((Quick question do our lazer guns have recoil?))
[/quote]lasers fire coherent beams of light. Recoil generally comes from the explosive force of a tiny little bomb that throws some kind of heavy metal thingum in one direction and the gun in the other.
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.
Platoon 1Get several looted carbines. Strap them into one entity using resin and follow Hat003, ready to shoot my weapon of wonder at any enemy foolish enough to show up.
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Minor wound, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Better)
(2) You manage to jam one of the laser carbines with the artificial imitation chewing resin substitute. You lose one AIRCRS. You lose one Laser Carbine. Seriously, that resin is really stuck in there good.
So...nothing happened to the door on a 5. At least find out what did happen to the door, and how close I was to a hole, in case I ever have the, err, opportunity, to do it again. Then follow Hat003 along the alternate route, being ready to fire upon any Other GuysTM that find and attack us. Oh yeah, apologize to squad mated, mainly Rak and KHH, but still to the whole squad here.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
Well, you go inspect hte blast door to see how much damage your antipersonnel weapon did to it. None. They are specifically hardened against a) lasers being fired at them, b)explosive blasts (hence the name), and c) the sound of Sergeants facepalming in embarrassment. A really good arc welder could get through, given enough time, but nothing you carry has a chance.
"I've found another way through! Everyone follow me!"
Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Hey, looks like people are following you. you get CP: I'm dah leader 1/5
Follow along cursing OS002 ready to shoot any Other Guystm that get in our way
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
off you go
Back down the hall, and go as far along the alternate route as possible.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
along you go
Platoon 1 Death rollalright, first, i'm going to roll to see how and when you encounter The Other Guys, or if you encounter some of our very own instead. 5 means you encounter Someone On Our Side Who Is In Charge. 4, you encounter some of our guys. 3, you find a fire fight, 2 you find a squad of The Other Guys and y'all begin shooting at each other. 1, since you are all prepared to shoot if you find The Other guys just means ... hmm. THey have a tactical advantage, like a barricade of desks or some shit. , well, let's see... ah! I got it. Heh heh.
(2)You head down the hall, down the stairs, along the hall and through the blast door. You enter some kind of briefing room and there are The Other Guys on the other side of it! (3) there are as many of them as there are of you.
Okay, so now I am going to have you all shoot at them (+1 attack for being prepared), and then them shoot at you.
(1)(1)(4)(2)(3) So, one of them goes down in the initial volley, leaving four of them. Credit for the kill goes to Hat!
(6)(6)(2)(5) One of you is Maimed! time to roll to see who: (1)Rak is maimed.
Platoon 2Continue firing! Pray for Space Raptor Jesus to guide my blasts.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Maimed,Serious wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(2/?)
(2) Space Raptor Jesus answers your prayer! He says "no." You miss, and are both ecstatic and sad at the same time.
Quickly rejoin the rest of Platoon 2, blast any of the Other Guys I see.
Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
(6) You kill a guy! Your Laser Carbine makes an ominous overload sound.
Shoot a guy.
Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
(5) You kill a guy! Looks like you guys are gaining ground.
Join Platoon 2 (I'll bail you out! I'm an expert at getting shot, getting clobbered, getting stabbed, and getting killed by objects normally thought to be completely not dangerous!)
Shoot any Other Guys. In the head. Because that's the only worthwhile place to shoot them.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
(4) You shoot a guy in the shoulder. His arm falls off. He picks it up.
Platoon 2 Death rollsI'll roll to see if reinforcements come, or if the remaining Other Guys break and retreat, since you've killed two and maimed one this round
(1) reinforcements arrive! There are (3) as many of them as their are of you. No one dies this round though.
Platoon 3"Continue walking towards the enemy while shooting and remember fear is for civilians a cloned soldier like you has no need of it.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Serious Wound.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 1/7
(2) you miss, but you keep from passing out in terror or pissing yourself in embarrassment.
Attemp to punch more guys again.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Minor Wound
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
(2) no lcuk. Nobody wants to be punched by you. This makes you angry.
Try to drag my way to the others and grab BlD002's stuff
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
(6) alright, you haul ass over to BLD002 and lift his corpse bodily over your head. "Life is Shit!" you scream at The Other Guys.
Scream loudly, and act like I'm throwing a grenade at the enemy troops!
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine
Bluff eh? Nice! (3) it works, a little. One of The other Guys takes cover! No death roll for you.
Enter pod, secure shit, Get in there and put on Rebreather.
Platoon: 3
Designation: BLD003
Class: Grunt
Status: Healthy, At peace
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
all rebreathered up and ready to rumble.
Platoon 3 Death Rolls(3)(6)(6)(2)
Zii is wounded again, changing his serious wound int oa maiming. As a result he does not tick up his eye of the storm CP
BLD003 slips on ... well, let's not dwell on the nasty details, but he bangs his head and is Disoriented for 1 turn. This means your next action will have a -1 to success.
Instructions for next round:Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.
Platoon 1Combat is initiated once more! THere's only four of them, so clear them out before reinforcements arrive
Platoon 2You've been reinforced and managed to whittle The Other Guys' platoon down. unfortunately, reinforcements of their own arrive. You've bought some time, though, and your turn counter is removed.
Platoon 3Well, at least you aren't drowning in shit anymore.