Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.
Platoon 1This shooting isn't getting us anywhere. CHARGE!
... In low gravity. This can only end well.
Platoon: 1
Designation: Hat002
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
(3) You charge! You start beating on one of The Other Guys
TM. He blocks you with his laser carbine.
Was I able to give him an IACRS in his final moments, or not? Anyway, give ol' Hat001 as much/little of a funeral/service or moment of silence or whichever as suggested by whatever "holy" scriptures our Space Religion has, if any, and if it's even not heretical to call it Space Religion. Then, take his possessions, if it is allowed in the religion.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
Firstly, I think OcE007 (how did he even reach 7?) should get a CP either called Lucky ******* (or whatever an acceptable space swear is) at either 2/5 or 1/3, due to how unlikely it already is. Maybe, instead, Distraction! (1/5), for diverting so much fire. Second, I'm rather surprised at where my character's going, with all the faith stuff. Third, do CP remain after death?
You were able to give him and AICRS, yes. You give Hat a moment of silence, close his eyes, give him a hard smack on the helmet for getting dead, and reverently loot the corpse. You now have his helmet, backpack, laser carbine, and AICRS.
OcE is a carry over from the original game. I gave players from that one permission to keep their character advancements if they chose. I htink they all started fresh, except a few of them are keeping the number of their Grunt.
CPs remain after death. They are a mark of character progression and are spent to unlock classes, skills, items, and other interesting bits as I think of them. Or if the player makes a 'convincing' case for something.
Take out some enemies with precise shots!
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Better)
(4) you wound a guy! TEh Other Guys
TM are losing ground.
Keep firing remain on the ground
Platoon 1:
Designation: KH003
Class: Grunt
Status: On the ground
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle, Blasted
(5) You kill a guy! You guys have almost cleared the hall.
Shoot Other Guystm, and try to kick the coward hiding behind me into the open.
"Get out there and shoot you worthless grunt!"
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
(3) you make one of The Other Guys
TM lose a shot. Sadly, you cannot shoot and kick your ally at the same time.
Platoon 1 Death rollfour death rolls. Let's see who doesn't get shot at. 6 will be a double roll. (5) MC gets a pass.
(1)(6)(6)(6)
HAt002 goes down in melee, but he takes the last of the resistance with him. The rest of you swarm the corner and have secured the hall. You look ahead, and see, to your dismay, that a blast door has slammed shut ahead. That's what that warning light must have been. Your way forward is blocked.
Platoon 2Seriously, just fling myself my useless body at the enemy, buy time for my comrades to do something.
Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound x2, Toxic Wound ( 1/5 ), Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
((Will be away for two days. Just kill me next turn.))
(5) You tackle one of The Other Guys
Tm and take him tumbling down the stairwell with you. You both die to broken necks in the fall.
"Idiots! Can't even shoot me! Who trained you how to shoot, a space hippy!? Come on, kill me, I'm right here! Caw! Caw!"
Take the sharpest thing out of my pack, coat it in heretical chewing gum substitute, and shank a dude.
Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound
Inventory: helmet, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
CP: "Refuge in Audacity"
You do have a Standard Issue Combat Utility Knife. I should probably make that part of the starting equipment. Anyway, (2) you reach for it, but your hand is kicked before you can draw it.
Blast them! I get a +1 to to attack and death rolls this turn.Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(1/?)
(2+1) You make a guy dodge back around the door. Yo uare about to be the last surviving member of your platoon, maybe.
Platoon 2 Death rolls(5)(3)(6) These guys can barely get their guns in position with OcE squirming and kicking and tryign to stab them while trying to fish his contraband fake gum out of his pack. OcE gets a minor wound when his hand gets stepped on. Change your CP to "Honey Badger." You'll unlock the melee grunt class (I think it is Heavy Grunt) or you can save up (at 1/3) for unlocking a Martial Artist class.
(5) And Zr remains unharmed as well. Between the two of you, you are holding off five of The Other Guys
Tm.
Platoon 3Sit and clean the gunk off the carbine. In your shame you decide that you don't deserve cover.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Serious Wound.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
You clean your Carbine and check all the indicators. Looks ready to shoot again.
Wander out of the sewage tank after my friends, if I encounter any of The Other Guys TM Throw stuff at them before rushing them and punching the shit out of them.
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
(2) Sometimes you have the best luck. Not this mission though. this mission, you can't find your way out of a wet paper bag. Or, more accurately, a sixteen foot wide giant composite sewage tank.
Keep bashing the dazed guy in the head
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
(4+1) Since he was dazed, you get the +1 to the attack, and kill the guy, or at least render him completely non-operative for the duration.
Continue shooting at them to slow the advance, not really aiming at anything beyond the hallway.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute Destroyed
(2) you miss. They spread out into the room and take firing positions.
Take off the helmet and begin the vaguely heretical ritual of helmet healing onto the stub by removing the helmet from my head and putting it on my stub while muttering prayers to the heretical Raptor Jesus cult with slightly different traditions regarding worship.
Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
Taking your helmet off grants a -1 on death rolls. Putting it on your stump does literally nothing. Let's roll that heresy for you, though. (2) Raptor Jesus is unmoved, and waits to consume your flesh in the aftermath of the carnage.
Platoon 3 Death Rolls(4)(5)(5)(2)(6)
sev002 is shot and maimed by the advancing enemy. The rest of you, once again, remain unscathed.
The sewage tank that FKD is in begins a transfer cycle. That means sewage is flowing in from one pipe, and out through a tube in the floor. It is starting to create flow. Bettter get out of there fast, unless you wanna end up like that fat kid in Wonka's Chocolate Factory. only far, far more disgusting.
Instructions for next round:Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.
Platoon 1You've liberated the hallway, but your path forward is blocked by a blast door.
Platoon 2BWAHAHAHAHAHAHAHAHAHAHAHAHAAHA-glomp-mfmfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhffhfhfhfhfhf
Platoon 3The battle continues. your mascot remains lost in a vat.