Game Start!
Ready Player One
Ready Player Two
Ready Player Three
Ready Player FourIt has been a long journey, but the worst isn't over yet. You had to trudge through the Swamps of Sickness to reach the Uncharted Badlands. You had to chart your own path the mythical Valley of Despair and hike through the Forest of Whimpers for days to find the Entrance. But none of this can compare to what you'll find inside the Dungeon! Yet nothing can divert you now, for certainly if you had any doubts, you would have turned back long ago. In silence, you begin the long march down the slippery stone steps. Over the course of your descent, you all feel stagnant air grow warmer and warmer. You turn a corner, and suddenly the heat is sweltering! You push your way through a door and find the source of the heat.
Against the north wall, an open furnace is blazing next to an empty bookshelf. In the center, playing poker on an outdated HoloTable 4K, are four winged imps heckling and cackling. At least they were heckling and cackling a second ago, but now they've gone silent as they turn to face you. They reach for their weapons and fly up into the air. Some dramatic music might be appropriate right now, but some broke all the discs for the gramophone! (Now they're really gonna pay!)
A quick description of the rest of the objects in the room:
-Next to the gramophone (south wall) sits a closed wooden chest.
-In the southeast corner is wedged a tastelessly-green yet comfortable arm chair.
-Mounted to the west wall is a row of closed wooden cabinets.
-Next to the north wall, in between the two doors, hangs a dead potted plant from three chains attached to the ceiling.
As for the four unopened doors:
-The west door is locked and untrapped.
-The door to the left of the potted plant is unlocked and trapped.
-The door to the right of it is unlocked and untrapped.
-The east door is locked, but you do not know whether or not it is trapped.
-All of the doors are made of wood but vary in quality. (Unless otherwise noted, all doors in the dungeon are made of wood.)
All of the imps are wearing spiked leather armor and spiked bowler hats, and most are wielding a spiked club and a spiked shield. Imp 1 seems to have upgraded to semi-transparent energy shield, and Imp 2 has swapped his club and shield for an unusual blaster rifle. It glows a pulsing red, and a constant stream of smoke pours from the end of its barrel.
Turn 1: Fight!!
Imps 1, 3, and 4 grin maniacally as they fly towards you (just a foot off the ground). Imp 2 flies in the other direction (above melee reach) but keeps his rifle trained on you.
"Give 'em hell, boys!" he shouts. The other imps, being mere unpaid extras, have no lines to reply with.