"The prophecy of embers is a mostly forgotten art,
first wielded by the Fire Giants who opposed creation.
Today it is only practiced by a handful of Red Dragons,
although some diggers will swear that one of their own,
Smith Lord Wordfire, can read the cinders as well."
-Methodologies of Divination, by Overdruid AlderootSmith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble CitySkills and Abilities:
-Although my social skills are rusty from isolation, I am highly respected as one of the few remaining first diggers.
-I am the greatest mortal metal-smith and furnace worker, without question. My skills in this area even surpass those of some gods.
-I have also mastered many other crafting skills, unrelated to the furnace.
-So long as my history is recorded in the language of the diggers, my soul and mind cannot truly be snuffed out (Granted by the World Weld)
-I can create mighty artifacts by inscribing the items I create with the great deeds of myself or the item's intended recipient (Granted by the World Weld)
-I am aware of the general location and activities of those who wield my artifacts, and I may exert light influence over their behavior (Granted by the World Weld)
-I can detect the great deeds of others nearby (Granted by the World Weld)
Artifacts and Minions:
The World Weld - Links my soul, the digger language, and the laws of reality itself. Allows me to easily create lesser artifacts.
The Face of Fate - Makes the wearer a mighty fighter and assassin. Wielded by Mril-Minda, who has met with her mother and is traveling back home to Silent Hammers.
Known Mortal Family:
(Husband - Present) All-Lord Ukareem the Silver, Emperor of the Southernfrost
(Husband - Absent) Scholar-King Emscythe, Monarch of the Marble City and Secretary General of the Greatwalls Alliance
(Husband - Absent) Bloodlord Haigen the Usurper, King of Bedlamb
(Mother-in-Law - Present) Trumil, the Slime Mold Hag
(Infant Son) Prince Dremscythe, Heir to Silent Hammers and the Marble City
Refuge City of Silent Hammers
Holdings:
Silent Hammers: A small city that provides 1 Wealth and 1 Food per month. Houses and defends up to 50 FU to military might. (23/50)
Dung Slopes Fungal Farm: A particularly farm where up to 6 LU can work per month. Typically yields 1 Food per LU of labor.
Axeltax at Tunnel's Mouth: A watchtower that Houses and defends up to 6 FU of military might. Yields 2 Wealth/month in collected taxes while at least 3 FU are stationed here. (3/6, Human Phalanx)
Available Military Population:
15-5 Force Units of Human Phalanx (x1.2 Bonus to open field battle. Avaible for 108 more months, or until the Kingdom of Narm enters a state of civil war)
5 Force Units of Dwarf/Drugar Militia (x1.3 Bonus to defending cities or fighting underground)
5 Force Units of Goblin Warslaves (x.75 Penalty to fighting in bright sunlight, does not need food to act)
3-3 Force Units of Charcoal Tribe Elf Rangers (x2 Bonus to fighting in the woods)
2 Force Units of Drugar Siege Operators (x4 Bonus to attacking cities, x1.5 Bonus to fighting megabeasts, x.25 Penalty in all other combat situations)
1 Force Unit of Weremule Warmonks (x3 Bonus to guarding VIPs, x.1 Penalty against Nickle Silver weapons, does not need food to act)
Civilian Population:
12 Labor Units of Assorted and Mixed Breed Diggers (2 LU to 5 FU Conversion Rate before material mod)
8 Labor Units of Halfling Commoners (2 LU to 4 FU Conversion Rate before material mod)
5 Labor Units of Goblin Slaves (2 LU to 4 FU Conversion Rate before material mod, does not need food to act)
4 Labor Units of Highborn Dwarves (1 LU to 4 FU Conversion Rate before material mod)
4 Labor Units of Highborn Drugar (1 LU to 4 FU Conversion Rate before material mod)
3 Labor Units of Educated Drugar Acolytes (1 LU to 4 FU Conversion Rate before material mod)
2 Labor Units of Human Commoners (2 LU to 7 FU Conversion Rate before material mod)
1 Labor Unit of Hobgoblin Drivers (2 LU to 7 FU Conversion Rate before material mod, does not need food to act)
Basic Resources:
x11 Food (+1 Per Month) - Your people can and do feed themselves, but food from the royal grainy must be provided for people to put aside their own livelyhood and peruse your interests. Spending 1 food allows you to issue an order commanding up to 5 FU or LU. Converting LU to FU will also usually cost additional food. You can deploy trade convoys to try and convert other resources into food.
x13 Wealth (+1 Per Month) - A representation of the various coins and paper currency in your treasury. Used to buy other resources and favors, and is generally the most effective resource to use as a trade good.
