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Author Topic: Grunts!: Second Wave  (Read 46491 times)

spazyak

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Re: Grunts!: Second Wave
« Reply #90 on: July 06, 2017, 04:38:42 am »

Put on goggles and rebreather and head out and search for a door
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
« Last Edit: July 06, 2017, 06:12:15 am by spazyak »
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GENERATION 31:
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Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Felissan

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Re: Grunts!: Second Wave
« Reply #91 on: July 06, 2017, 04:41:04 am »

Rush toward the enemy and prepare to unleash the Spinning Galaxy FelKick! Because screw carbines.

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Maimed, Suffocating (1/3)
Inventory: Helmet
Logged
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PaPaj

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Re: Grunts!: Second Wave
« Reply #92 on: July 06, 2017, 05:21:02 am »

Goes to the objective as fast as possible to not get shot again
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Maimed, Suffocation (1/3)
inventory: helmet,
« Last Edit: July 06, 2017, 06:53:54 am by PaPaj »
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Sarrak

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Re: Grunts!: Second Wave
« Reply #93 on: July 06, 2017, 05:54:45 am »

Shoot them all!

Platoon: 1
Designation: Rak003 (Deaths: 2) (Minor Heretic)
Class: Grunt
Status: Bruised, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Logged
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killerhellhound

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Re: Grunts!: Second Wave
« Reply #94 on: July 06, 2017, 06:39:42 am »

Spoiler (click to show/hide)
Get to cover and start shooting the other guys

Spoiler (click to show/hide)
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milo christiansen

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Re: Grunts!: Second Wave
« Reply #95 on: July 06, 2017, 06:44:30 am »

Proceed to nearest cover in a military manner, shoot Other Guystm

Spoiler: MC002 Vitals (click to show/hide)

Get to cover and start shooting the other guys

Spoiler (click to show/hide)

Shoot them all!

Spoiler (click to show/hide)
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After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

ziizo

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Re: Grunts!: Second Wave
« Reply #96 on: July 06, 2017, 07:00:37 am »

Shoot the massive tanks? We were supposed to destroy these weren't we? Shoot them anyway.

Spoiler (click to show/hide)

Put on goggles and rebreather and head out and search for a door
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Logged
GG, Ziizo. May my spirit live on in your boobs.

randomgenericusername

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Re: Grunts!: Second Wave
« Reply #97 on: July 06, 2017, 09:01:26 am »

Put on googles and rebreather,
exit the dart and follow the group, assist on any task they are currently doing, like finding an exit. Also, chew my Artificial Chewing Resin Substitute.

Spoiler (click to show/hide)
« Last Edit: July 06, 2017, 09:07:14 am by randomgenericusername »
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OceanSoul

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Re: Grunts!: Second Wave
« Reply #98 on: July 06, 2017, 09:51:21 am »

Provide covering fire as my squadmates head to cover, then follow them. If we can simply attack The Other GuysTM from a different angle than the main forces, The Other GuysTM will have to split some of their fire toward us, giving the main forces less fire, and thus, higher survivability...you know what? Tell this to allies after reaching cover.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3, Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 0/0
Major 0/0

We can remove the suffocation counters now, right? Also, someone should try and chew their IACRS several turns in a row. There's bound to be an achievement for that. Possibly.
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

milo christiansen

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Re: Grunts!: Second Wave
« Reply #99 on: July 06, 2017, 09:53:13 am »

Proceed to nearest cover in a military manner, shoot Other Guystm

Spoiler: MC002 Vitals (click to show/hide)

Get to cover and start shooting the other guys

Spoiler (click to show/hide)

Shoot them all!

Spoiler (click to show/hide)

Provide covering fire as my squadmates head to cover, then follow them. If we can simply attack The Other GuysTM from a different angle than the main forces, The Other GuysTM will have to split some of their fire toward us, giving the main forces less fire, and thus, higher survivability...you know what? Tell this to allies after reaching cover.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3, Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 0/0
Major 0/0

We can remove the suffocation counters now, right? Also, someone should try and chew their IACRS several turns in a row. There's bound to be an achievement for that. Possibly.

2 more members of squad 1 to go!
« Last Edit: July 06, 2017, 09:55:22 am by milo christiansen »
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

LordPorkins

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Re: Grunts!: Second Wave
« Reply #100 on: July 06, 2017, 11:22:47 am »

Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "FROSTY!" (Healthy)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox


"LETS RUMBLE!"

Proceed to fire at full automatic into the clump of Other Guys

Logged
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Doubloon-Seven

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Re: Grunts!: Second Wave
« Reply #101 on: July 06, 2017, 11:55:34 am »

Stay slightly behind FKD, carbine drawn, ready to clear the rooms behind any doors out. Curse at the destruction of my backpack,
 and loss of the resin substitute.

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute Destroyed
Logged



Avanti!

Zormod

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Re: Grunts!: Second Wave
« Reply #102 on: July 06, 2017, 02:07:00 pm »

Chew resin and go shoot The Other Guystm.
Spoiler (click to show/hide)

((Isn't platoon 2 supposed to get a suffocation roll instead of automatically ticking up, or am I just misreading the previous turn?))
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Egan_BW

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Re: Grunts!: Second Wave
« Reply #103 on: July 06, 2017, 03:05:25 pm »

"Die, Other Guys™!"

Charge forward to the stairway and shoot Another Guy™ point-blank!

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0

Try and get some cover, patch up wounds using Resin substitute as best as I can.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute

Rush toward the enemy and prepare to unleash the Spinning Galaxy FelKick! Because screw carbines.

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Maimed, Suffocating (1/3)
Inventory: Helmet

Goes to the objective as fast as possible to not get shot again
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Maimed, Suffocation (1/3)
inventory: helmet,

Chew resin and go shoot The Other Guystm.
Spoiler (click to show/hide)

((Isn't platoon 2 supposed to get a suffocation roll instead of automatically ticking up, or am I just misreading the previous turn?))

((Pretty sure we can remove the suffocation, as we're now behind an airlock.))
Logged
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TopHat

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Re: Grunts!: Second Wave
« Reply #104 on: July 06, 2017, 04:19:05 pm »

Hit the deck and help OS002 providing covering fire for the rest of the platoon.

Spoiler: Hat001 (click to show/hide)

Proceed to nearest cover in a military manner, shoot Other Guystm

Spoiler: MC002 Vitals (click to show/hide)

Get to cover and start shooting the other guys

Spoiler (click to show/hide)

Shoot them all!

Spoiler (click to show/hide)

Provide covering fire as my squadmates head to cover, then follow them. If we can simply attack The Other GuysTM from a different angle than the main forces, The Other GuysTM will have to split some of their fire toward us, giving the main forces less fire, and thus, higher survivability...you know what? Tell this to allies after reaching cover.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3, Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 0/0
Major 0/0

We can remove the suffocation counters now, right? Also, someone should try and chew their IACRS several turns in a row. There's bound to be an achievement for that. Possibly.

Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "FROSTY!" (Healthy)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox


"LETS RUMBLE!"

Proceed to fire at full automatic into the clump of Other Guys


Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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