Again, I thank you all for color coding your actions per platoon. It is a tremendous help in finding your actions to quote!
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.
Platoon 1Hit the deck and help OS002 providing covering fire for the rest of the platoon.
Platoon: 1
Designation: Hat001
Class: Grunt
Status: Maimed (L. Leg)
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
(3) you drop and start shooting, and The Other Guys
TM proceed to take cover.
Proceed to nearest cover in a military manner, shoot Other Guystm
Platoon: 1
Designation: MC002
Class: Grunt
Status: Serious Wound
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
the nearest cover is the corner around which The Other Guys
TM are clustered. So you stride forward, firing.
(4) you wound a guy! he is dragged around the corner by another guy.
Get to cover and start shooting the other guys
Platoon 1:
Designation: KH002
Class: Grunt
Status: Minor injury, bruised fist
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle
the nearest cover is the corner around which The Other Guys
TM are clustered. So you stride forward, firing.
(4) you wound a guy, too! he is dragged around the corner by another guy.
Shoot them all!
Platoon: 1
Designation: Rak003 (Deaths: 2) (Minor Heretic)
Class: Grunt
Status: Bruised, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
you stand still and scream as your squad takes various positions around you, or moving forward. You shoot!
(1) you miss! Your laser carbine emits a "barrel cooldown" tone. You must spend a round rotating to a cool barrel.
Provide covering fire as my squadmates head to cover, then follow them. If we can simply attack The Other GuysTM from a different angle than the main forces, The Other GuysTM will have to split some of their fire toward us, giving the main forces less fire, and thus, higher survivability...you know what? Tell this to allies after reaching cover.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Suffocation 0/3, Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 0/0
Major 0/0
We can remove the suffocation counters now, right? Also, someone should try and chew their IACRS several turns in a row. There's bound to be an achievement for that. Possibly.
the nearest cover is where the current batch of The Other Guys
TM are. so you drop down beside Hat001 and fire!
(6) You kill a guy! Your laser carbine emits a "power core redirect" tone, and shuts down for one turn.
yes, you can remove the suffocation counters.
Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "FROSTY!" (Healthy)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox
"LETS RUMBLE!"
Proceed to fire at full automatic into the clump of Other Guys
laser carbines do not have a full automatic setting. you stand still and fire!
(6) you kill a guy! your laser carbine emits a barrel cooldown tone. you must spend a turn rotating your barrel to a cool one.
Platoon 1 Death rollalright, we have two advancing, two standing, and two on the floor. Naturally, this gives a -1 to the advancing members, and a +1 to teh two on the floor for your "getting shot at" action.
(2+1)Hat is Seriously Wounded by return fire
(4-1)MC is also Seriously wounded
(2-1)KH is killed outright
(1)as is RAk
(3+1)OS takes a minor wound
(4) as does Pork
Two kills, two deaths.
Platoon 2"Die, Other Guys™!"
Charge forward to the stairway and shoot Another Guy™ point-blank!
Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0
hmm. you'll get a +1 to your hit roll, and a -1 t oyour death roll for charging to point blank.
(6+1) you charge forward, squeeze the trigger, and hold down the Overload button. You kill two of The Other Guys
TM! Meanwhile, your laser carbine is Overloaded and will require a battery replacement (1 round) and a barrel rotation (1 round). Until then, it is a semiexpensive club.
Try and get some cover, patch up wounds using Resin substitute as best as I can.
Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
(5) against all your training, including three separate Classes telling you specifically not to use Imitation Artificial Chewing Resin Substitute as a medical item, you chew on yours for a moment and jam it into one of your many damaged parts.it sticks, and blood stops oozing around the edges. You may clear your Minor Wound. However, you gain a Toxic Wound (0/5) counter, which will go up every round you have that gum in your wound. At 5, fun things happen. Pulling the gum out of hte wound will reopen the Minor Wound, and give you a Bleeding (0/5)counter.
