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Author Topic: (4X) Fiefdoms at War - Turn 10  (Read 33292 times)

Iituem

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #375 on: July 08, 2017, 10:36:18 am »

« Last Edit: July 10, 2017, 10:20:24 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tiruin

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #376 on: July 08, 2017, 11:27:51 am »

Quote from: To All Non-Empire People
The Art of Weaponsmithing (I) has been unlocked by the Alliance of Revakn

Currently due to trade routes, but with the intent for everyone--blueprints are for sale for 350 apiece!
Swords galore, and axes high! Fencing, dueling, and the art of HONORBOUND COMBAT hasn't been this fun.

Make your queries at your local Alliance merchant now! Only 350 of your currency for this fancy blueprint that I probably got lucky on in researching

« Last Edit: July 09, 2017, 03:25:19 pm by Tiruin »
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Tiruin

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #377 on: July 08, 2017, 11:58:38 am »

[...]

Smoke and Mirrors (Cauldron): Travellers now say the curse of Cauldron has spread into South Owldale.[...]

Sending in my troop order via pm. Not because I particularly want to keep my attack on maver S a secret. But just to establish a pattern in case I ever DO want to keep an attack a secret... I hope that's okay.
Cue backstabs because tieflings D: :P
I'm just RPing for forever, so nobody worry about me doing anything against players \o/
That doesn't include, however, good RPing making me attack other players :V which will probably never happen unless something bleh-y happens.
« Last Edit: July 09, 2017, 09:02:59 am by Tiruin »
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Taricus

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #378 on: July 08, 2017, 05:07:57 pm »


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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Khan Boyzitbig

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #379 on: July 08, 2017, 05:33:12 pm »


Updating orders now.
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////;::;\\\\ Scuttle Scuttle...

Milk for the Khorneflakes!

Luminous Bolt of Bacon
"Excuse me sir, You are on Fire."

snow dwarf

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #380 on: July 09, 2017, 01:41:05 am »

Spoiler: orders (click to show/hide)
« Last Edit: July 09, 2017, 01:47:14 am by snow dwarf »
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Sheb

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #381 on: July 09, 2017, 06:23:20 am »



« Last Edit: July 09, 2017, 06:36:31 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Iituem

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #382 on: July 09, 2017, 08:01:02 am »

Edited my turn.  Edit:  Twice, for clarity.
« Last Edit: July 09, 2017, 03:34:03 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #383 on: July 09, 2017, 04:43:27 pm »

I have edited my turn to include a trade deal with The Alliance of Revakn(Tiruin).
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micelus

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #384 on: July 12, 2017, 11:57:50 pm »

Spoiler: Orders (click to show/hide)
« Last Edit: July 13, 2017, 01:43:53 pm by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Ghazkull

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #385 on: July 13, 2017, 02:49:41 am »

Spoiler:  Orders (click to show/hide)

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Kashyyk

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #386 on: July 13, 2017, 02:56:21 am »

Spoiler: micelus (click to show/hide)
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micelus

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #387 on: July 13, 2017, 01:42:58 pm »

((Orders edited))
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Kashyyk

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Re: (4X) Fiefdoms at War - Turn 7
« Reply #388 on: July 15, 2017, 12:56:18 pm »

Turn 7 – Light into the Darkness
Winter, 1003AD


Smoke and Mirrors (Cauldron): A combined force of troops by the Alliance of Revakn and the Principality of Pork have claimed South Owldale in an attempt to shed some light on the situation.

The Deeps (Shadevale/Greyland): The trade route between the Kingdoms of Yorturim and Corax has been struck repeatedly by the underwater menace, destroying ships, frightening sailors and worst of all, cutting into profits.

Reign of Terror (Hodgwin): Lower Ostley has been liberated by Pollock and tales of the Dark Lord's reign have now been verified first-hand.

Fireshows (Biting): After the previous incursion by mainland forces, the island remains quiet.

Here be Monsters (Terret): As if emboldened by its victory over the Adventurer, the monster has been striking at the countryside with impunity, including the Empire of Storm.

Quote from: Raid on East Storm
A Rogue Wyvern has routed a Imperial Spearmen! [94 vs 81]

A Rogue Wyvern has utterly destroyed a Imperial Spearmen! [101 vs 45]

A Rogue Wyvern has defeated a Imperial Spearmen, but sustained heavy damage. [81 vs 79]

The Wyvern has escaped!

Spoiler: Storm Empire (Taricus) (click to show/hide)
Spoiler: Novatechs (Papaj) (click to show/hide)
Spoiler: Pollock (Nirur Torir) (click to show/hide)

Quote from: New Technology
Agriculture II – Unlocks Improved Farm, Ranch, Hunting Camp.

Leatherworking I – Unlocks Tannery.
Quote from: New Buildings
Farm, Improved £1000. Requires Grain or similar. Replaces Farm. Generates £200/turn. Tech: Agriculture II

Hunting Camp £2000. Requires Game or similar. Replaces Hunting Lodge. Generates £400/turn. Reduces Happiness by 1. Tech: Agriculture II

Ranch £2000. Requires Cattle or similar. Replaces Pasture or Stable. Generates £400/turn. Reduces Happiness by 1. Tech: Agriculture II

Tannery £800. Requires Pasture or Stables. Upkeep £50/turn. Generates income equal to 50% of basic income per turn. Reduces recruitment cost of Light Infantry/Cavalry units in the territory by 10%. Tech: Leatherworking I
« Last Edit: July 15, 2017, 06:29:11 pm by Kashyyk »
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Taricus

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Re: (4X) Fiefdoms at War - Turn 7
« Reply #389 on: July 15, 2017, 01:02:33 pm »

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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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