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Author Topic: Search for the Gizmo of Ultimate Goodness  (Read 11846 times)

Legendary Marksdorf

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #90 on: July 14, 2017, 03:55:58 pm »

I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If they respond negatively, stand back and be ready to heal my allies.

Glass

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #91 on: July 14, 2017, 03:57:15 pm »

I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If you can convince them to not attack, then yeah, I'm good with not attacking them.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Smoke Mirrors

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #92 on: July 14, 2017, 04:05:40 pm »

I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If you can convince them to not attack, then yeah, I'm good with not attacking them.
Seconded, I'll only attack people who aren't fighting back if I need a heal.
Logged
Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

OceanSoul

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #93 on: July 14, 2017, 07:15:39 pm »

Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Pavellius

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #94 on: July 15, 2017, 03:39:01 am »

I will try to update within 2 hours.

Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
The dodge happens automatically when you are attacked. If you yourself attacked/casted (or will attack/cast) that turn, you get a -5 to dodge that turn. Is this why you don't want to attack if you were going to be attacked?

I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If you can convince them to not attack, then yeah, I'm good with not attacking them.
Seconded, I'll only attack people who aren't fighting back if I need a heal.
So if you need a heal, you're going to attack an enemy who isn't attacking. Otherwise, you're going to attack an enemy who is attacking. Did I get that right?
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Smoke Mirrors

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #95 on: July 15, 2017, 08:25:24 am »

Yeah, damage is the only way for me to heal, such is the curse of the vampire.
Logged
Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

OceanSoul

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #96 on: July 15, 2017, 08:40:07 am »

Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
The dodge happens automatically when you are attacked. If you yourself attacked/casted (or will attack/cast) that turn, you get a -5 to dodge that turn. Is this why you don't want to attack if you were going to be attacked?
Pretty much.
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Glass

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #97 on: July 15, 2017, 08:42:32 am »

Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
The dodge happens automatically when you are attacked. If you yourself attacked/casted (or will attack/cast) that turn, you get a -5 to dodge that turn. Is this why you don't want to attack if you were going to be attacked?
Pretty much.
Please, if we get them to not attack, please don't attack. That'll just make them attack.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Pavellius

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #98 on: July 15, 2017, 03:15:23 pm »

Sorry for the lack of an update. It's going to take longer than expected. G'night.
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Pavellius

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #99 on: July 16, 2017, 09:56:16 am »

I am going to be taking a long plane trip soon, probably followed by long jet lag. Two days later, I will be taking another plane trip. Updates will probably be very infrequent. I might even do a short hiatus. This period is not going to count against your time limit.

Also, I removed the rule about missed shots and thrown weapons having a chance of hitting someone else because it's one more thing I don't want to keep track of.

Oh, and on your character sheets you'll see most of your items have been *starred. This means you have them equipped. Kits are considered always equipped. Now let's get on with it!

Turn 2

I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If they respond negatively, stand back and be ready to heal my allies.
Maruko quickly discovers that pleas for pacifism are a form of humor to the violent impkind. They decide to save Maruko for last, hoping he'll provide some more entertainment before they kill him. It was worth a try.

The four of you quickly move into position before the imps can get in between you. Imp#2 lands atop the cabinets, far above melee range. Because of his distance and high position, he gets no partial cover from his comrades.

Spoiler: Combat Grid (click to show/hide)

Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
Hana sees imp #1 going in for a swing with his spiked club, so she assumes a defensive stance. However, before the blow can connect, her trigger-happy pistol aims at imp#1 and fires!
Quote from: trigger-happy blaster pistol vs imp #1
[9]+5-5 vs [20]+2-5
It's difficult to hit anything in these close quarters, so even with the imps attack penalty he still blocks the shot.

Imp #1 goes through with his attack.
Quote from: Imp #1 vs Hana
[14]+3-2 vs [4]+2
Hana can see the imp's fighting spirit being drained by her vampire ally, but it's not enough to stop his blow. Hana takes 4 sharp damage.

Imp #2 aims his blaster rifle at Hana, steadies his shot, and fires.
Quote from: Imp #2 vs Hana
[18]+1 vs [14]+2
He hits his mark.Hana takes 10 fire damage.

Sacrin shoots back at Imp #2.
Quote from: Sacrin vs Imp#2
[14]+3-5 vs [3]+1-5
The shot burns a hole straight through its armor. Imp #2 takes 6 plasma damage, and is kinda pissed.

Imp #3 winds up for a swing at Avair, but falters when the vampire bites a chunk out of his courage. He seizes this opportunity and strikes!
Quote from: Avair vs Imp #3
[CRIT] vs doesn't matter
The imps fear turns to blood-curdling horror when he sees the hilt of a shortsword sticking out of his chest. Imp #3 takes 15 sharp damage and dies!
However, instead of collapsing to the ground like most dead bodies, the corpse of Imp #3 stays rigidly standing and suddenly lights aflame! His flesh turns black and melts as the fire grows hotter and hotter.

Imp #4 doesn't seem to care, and takes a swing at Avair.
Quote from: Imp #4 vs Avair
[11]+3-2 vs [6]+3-5
The spikes pierce into Avair's pale flesh. Avair takes 3 sharp damage.

Spoiler: Combat Grid (click to show/hide)

Imp #1 (DR 1) HP:12/12
Imp #2 (DR 1) HP:6/12
Imp #3 (DR 1) HP:0/12
Imp #4 (DR 1) HP:12/12


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Smoke Mirrors

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #100 on: July 16, 2017, 10:18:43 am »

Turn to imp 4 with my scariest slasher smile (said happily with some laughter)"How dare you, your blood will heal my wounds." Run imp 4 through. If imp 3 is still on my blade fling his corpse at imp 1.
Logged
Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Pavellius

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #101 on: July 16, 2017, 10:22:25 am »

Turn to imp 4 with my scariest slasher smile (said happily with some laughter)"How dare you, your blood will heal my wounds." Run imp 4 through. If imp 3 is still on my blade fling his corpse at imp 1.
Sp00ky... but those are both attacks and you can only make one attack per turn. The flinging would be based off Athletics because it's a feat of strength.
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Smoke Mirrors

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #102 on: July 16, 2017, 10:56:25 am »

Turn to imp 4 with my scariest slasher smile (said happily with some laughter)"How dare you, your blood will heal my wounds." Run imp 4 through. If imp 3 is still on my blade fling his corpse at imp 1.
Sp00ky... but those are both attacks and you can only make one attack per turn. The flinging would be based off Athletics because it's a feat of strength.
I'll decide which one I'll do in a bit.
Logged
Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Glass

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #103 on: July 16, 2017, 10:57:43 am »

Once again, fire upon Imp 2.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

OceanSoul

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Re: Search for the Gizmo of Ultimate Goodness
« Reply #104 on: July 16, 2017, 01:26:17 pm »

Reposition toward the top-right corner of the room, then fire at imp 2!
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.
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