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Author Topic: (4X) Fiefdoms at War - Turn 10  (Read 33346 times)

PaPaj

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #150 on: June 16, 2017, 05:10:51 pm »

Marco's sitting at his desk in the palace looking at the battle report
Well...this sure did went well
Spoiler: Orders (click to show/hide)
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Taricus

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #151 on: June 16, 2017, 05:17:58 pm »

So I presume in my case they also captured my damaged macemen or are those units just done for?

Either way, putting up the turn now.

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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Nirur Torir

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #152 on: June 16, 2017, 05:21:36 pm »

Spoiler: Pollock Turn 2 Orders (click to show/hide)
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Kashyyk

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #153 on: June 16, 2017, 05:21:48 pm »

They failed their roll to capture your macemen, just like your macemen failed their roll to escape after combat. In that situation losing, damaged units are destroyed.
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Taricus

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #154 on: June 16, 2017, 05:22:43 pm »

Shouldn't that one roll be consolidated though? I mean if they can't escape shouldn't they captured or something?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

snow dwarf

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #155 on: June 16, 2017, 05:23:23 pm »

Long live Yorturim! The chief of the dragonborn!

Spoiler: orders (click to show/hide)
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Kashyyk

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #156 on: June 16, 2017, 05:27:44 pm »

Shouldn't that one roll be consolidated though? I mean if they can't escape shouldn't they captured or something?

If they escaped, that means enough of them returned allied lands with the inclination to fight on that a unit could still be formed. If they are destroyed, the survivors that made it back are not enough to keep the unit going.
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Taricus

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #157 on: June 16, 2017, 05:30:21 pm »

Shouldn't the survivors be consolidated in the case of a large amount of similar units?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #158 on: June 16, 2017, 05:38:31 pm »

As each unit makes a separate roll, I believe that's effectively simulated as having more units rolling mens you're more likely to get one or more that pass.
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Taricus

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #159 on: June 16, 2017, 05:53:38 pm »

Well, at least the autocapture from them already being damaged should put me back into the green regarding unit costs...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Criptfeind

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #160 on: June 16, 2017, 06:29:50 pm »

So, the unit that fled in battle, I assume for the opm they just get destroyed even if they manage to flee successfully since there's no place to flee too?
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Kashyyk

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #161 on: June 16, 2017, 06:46:55 pm »

NPC units that retreat will reinforce another NPC in range.
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Criptfeind

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #162 on: June 16, 2017, 06:48:40 pm »

Got dang npc circle jerk. They're all against us I tells you!

BTW: Happiness levels? I don't see them.
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Taricus

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #163 on: June 16, 2017, 06:49:06 pm »

Presumably they're all at neutral.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: (4X) Fiefdoms at War - Turn 1
« Reply #164 on: June 16, 2017, 06:53:33 pm »

BTW: Happiness levels? I don't see them.

They're a hidden stat, but you'll know if anything happens that reduces happiness.
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