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Author Topic: Dominions 4 Round 27 - Game Over - Il Palazzo wins  (Read 33907 times)

Happerry

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #195 on: July 01, 2017, 08:03:38 pm »

Them glamorous Paddy elves stalled.
It's annoying because I did do the turn, but it seems that I never actually sent it in. Not sure how that happened.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Il Palazzo

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #196 on: July 02, 2017, 12:13:31 am »

Can I get an extra 12h? I'll try to get it earlier, but I might not make it.
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Il Palazzo

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #197 on: July 02, 2017, 11:46:28 am »

Nevermind, I got it in. Because why focus on your deadlines when there's procrastination to be had.


So, I've noticed that my melias tend to not move on the battlefield. I give them orders to attack, and they just stand there, motionlessly - I think it only happens when there's another commander present?
Is this a feature or a bug? I'm not sure what is and isn't a feature with these guys, in general. Like, I've just recently noticed that my living units have -1 morale in my own dominion. Bug? No-bug? Who knows?
« Last Edit: July 02, 2017, 12:07:58 pm by Il Palazzo »
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Karlito

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #198 on: July 02, 2017, 01:24:30 pm »

Hey C'tis, put the lights back on! Doncha' know some of us are trying to read?
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ThtblovesDF

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #199 on: July 04, 2017, 02:05:35 am »

Uff, I was gone for a bit, I'm very sorry about that.

I'm extending the hosting time to 48 hours.

Thanks for the reminder pms!
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Il Palazzo

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #200 on: July 04, 2017, 06:32:55 am »

Man, those keen-eyed palisade snipers.
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AlStar

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #201 on: July 05, 2017, 08:24:42 pm »

Man, I've got to stop checking llamaserver - whenever I look and there's only a single player outstanding it makes me all antsy, hoping that we'll get an early turn; it can only lead to disappointment.

Karlito

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #202 on: July 05, 2017, 08:35:30 pm »

And just as you say that...
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ThtblovesDF

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #203 on: July 06, 2017, 08:13:50 am »

Did you know that priests can't reanimate when the castle they are in is under siege? I didn't until now...

This combined with the lost turn (and the 3v1 early game, ~salt~) means RiP Lanka, quite soon.
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AlStar

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #204 on: July 06, 2017, 08:55:35 am »

Did you know that priests can't reanimate when the castle they are in is under siege? I didn't until now...

This combined with the lost turn (and the 3v1 early game, ~salt~) means RiP Lanka, quite soon.
I don't know if it was a bug that's been fixed or not, but I believe that if they were reanimating before the siege started, they'll keep doing so.
But yeah, once the siege is on, you're stuck - hopefully you've got some mages that can summon up some wolves or something.

E. Albright

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #205 on: July 06, 2017, 12:53:39 pm »

Like, I've just recently noticed that my living units have -1 morale in my own dominion. Bug? No-bug? Who knows?

Not-bug. The lingering, disheartening aura of the Malediction, fluff-wise. It decreases the morale of not-your living units as well.
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Darkwind3

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #206 on: July 07, 2017, 02:21:29 am »

Did you know that priests can't reanimate when the castle they are in is under siege? I didn't until now...
I didn't know you didn't know. Now I feel a little bad, since the reason I recklessly charged your capital was because I knew reanimators can't reanimate in forts.

Reanimators can reanimate while their fellow armies are sieging, though! They won't count towards siege power, but the zombies they summon will once they're led by a commander. Not that this much helps EA C'tis, whose skelespam is confined to the battlefield.

e: another fun fact: priests can Call God outside a fortress being besieged!
« Last Edit: July 07, 2017, 02:35:13 am by Darkwind3 »
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Il Palazzo

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #207 on: July 07, 2017, 04:57:34 am »

Well, was that a mistake. And by 'that' I mean designing an imprisoned pretender for Therodos in the expectation that 20% D1 on a slow-to-recruit Daktyl will net you one capable of summoning philosophers somewhere around the first year. But probability is a fickle mistress, and still hasn't smiled upon the poor drownies.

(if I'm getting this right, it comes to approx 5% chance of not getting one after 28 turns)
« Last Edit: July 07, 2017, 05:00:37 am by Il Palazzo »
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E. Albright

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #208 on: July 07, 2017, 06:19:27 am »

It's worse, actually; if you factor in the 10% chance of getting an extra (FAWED), my numbers put it right around 3.3%...

[Edit: ((0.8 * 0.98)^14) = ~0.033146]
« Last Edit: July 07, 2017, 06:22:23 am by E. Albright »
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ThtblovesDF

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Re: Dominions 4 Round 27 - Cap-Circle-Clash-City
« Reply #209 on: July 08, 2017, 07:28:20 am »

Mhmm C'tis lost his pretender to some remaining forces of mine, that feels pretty good... C'tis, larger and weaker then ever, take your bite now.

Whoever cleans Lanka of besieging forces will have a endless army of undead at his service btw.

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