Your Resin gains the status: chewed 1/?, bloody.
Rush toward the enemy and prepare to unleash the Spinning Galaxy FelKick! Because screw carbines.
Platoon: 2
Designation: Fel001
Class: Grunt
Status: Maimed, Suffocating (1/3)
Inventory: Helmet
you are no Kong Foo Grunt! you get a -1 to your attack roll, and a -1 to your death roll for going point blank.
(5-1)You still manage to get a solid kick in on one of The Other Guys
TM, sending him tumbling down the ladder. You also get a counter for unlocking Kung Foo Grunt (1/5)
Goes to the objective as fast as possible to not get shot again
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Maimed, Suffocation (1/3)
inventory: helmet,
You very bravely run away!
(3)You get around the corner and spot The Objective, being guarded by a squad of The Other Guys
TM. You duck behind a pillar.
Chew resin and go shoot The Other Guystm.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound, Suffocating(1/3)
inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
((Isn't platoon 2 supposed to get a suffocation roll instead of automatically ticking up, or am I just misreading the previous turn?))
suffocation counters can be removed, as you are in air now.
your Resin gets the status: chewed 1/?
(1) your Laser Carbine ejects its battery! That's not how you shoot The Other Guys
TM! Put your battery back in!
Platoon 2 Death rolls(6-1)
(6)
(2-1)Fel001 is shot by several of The Other Guys
TM and dies midkick, like a true badass.
(4)Pzf001 takes a minor wound when he trips over some engineering equipment running away from trouble.
(5)
Platoon 3Shoot the massive tanks? We were supposed to destroy these weren't we? Shoot them anyway.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Healthy.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
(1) you miss the massive sewage tank. Your Laser Carbine emits a disappointed click. It sounds ashamed to be associated with you.
Put on goggles and rebreather and head out and search for a door
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
you drop the junk you looted and affix your goggles and rebreather.
(1) you head out the opposite side of the Dart from the others, and find yourself neck deep in sewage. You also can't see anything. There are no lights in the sewage tank either.
Put on googles and rebreather,
exit the dart and follow the group, assist on any task they are currently doing, like finding an exit. Also, chew my Artificial Chewing Resin Substitute.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
you can't chew your Resin with the rebreather in. That's just silly.
(2) you start to follow FKD, when you hear him fall into the sewage. You peek inside and see nothing but darkness.
Stay slightly behind FKD, carbine drawn, ready to clear the rooms behind any doors out. Curse at the destruction of my backpack,
and loss of the resin substitute.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute Destroyed
(5) you also curse at the awe inspiring stench of human and clone waste. You don't follow FKD, as he is in the sewage tank and you are in the room.
pull my re breather out and shoot it with my laser gun, then run like hell out of the Dart and into somewhere with air.
Platoon: 3
Designation: BLD002
Class: Grunt
Status: Healthy [utterly terrified.]
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
(1) you have the makings of a true hero. You miss your rebreather and blow off your hand instead. You are maimed. Additionally, laser carbines are two handed weapons, so you will suffer a -1 to all attack rolls with this character until such time as you are given a Replacement Part.
Platoon 3 Death RollsSame as last time, a roll for sewage, and a roll for incoming Other Guys
TM(1) The Dart fills completely with sewage this round. FKD and Rand have their rebreathers on, so they are not drowning, but they are Lost.
BLD is drowning 0/3, and infected 1/3, because he has an open wound that is now fully immersed in sewage.
(1) aaaand a full squad of The Other Guys
TM have found you!
Instructions for next round:Respawn:Respawn with your platoons. We'll assume several darts connected with teh ship in the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.
Platoon 1remove your suffocation counters. Clear the hallway. The Other Guys
TM must not live!
Platoon 2remove your suffocation counters. regroup? Get to the Objective!
Platoon 3Try to not drown. The Other Guys
TM have found you. The Sewage room is starting to fill with sewage, now that the Dart is full.