Advanced Resources:
x12 Wood (The most basic construction resource. Artifacts made from wood tend to harness the power of nature)
x6 Stone (A more sturdy and less flammable construction resource. Artifacts made from stone tend to harness the power of earth)
x15 (+3 Per month for 108 months) Marble (A more valuable form of stone that can be combined with iron to make steel at a smelter. Artifacts made from Marble tend to harness the power of light)
x9 Bronze (A military resource with a .80 Material Mod. Artifacts made from bronze tend to harness the power of fire)
x4 Steel (A military resource with a 1.5 Material Mod. Artifacts made from steel tend to have protective effects)
x4 Bloodstone (A magical military resource with no material mod. Both common gear and artifacts made from Bloodstone are particularly deadly towards all the digger races)
x1 Night Mithiril (A magical military resource with a 1.7 material mod. Artifacts made from Night Mithiril tend to aid in criminal activity)
x2 Deep Sapphire (A magical Military resource with a material mod of .5. Gear and artifacts made from Sapphire are great at drawing out the sorcerous power within one's blood)
x6 Sulfur (A magical resource used in the worship of wicked gods and construction of advanced siege weapons. Artifacts of sulfur are favored by wicked gods)
Known Allies and Enemies:
Bardhill County (Ally, Trade Partner) - The fertile and clay rich human territory that completely encompasses your land. The ruler, Count Chance, deeply respects the craftsdwarfshipp and military skill of the diggers. In exchange for resources and a loan of troops, you have agreed to aid him in an anticipated civil war against his fellow counts when the king dies.
Southernfrost Empire (Ally) - The southernmost and mightiest of the northern dwarven civilizations. Southernfrost is rich in bronze and labor. The empire is ruled by your husband All-Lord Ukareem the Silver.
The Greatwalls Alliance (Ally, Trade Partner) - A loose confederacy of prosperous drugar city-states that pays tribute to your husband, Scholar-King Emscythe. Rich in copper, sulfur, and flux stone.
The Kingdom of Bedlamb (Ally) - Nation of drugar ruled by your husband Bloodlord Haigen the Usurper. Rich in iron, flux stone, and gems. Currently defending against invasion from an unknown drugar kingdom, and raids from an unknown dwarf kingdom.
The Beetle Queendoms (Enemy to All Diggers) - A drowish nation that sits between Silent Hammers and The Greatwalls Alliance. Traders can navigate around it, and they are currently too busy dealing with surface elf raiders to pose a threat.
The Pinewoods Tribes (Hostile) Small yet fierce surface elf civilizations that sepperate Silent Hammers from the Southernfrost Empire and the Kingdom of Bedlamb. They find the very ideas of commerce and industry to be deeply offensive, and slaughter trade convoys on site as a rule.
You agree to protect the young acolytes from religious persecution, and Cloudthief promises to have them ready to move into Silent Hammers by the beginning of next month. Although you are strongly tempted to ask the Feather Drugar to condense their god's presence, or to accept their offer to contact the Eastvile Drone on your behalf, you can tell Ukareem is becoming increasingly uncomfortable with the meeting, so you decide to call it off.
"I think that concludes our business for today. I leave you in peace and friendship... and also with a warning; Beware the demonic masters of the drow. The prophecy of embers has revealed their plans to me, and what they seek to achieve will render the plans of your goddess futile."With that, you rise to depart, leaving a dumbfounded audience in your wake.
---
"What in the nine hells was that about Aurora?" Ukareem demands halfway down the long flight of stairs out of the fortress.
"I just wanted to scare them a bit," you explain,
"I read your face, and could tell you thought something was off.""Scare them a bit?!?!? Scare them?" Your husband rants,
"yeah. I read that priest. He was lying through his teeth when he told you they were 'doing the minimum' to steal the sky. But I also read you! You were not bluffing or making something up, but sharing a deep and genuine fear! What in the nine hells was that about?"You blink. Clearly your dwarven husband is no fool.
