV »
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2650 on: August 29, 2018, 11:23:44 am »

Quote
Liberate Burned Mountain: (1) Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2651 on: August 29, 2018, 11:34:29 am »


Quote
Liberate Burned Mountain: (2) Doomblade, NAV
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2652 on: August 29, 2018, 01:14:45 pm »

In short, we should advance at Blackstone.

Quote from: Advance Everywhere
Production:
4 topaz trim webs (2c 2o)
4 topaz trim crystals (2c)
1 topaz VS core (3c)

Total cost: 7c, 2o
Remaining: 11c 0o 30w 5s

Name the 3 new Vipers Serpentis II, Ophidian II, and Pythonidae II.

Ship Movement and Tactics:

Natalie at Unfinished: Travel to Burned Mountain and use ambush.

Fleet at Glowcove:
Viperidae, Colubridae, Crotalinae, Epicrates, Jupiter, 1 Natalie, and 1 Skyskiff B travel to Burned Mountain.
Viperidae, Colubridae, Crotalinae, Epicrates, Jupiter, 1 Natalie use coordinated fire.
Skyskiff B scouting.

Fleet at Kasgyr:
Send 1 Skyskiff B scouting to Blackstone.

Ship Refits:

Anguis: Replace 4 trim webs with topaz trim webs.

Marine Tactics:
Burned Mountain: All marines use Bait and Strike.

Blackstone:
Cavalry 2 transfers 4 Witch-hunters to Cavalry 8.
Advance!
Cavalry 7, 6, 4, and Squads A and B (total 4 squads) use Flanking.
Cavalry 1, 2, 3, and 5 use defensive fire.
Cavalry 8 uses Shield Wall to make the best use of their mobile covers.


Quote
Liberate Burned Mountain: (1) Doomblade
Advance Everywhere: (1) NAV
« Last Edit: August 29, 2018, 01:17:39 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Twinwolf

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2653 on: August 29, 2018, 03:26:22 pm »

I have been made aware that we don't have scouts in ground ops. Not neccesarily a "next turn" design, but something to consider.

Tactic: Marine Scouts

On the ground, when our marines attack, they are currently rushing blindly into either the unknown or enemy territory, or down the line, both. This is not acceptable. Thus, I propose that we train our marines in scouting. A squad of marines, or even just a few men, can move ahead of the main battle line and stealthily discover enemy positions and troop numbers and then slip back towards their fellows to report. This ought to give our men a significant information advantage on the attack, or at least level an information disadvantage.
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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2654 on: August 30, 2018, 12:28:37 pm »



Quote
Liberate Burned Mountain: (1) Doomblade
Advance Everywhere: (2) NAV, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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