Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.
Platoon 1Grab a few papers, to read or provide as intel to our Glorious Officers if I survive, and be gun down an Other Guytm I see through gaps in the paper when the paper is down.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
(4)you grab a sheaf of IMPORTANT LOOKING DOCUMENTS. You gain the CP: Intel (1/?)
(6) you kill a guy! you also set your paper barrier on fire.
Pound them into fine red mist paste with my trusty warhammer! Simultaneously!
Platoon: 1
Designation: Rak006 (Deaths: 5) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Warhammer, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Blood for the BG!)
(6)You leap, screaming, through OS' flaming paper barrier and land in the middle of the enemy squad. you swing your Warhammer (Series 40) and revel in the spray of blood and thesatisfying crunching sounds it makes. You kill (2) guys! You are also Very Exposed (to friendly fire).
Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
CPs: I'm dah leader 1/5
Would a big, angry guy with a hammer do as a distraction? I'm going to say 'yes.' You pocket the paper weight 'for later,' and move up to the side. Tactical advantage: Hat!
Fire my carbine at the Other Guystm, hey I don't need cover after all!
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
(5)You kill a guy! you don't even hit your own teammate in the process.
Platoon 1 Death roll(5)
(6)
(2)(6)Rak is maimed in Glorious Combat, visions of War Medals pinned ot his bare chest racing through his mind.
(1)MC is killed, presumably by a stray laser shot which was aimed at the the Big Angry Brute.
(5) It's a total rout! You guys clear the room of The Other Guys
TM! Your HUD updates with infor mation concerning thefirefight ahead - looks like the main battle has progressed right up to the Command Deck. You are coming in just behind your allies.
Platoon 2Go for the objective! Put a maximum safe distance between myself and any soon to be occurring explosions.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Maimed,Serious wound,Minor wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(3/?)
(4) you leap down the stairs and peek around a corner, dodging back as a laser bolt ricochet's off the wall near your head. "Guys! They have a squad of Engineers guarding the Engineering section!"
Frikkin killstealers... Disconnect the battery from my carbine and throw it down an empty hall. And flip the shutdown switch. And screw the barrel off, just in case.
Don't loot an enemy weapon, that's dumb, but do grab a battery from one of their guns that I can hopefully hotwire to my own.
And head to the objective.
Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
(3), you start unscrewing the battery when the gun makes that alarming BEEEEEEEEEEEEEEEE- squeal, so you chuck the whole thing out along the hallway. It explodes a couple dozen feet away. You are now weaponless. Well, specifically, yu are Laser Carbineless. A Grunt is never truly weaponless. Even that legendary Grunt without arms or legs, may he burn them all in hell.
Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Slightly Annoyed (Serious Wound x1)
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
(2) you pick up a Carbine, but it emits a loud CRACK as you do, and the acrid smell of something awful burning inside meets your nostrils. Experience tells you this Carbine is broken. You head down the stairs to meet up with ZR.
Try and pick up a weapon of one of the Other Guys, continue fighting them off. Avoid imminent nasty explosion.
Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
(3) You pick up a Laser Pistol. They are inaccurate at range, but work well enough within a few paces. You head down to meet up with ZR and MAD, who are leaning against a wall as a volley of discoordinated laserfire is sent their way from around a corner.
Platoon 2 Death rollshmmm. Well, you are now doing battle with a squad of ENgineers. So ... one death roll this round.
(5) nothing happens. You all live, and presumably meet up at the corner just before engineering. There is a receptionist office at the corner, and across the hall (the hall that people are shooting down), there is what looks to be a Head Engineer's office. THe hall ends in double doors. Some kind of chest high barricade is set up in front of the double doors, which are open just wide enough for a body to fit through. Several Engineers are behind the barricade, in front of the doors.
Platoon 3Aim Shoot Kill, Aim Shoot Kill
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 2/7
(6)You kill a Guy! You also trigger some kind of purge in the sewage systems.the room begins to fill with white smoke or steam. An alarm goes off.
Kick ass and chew Strawberry flavored Ham Scrapings
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is mildly less shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
(4) you kick some ass! you have the advantage on your melee opponent.
Kick a guy in the face, because punching is not working.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Serious Wound
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
(4) you kick him in the side. He grunts in pain.
Go right up in the dreaded knife fight ranges and broker a peace agreement with the other guys by laser shot to the gut.
Do we have tactical knifes?
Platoon: 3
Designation: BLD003
Class: Grunt
Status: Actually in a cage
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
You do have tactical knives. (2) you do not manage to gut-shot your opponent.
Fire my gun. At whom? The enemy.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine
Edited to avoid killing my squad.
Yo are actively trying not to kill your own squadmates? You gain a rank in Medic. You gain the skill First Aid.
(3) you make a guy duck. I think you are the only one not in melee combat now.
Platoon 3 Death Rolls(1)(4)(3)(4)(3)
FKD and BLD each recieve minor wounds this round, while rand and sev get serious wounds.
Zii is burnt by the steam coming out of a pipe nearby, and dies. Speaking of which, that steam is pouring into the room. SOmething broke or something. You need to get out of this place, or risk being boiled alive! And then processed like so much Gruntweight of waste.
Instructions for next round:Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.
Platoon 1Assist the battle for the COmmand Deck
TMPlatoon 2Engineering is guarded by engineers. This is either good news, or it is not good news.
Platoon 3Try not to boil alive. That would be ... messy.