"You think I would leave my isolation without a serious reason? I saw... something... in the embers. Something sinister and apocalyptic. But the prophecy was vague, so I don't know exactly what the drow intend to do or how they intend to do it, only that our one hope is a united digger race to stand against them."The Emperor of the Southernfrost falls silent, pondering the gravity of the situation, so you continue.
"Listen. I ask you to not to repeat any of this for now. I'd rather not the Drow and Demons know I am on to them quite yet. I chose you as my husband because I thought you would have the honor to accept your share of my burden, and the skill to help lighten it, but I didn't wish to trouble you with any of this until after I had more concrete information. So, for now, please carry on as if we never had this conversation, okay?"Ukareem remains silent, but nods in stoic understanding.
---
The party travels back in the direction of Axeltax for five days, at which point the Donna's men pick up wagon tracks which they begin to follow. After two days of this, the tracks lead you into a narrow canyon.
"Opal Elves very paranoid." Donna Sherry abruptly announces,
"They know me, but not you. They ambush us here. Talk to me. If they think I use your soldiers to make trap for them, they kills us all. Once I talk them into not kills us all, they take us away to meet leaders. Good plan, yes?""What?" Brother Anders exclaims,
"No! Bad plan! No! Are you out of your hobbit mind? You are betting the lives of a first freaking digger and a legendary emperor on your talking ability? I have half a mind t-""Umm... Guys," Butts in Corporeal Shit-Fang, one of the higher ranking and more intelligent goblin conscripts in the escort party,
"Movement on the canyon rim. Looks like Crossbow Elves. Might be too late not to go with the Hobbits plan here."No sooner than the words are out of the goblin's mouth do at least 400 masked elves appear on either side of your party in narrow canyon. Their leader calls out to Donna Sherry in drowish, who calmly responds in the same language. What follows is five tense minutes of conversation you cannot understand. Ukareem chimes in on several occasions, apparently he speaks drow as well.
Eventually some agreement is reached, and the soldiers on both sides lower their weapons. You, Ukareem, and Donna Sherry are all beckoned foward and blindfolded. You are made to walk blind and uphill for about 45 minutes, before you are instructed to stop. The blindfolds are removed, and you find yourself standing in a small side canyon, well illuminated by glowing fungi, with the Opal Elf leadership and about 50 of their guards.
"I hope you forgive my abundance of caution in getting you here, Smith Lord," Explains a particularly tall and wispy looking specimen in perfect dwarfspeak. Her skin is a sickly green and her head completely bald, but other than that she appears no different from the standard drow.
"By law of the Beetle Queendoms, my people are slaves. Worse than dirt. They find the very thought of us making a living without them, much less a profit, to be utterly abhorrent. There are many who would take my life, or worse, my wealth."She approaches with an outstretched hand,
"My name is Truffle Jial, Princess and Coinkeeper of the Free Opal Elves of the Trollish Wastes. I must apologize for my unfamiliarity with digger lore, but if Donna Sherry makes you out to be a big deal, I believe her. Some sort of legendary smith is it? I could use you... to make myself and my clan wealthy, and the Beetle Queens miserable."The Princess offers a wicked chuckle,
"Now tell me friend, how do you wish to use me?"You take a second to pause, and activate the World Weld in search of usable feats. This time you are suitably impressed. Each of the two male elves standing behind Truffle has a feat of their own.
The shorter of the two has thick purple hair and is almost built like a digger rather than a drow. The World Weld identifies him as having successfully broken into the palaces of 10 of the 14 Beetle Queens, and stolen 7 Drowish artifacts in these heists.
The taller Opal Elf catches your attention even without the World Weld's help as strapped to his back is a Blunderbuss, a type of rare artifact made only by the late first digger Ovusal Blam the Powder Lord and his descendants the Soot Sprites which harnesses the power of sulfur to spit storms of deadly metal. The World Weld identifies this elf as possessing two feats; He produced children with a Beetle Queen and had them declared legitimate in spite of their inferior blood, and he managed to hold the Storm Dragon Varriebreath hostage until it turned over its hoard as ransom.