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Author Topic: (4X) Fiefdoms at War - Turn 10  (Read 31929 times)

Taricus

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Re: (4X) Fiefdoms at War - Turn 8
« Reply #420 on: July 30, 2017, 02:44:19 am »

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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #421 on: August 02, 2017, 02:27:48 pm »

Turn 9 – Trade Good
Winter, 1004AD


Smoke and Mirrors (Cauldron): The rumours simmer on the border of Owldale and Cauldron, but nothing appears to move into Alliance territory.

The Deeps (Shadevale/Greyland): As more trade flows through the Northron channel, it just means there are more ships for the beast to strike.

Reign of Terror (Hodgwin): A combined force of Pollock mercenaries and Formian infantry from the Baron's Illustrious seize North Hodgwin, ending the threat of the Dark Lord once and for all.

Fireshows (Biting): Rumours of mysterious fires appear upon the coast of West Farland, but investigations by the local garrison turn up nothing.

Here be Monsters (Terret): Having once again been left alone by the garrison of North Terret, the monster strikes again at the forces of the Storm Empire:

Quote from: Raid on North Terret
A Rogue Wyvern has routed a Storm Spearmen! [76 vs 58]

A Rogue Wyvern has utterly destroyed a Storm Spearmen! [98 vs 61]

A Storm Spearmen has defeated a Rogue Wyvern, but sustained heavy damage. [73 vs 68]

Spoiler: Storm Empire (Taricus) (click to show/hide)
Spoiler: Novatechs (Papaj) (click to show/hide)
Spoiler: Pollock (Nirur Torir) (click to show/hide)

Quote from: New Technology
Adaptive Farming I – Allows basic farms to built in territories without a resource. Buildings that require farms are not supported.
Herbalism - Unlocks Herbalist.
Imperial Law – Improved resistance to various Imperial Shenanigans
Mining II – Unlocks Improved Mine
Quote from: Building
Herbalist £500. Upkeep £20/turn. One wounded unit stationed in this territory is immediately restored to full strength, instead of requiring a turn to recover. Tech: Herbalism
Mine, Improved. £2000. Requires Iron, Copper or similar. Replaces Mine. Generates £400/turn.Reduces Happiness by 1. Tech: Mining II
Quote from: New Hero Promotion
Ranger: £400. Upkeep £10. Able to apply judicious firepower to force an enemy out of position, this hero provides an additional +4 to ranged units when attacking. Tech: Ranged Training I
Marksman: £400. Upkeep £10. A deadeye shot with bow and arrow, any who enter his range are at peril. This hero provides an additional +4 to ranged unit when defending. Tech: Ranged Training I
Blitzer: £400. Upkeep £10. Brave (or foolish) enough to to lead multiple cavalry charges, this hero provides an additional +4 to cavalry units when attacking. Tech: Cavalry Training I
Harasser: £400. Upkeep £10. Skilled at lightning raids on enemy positions, this hero provides an additional +4 to cavalry units on the defence. Tech: Cavalry Training I
« Last Edit: August 04, 2017, 06:16:08 am by Kashyyk »
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Khan Boyzitbig

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #422 on: August 02, 2017, 02:47:55 pm »

Alright. Let the trades begin.
Spoiler: Orders (click to show/hide)
« Last Edit: August 03, 2017, 03:24:42 am by Khan Boyzitbig »
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////;::;\\\\ Scuttle Scuttle...

Milk for the Khorneflakes!

Luminous Bolt of Bacon
"Excuse me sir, You are on Fire."

PaPaj

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #423 on: August 02, 2017, 03:04:53 pm »

Spoiler: Novatechs Turn 9 (click to show/hide)
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Taricus

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #424 on: August 02, 2017, 03:12:35 pm »

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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Criptfeind

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #425 on: August 02, 2017, 04:10:18 pm »


« Last Edit: August 04, 2017, 10:17:24 pm by Criptfeind »
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Iituem

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #426 on: August 02, 2017, 05:52:12 pm »


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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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RulerOfNothing

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #427 on: August 02, 2017, 08:11:07 pm »

Spoiler: League Orders (click to show/hide)
« Last Edit: August 03, 2017, 07:44:04 am by RulerOfNothing »
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Nirur Torir

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #428 on: August 02, 2017, 08:35:15 pm »

Spoiler: Pollock Turn (click to show/hide)
« Last Edit: August 02, 2017, 08:42:58 pm by Nirur Torir »
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Ghazkull

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #429 on: August 03, 2017, 07:30:46 am »

Spoiler:  Bannerlands Orders (click to show/hide)
« Last Edit: August 06, 2017, 05:44:05 am by Ghazkull »
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Criptfeind

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #430 on: August 03, 2017, 07:48:33 am »

I edited my turn, replacing research and previous construction with different constructions.
I'm 2 greedy. Need cash naow.
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Sheb

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #431 on: August 03, 2017, 07:57:20 am »

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Europe consists only of small countries, some of which know it and some of which don’t yet.

Tiruin

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #432 on: August 06, 2017, 03:40:29 am »



Spoiler: To the Torkal League (click to show/hide)

Spoiler: ***To the Novatechs (click to show/hide)

Spoiler: **To Pollock (click to show/hide)
« Last Edit: August 06, 2017, 08:29:57 am by Tiruin »
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micelus

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #433 on: August 08, 2017, 09:40:41 am »

Spoiler: Orders (click to show/hide)
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Khan Boyzitbig

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Re: (4X) Fiefdoms at War - Turn 9
« Reply #434 on: August 08, 2017, 09:59:56 am »

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////;::;\\\\ Scuttle Scuttle...

Milk for the Khorneflakes!

Luminous Bolt of Bacon
"Excuse me sir, You are on Fire."
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