Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.
Platoon 1Join Rak005 in his attack, no grunt should charge alone! Scream a battlecry as I do so. Also make a mental note to thank the guys providing cover fire if I survive this.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
CPs: I'm dah leader 1/5
(1)"I DON'T WANT TO DIE!!!!!!" Not really the most heroic battle cry. This is not helped much by the fact that you are kinda hunched over and weaving back and forth in the hallway, rather than advancing.
Find and/or create cover with chairs and/or tables found in the briefing room, then bring the nearest teammate into the cover after they have committed their action.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
So, I was wondering...the first classes get upgraded into their second class versions if one survives the mission as them. Would the same apply for grunts, letting them access first classes before 5 deaths?
Yes. If one survives a mission, usually that person will immediately unlock an upgrade class, even if it is a Grunt.
(3) You duck behind a few of the taller chairs on this side of the room. (4) you grab ... (5) a filing cabinet and hurl it in front of your exposed teammates! The cabinet bursts open, sending a spray of papers everywhere, and creating a visual screen between you and The Other Guys.
Charge! Fire my carbine at the Other Guystm, then dive into cover as near to the center of the room as possible
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
(3) your charge and laser fire keep The Other Guys a little distracted. They take up defensive postures. (2) you dive behind a wheeled chair, which you bump, which causes it to roll along sideways, leaving you exposed.
((I'm still alive?! Nooo! Seriously, I want to get new class))
Rush and kill all of them in glorious melee!
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Minor wound, Maimed (Arm), -
Inventoy: Helmet, Laser Carbine, Backpack
Kills: 0/1/0 (Not Enough)
(2) you rush forward and swing at one of The Other Guys. He blocks your fist with his laser carbine.
Get to any cover that doesnt expose me to the other guys and shoot them
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
(4)You wound a guy! He drops out of sight just as you drop behind an overturned desk. +1 on your death roll.
Platoon 1 Death roll(6)(6)(2)(3)(6) Rak is gunned down, as he is in melee with The Other Guys, and not blocked from sight by OS' paper smokescreen. You're welcome.
as for everyone else: looks like the fog of war is with you today.
Platoon 2Try aiming and then shooting.Platoon:2
Designation: Zr001
Class: Grunt
Status: Maimed,Serious wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(3/?)
(6)That works pretty good. You kill a guy! You also set off the sprinklers.
We don't have time for these losers, we have a mission to get done.
Find something near The Other GuysTM, something that looks like it will explode violently, and shoot that.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
(4)You find a fire extinguisher, and shoot that. Sadly, it doesn't explode violently. It does, however, coat The Other Guys in a a spray of white powder.
Hold down the overload button and jam my gun into a mook's face. Hey, it worked for my clone-father (brother? uncle?)
Intentionally place myself in a spot that gives me lots of death rolls. I tank, take aggro.
Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
(4)You charge in with your gun on overload, screaming and moving about in a way to draw every eye - no easy feat, considering the sprinklers are gong, and THe Other Guys are currently being covered in a fine white powder. Next round, your laser carbine will explode, whether you are alive to see it or not.
Continue firing, if my Carbine continues to overheat, chuck it at the enemy before it explodes.
Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
(1) well, see, the thing is, when it overheats, it stops firing. It doesn't stop exploding though. (6) Huh. Well, you successfully throw it into the midst of The Other Guys before it explodes, taking (5) ... all four of them out, and giving Oce a -1 on his death roll
Platoon 2 Death rollsWell, there are lots of hazards this round - melting fire extinguishers, two exploding laser carbines, and ... oh yeah, the Other Guys. Fortunately some of these cancel each other out.
(4)(3)(5=1)(2)
Mad001 is seriously wounded by the concussion from NL002's exploding carbine. NL002, on the other hand, is maimed by return fire just before his weapon ends the conflict. OCE and ZR escape with minor wounds. OCE still has the matter of an expolding carbine of his own to deal with.
Platoon 3Toss the body at them and RIP AND TEAR THEM!
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is mildly less shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite, BLD002's body (and stuff)
Kills: Heh
(4)you throw the body at one of The Other Guys, knocking him over and giving him a concussion!
ignore the pain, keep shooting one-harmed if needed.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 1/7
(5) You kill a guy! If you survive unwounded this round, uptick your CP.
wounds + anger = RAEG
berserk and punch a guy in the fucking face already.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Minor Wound
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
(2)your punch is deflected by a helmet.
Duck behind cover, and provide (relatively) unaimed fire directed at the enemy, to surpress and restrict movement. Shout "YOUR MOTHER WAS A DUCK AND YOUR FATHER STANK OF BREADFRUIT!" at the enemy.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine
T A C T I C A L
(5)you surpress the fuck out of them. They look offended at your fowl language and moldy sense of humor. +1 on death rolls this round.
Rip a dude in half with my mind.
Platoon: 3
Designation: BLD003
Class: Grunt
Status: Healthy, At peace
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Going psionic eh? well, grunts don't have that power, but maybe you can get into Naval Inteeligence. I hear they are always looking for test subjects.
(4) you think angry thoughts at The Other Guys. It provides you a certain clarity of action. You'll get a +1 on your next action roll. remind me in your post.
Platoon 3 Death Rolls(3)(5)(2)(1)(5)
In spite of their disorientation and suffering morale, The Other Guys manage to seriously wound Rand, and maim Sev.
Instructions for next round:Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.
Platoon 1There's still four of them! get 'em!
Platoon 2Get rid of that exploding Carbine and make your way to the objective! It's at teh bottom of these stairs, around a corner with a recewption/security desk, and at teh end of a short hall. Can't miss it, the doors are huge.
Platoon 3Everyone was kung fu fighting~~~ guys tryin' to use psionic lightning~~~~
[/quote]