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Author Topic: Weapons Design Corps of the Georgian Empire (Update Phase)  (Read 4608 times)

Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #15 on: May 25, 2017, 05:19:54 pm »

Ring bayonets. Allright, dont really have to deal wit that until we get a shorter main arm.
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Zanzetkuken The Great

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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #16 on: May 25, 2017, 06:56:04 pm »

What revision are you all going for?  Wanting to keep the phases simultaneous due to phase 3, and the Generals are largely done with theirs.
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origamiscienceguy

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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #17 on: May 25, 2017, 07:00:37 pm »

I'm for better bayonets
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Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #18 on: May 25, 2017, 09:24:46 pm »

 Currently we have:
-Experiment with rifling
-breachloader conversion of musket
-Muzzleloading rifle thanks to minié balls
-tie swords to muskets(made pre-confirmation that like any sane army with Calvary about we have bayonets)
-Something something bayonet improvement something?

 For clarification, I vote for Breachloader conversion of musket. The tech is out there(granted, jsut being worked on now, wow, I thought we where starting a little alter than this), minie balls dont increase rate of fire, just effective range, and ya still have to stand still with them when loading.
« Last Edit: May 25, 2017, 09:28:27 pm by Aseaheru »
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3_14159

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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #19 on: May 25, 2017, 11:33:37 pm »

For clarification, I vote for Breachloader conversion of musket. The tech is out there(granted, jsut being worked on now, wow, I thought we where starting a little alter than this), minie balls dont increase rate of fire, just effective range, and ya still have to stand still with them when loading.
Yeah, let's go with that.
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Happerry

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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #20 on: May 26, 2017, 12:06:22 am »

For clarification, I vote for Breachloader conversion of musket. The tech is out there(granted, jsut being worked on now, wow, I thought we where starting a little alter than this), minie balls dont increase rate of fire, just effective range, and ya still have to stand still with them when loading.
Yeah, let's go with that.
+1 from me.
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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #21 on: May 26, 2017, 12:14:52 am »

I'd say that would be a difficult task, but let's give it a go.
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Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #22 on: May 26, 2017, 02:38:14 pm »

 With four votes, posting revision again so Zan spends less time looking for it.

 
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Zanzetkuken The Great

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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #23 on: May 26, 2017, 03:29:23 pm »

Quote

Result: 5 (Impossible (Very Hard+Revision))

A number of tests are performed into various rifling and breech-loading methods based upon limited information coming from Western European and American sources.  A practical design for troop deployment is not created, but enough information is gained from sending for information and their own tests that future implementation will be easier.



A messenger has arrived with a request from the Military Command.

Quote
To the Engineers of the Weapons Design Corps,

We need a new infantry weapon to replace our old muskets. We request that this new weapon to not only have an increased range and accuracy, but also have a rate of fire of equal or greater than our current gun. Additionally this new gun must still be able to attach a bayonet for use in close quarters fighting.

Signed,
The Generals of the Military Command
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NAV

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Re: Weapons Design Corps of the Georgian Empire (Design Phase)
« Reply #24 on: May 26, 2017, 03:35:33 pm »

Well lads, let's give the breech-loader another try now that we understand it better. Seems to be exactly what they want.

I think it will be hard. We can go for just breech loading or just rifling if we want normal difficulty. They value range and accuracy over rate of fire so rifling the musket seems like the better idea.
« Last Edit: May 26, 2017, 03:53:18 pm by NAV »
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origamiscienceguy

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Re: Weapons Design Corps of the Georgian Empire (Design Phase)
« Reply #25 on: May 26, 2017, 03:55:20 pm »

I say we give it another go, focusing more on the breech loading. Faster rate of fire seems more important than accuracy.
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NAV

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Re: Weapons Design Corps of the Georgian Empire (Design Phase)
« Reply #26 on: May 26, 2017, 04:02:06 pm »

No, the generals said that it must have better range and accuracy, and rate of fire is a secondary priority. Therefor we should focus on rifling exclusively. If we try both rifling and breech loading again theres a high chance we will have nothing to show.
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Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Design Phase)
« Reply #27 on: May 26, 2017, 04:18:33 pm »

 yer first comment on the breachloader and what the generals want seems to contradict itself.

 Anyways, I say work on the breachloader conversion again. It is what the generals want, afterall.
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Chiefwaffles

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Re: Weapons Design Corps of the Georgian Empire (Design Phase)
« Reply #28 on: May 26, 2017, 04:20:21 pm »

...but it's not what they want.

They very explicitly want range and accuracy over rate of fire.
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Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Design Phase)
« Reply #29 on: May 26, 2017, 04:23:26 pm »

 Which is done with rifling. They also want better-or-same rate of fire.

 So, to break it down, they want:
-New infantry arm replacing muskets(AKA, anything there, but with all things it helps if we can convert over to something else with them)
-Better accuracy+range(rifle the silly thing)
-ROF equal or greater than current(Breachloader(for hopefully increased) or minie balls(for same speed, also would be done totally blind, since the breachloader revision skipped them))
-Still be able to use bayonet(which is sane, unless we can get up to, say, 10-15 rounds per minute Calvary or even infantry charges can get inside range easily between shots. And even then, bayonets are too useful to discard)

 The breachloading rifled conversion handles each of those points easily. Im worried slightly about them getting slightly pissed about the rounds leaving holes two lines smaller than before, but they did want range and accuracy out of these things. Plus, well, seven lines is a tad insane in a musket, letalone a rifle.
« Last Edit: May 26, 2017, 07:56:17 pm by Aseaheru »
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