Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Is a hotdog a sandwich?

Yes
- 4 (50%)
No
- 4 (50%)

Total Members Voted: 7


Pages: 1 ... 22 23 [24] 25 26

Author Topic: Dominions 4 Round 27 - Game Over - Il Palazzo wins  (Read 33811 times)

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #345 on: September 01, 2017, 09:48:33 am »

Well, that makes the damage rolls more understandable.
Feels much more effective than 10%, though. But maybe that's just due to darkness improving hit chances, rather than just due to cave collapse.

Alrighty, so I've learned something new here. Turns out CC is an additional effect applied after the regular EQ, and not as I thought replacing it.
Hence after looking at the combat log again, I can see now your Adept was hit 3 times not 2, and only the last one was CC, and not negated by luck.
Consequently, rings of levitation are still worth wearing in caves, it seems.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #346 on: September 01, 2017, 10:34:01 am »

Yup, that -3 defense is the real reason why Earthquake is so darn brutal in caves I'd say. The Collapse just lets you mangle floaters/flyers/heavy duty things that could shrug off a normal quake's damage no problem.

But yeah, everyone remember to check the 'advanced' and 'more info' boxes if you're inspecting a spell with secondary effects on the mod inspector, as it'll reveal the details of said secondary effects (Like, how large is Fireball's AoE for its stun damage? (It's 6, by the way) Orb Lightning does AoE stun damage for each bolt?! The fact that Thunder Strike does 26 damage in AoE 1, 30 stun damage in the same 1 AoE, 10 stun damage with AoE 6, and 1 damage in AoE 6... Thunder Strike has a lot of sub-effects huh?)
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #347 on: September 02, 2017, 03:54:05 am »

I've postponed for Marverni.

A heads-up, I may not be able to send the next turn in until Wednesday.
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #348 on: September 03, 2017, 02:52:40 pm »

Marverni is still AWOL.
Taking into account how I myself am partially unavailable until Wednesday, I'll just postpone hosting until then.
Hopefully we'll hear from Karlito in the meantime.
Logged

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #349 on: September 04, 2017, 02:19:54 am »

Aye, thank you.


______

Alright, Il Palazzo - Telkhine is racing with some sort of eternal army, to take muh thrones.
« Last Edit: September 06, 2017, 03:22:39 am by ThtblovesDF »
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #350 on: September 07, 2017, 08:23:18 am »

Hate to ask this so soon after a long wait, but I'll need an extension. I'll be ready to go for our regularly scheduled Ascension War in about 10 hours or so, so it won't be too long of a wait, but I was just hit by a perfect storm of forgetting this was a thing, IRL intruding, and the deadline's timing being just an hour or 3 shy of what I'd like as a buffer in case of things taking longer than expected.

Again, sorry about this. I will endeavor to do the turn as soon as possible.
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #351 on: September 07, 2017, 08:39:21 am »

Ok, no worries. I'm still not sure what's up with Karlito - haven't had any feedback from him following my queries via PM.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #352 on: September 07, 2017, 09:20:04 pm »

Thank you, turns out I needed it, I'll have mine in soonish.
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #353 on: September 08, 2017, 03:32:37 am »

So Tir Na N'Og is dieing to Hinom.

Maverni is fucked, with like 3 people assaulting it and all that. Still has some armys however.

Theo is gobbling up on all the cakes.

I'm dieing to theo, but slowly for the moment. Hope you enjoyed the arrows.

Might come down to slap fight between Hinom and Theo, or whoever casts a op global first.



PS: Nice fight in Tir Na N'Og

Pss: You can press tab in the army setup screen to hide all commanders set to "research". I didn't know this. For like, 2301x games.


PSSS: Why are there so many mines? Like, I can see 12 mines and I barly hold 12 provinces.
« Last Edit: September 08, 2017, 03:48:30 am by ThtblovesDF »
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #354 on: September 08, 2017, 06:19:52 am »

I'm dieing to theo, but slowly for the moment. Hope you enjoyed the arrows.
How are you dying? I have, like, 1 army tiptoeing in the area, and you have a bazillion.
The arrows were surprisingly ineffective, thank you very much. You did manage to kill a spectral commander, of all things.
Logged

AlStar

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #355 on: September 08, 2017, 07:48:58 am »

PS: Nice fight in Tir Na N'Og
I honestly thought that fight was going quite well for me, right up to the point where my troops retreated - I was taking a lot more Dawn Guard casualties than it first appeared, since they were mostly hidden behind the walls/towers.

I do think that if my troops hadn't fallen back due to HP loss, I would've pulled through - Tir was basically out of chaff.

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #356 on: September 10, 2017, 01:50:37 am »

What a glorious clusterfuck this game has become.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #357 on: September 11, 2017, 06:23:09 pm »

Ah heck, Bay12 going down and Dom5 hype made me lose track of time, double-turn incoming.


3 hours left... I request an extension for Karlito to be issued? I sent him a PM and he did respond, so it shouldn't be too much longer, but a few more hours can make it so he doesn't quite have to rush the turn to avoid a stale.
« Last Edit: September 13, 2017, 04:16:26 pm by Jilladilla »
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #358 on: September 14, 2017, 02:49:50 am »

Appears that (except for theo right now) - noone can afford to form a doom stack, as it will leave to many flanks exposed. Maverni is recovering, but only until that throne falls. A stack of 1 000 Ghost-undead is far more dangerous then a stack of 1 000 regular undead, thats for sure. The Giants also appear to be in a good place, with no real enemy that has a focus on them, everything else is a clusterfuck.
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round 27 - Mild Madness
« Reply #359 on: September 14, 2017, 03:12:58 am »

The Giants also appear to be in a good place, with no real enemy that has a focus on them, everything else is a clusterfuck.
I, uh, might have slightly attacked Hinnom last turn...


ThtblovesDF, you need to walk me through how you get all those undead. How many priests does it take to reanimate those? Are you using spells too?
Those hordes are Ermor-worthy.
Logged
Pages: 1 ... 22 23 [24] 25 26